FogEnvironment.java

net.minecraft.client.renderer.fog.environment.FogEnvironment

信息

  • 全限定名:net.minecraft.client.renderer.fog.environment.FogEnvironment
  • 类型:public abstract class
  • 包:net.minecraft.client.renderer.fog.environment
  • 源码路径:src/main/java/net/minecraft/client/renderer/fog/environment/FogEnvironment.java
  • 起始行号:L15
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public abstract void setupFog(FogData fog, Camera camera, ClientLevel level, float renderDistance, DeltaTracker deltaTracker) @ L16

  • 方法名:setupFog
  • 源码定位:L16
  • 返回类型:void
  • 修饰符:public abstract

参数:

  • fog: FogData
  • camera: Camera
  • level: ClientLevel
  • renderDistance: float
  • deltaTracker: DeltaTracker

说明:

TODO

public boolean providesColor() @ L18

  • 方法名:providesColor
  • 源码定位:L18
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

public int getBaseColor(ClientLevel level, Camera camera, int renderDistance, float partialTicks) @ L22

  • 方法名:getBaseColor
  • 源码定位:L22
  • 返回类型:int
  • 修饰符:public

参数:

  • level: ClientLevel
  • camera: Camera
  • renderDistance: int
  • partialTicks: float

说明:

TODO

public boolean modifiesDarkness() @ L26

  • 方法名:modifiesDarkness
  • 源码定位:L26
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

public float getModifiedDarkness(LivingEntity entity, float darkness, float partialTickTime) @ L30

  • 方法名:getModifiedDarkness
  • 源码定位:L30
  • 返回类型:float
  • 修饰符:public

参数:

  • entity: LivingEntity
  • darkness: float
  • partialTickTime: float

说明:

TODO

public abstract boolean isApplicable(FogType fogType, Entity entity) @ L34

  • 方法名:isApplicable
  • 源码定位:L34
  • 返回类型:boolean
  • 修饰符:public abstract

参数:

  • fogType: FogType
  • entity: Entity

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public abstract class FogEnvironment {
    public abstract void setupFog(FogData fog, Camera camera, ClientLevel level, float renderDistance, DeltaTracker deltaTracker);
 
    public boolean providesColor() {
        return true;
    }
 
    public int getBaseColor(ClientLevel level, Camera camera, int renderDistance, float partialTicks) {
        return -1;
    }
 
    public boolean modifiesDarkness() {
        return false;
    }
 
    public float getModifiedDarkness(LivingEntity entity, float darkness, float partialTickTime) {
        return darkness;
    }
 
    public abstract boolean isApplicable(@Nullable FogType fogType, Entity entity);
}

引用的其他类