CopperGolemRenderState.java
net.minecraft.client.renderer.entity.state.CopperGolemRenderState
信息
- 全限定名:net.minecraft.client.renderer.entity.state.CopperGolemRenderState
- 类型:public class
- 包:net.minecraft.client.renderer.entity.state
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/state/CopperGolemRenderState.java
- 起始行号:L11
- 继承:ArmedEntityRenderState
- 职责:
TODO
字段/常量
-
weathering- 类型:
WeatheringCopper.WeatherState - 修饰符:
public - 源码定位:
L12 - 说明:
TODO
- 类型:
-
copperGolemState- 类型:
CopperGolemState - 修饰符:
public - 源码定位:
L13 - 说明:
TODO
- 类型:
-
idleAnimationState- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
interactionGetItem- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
interactionGetNoItem- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
interactionDropItem- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
interactionDropNoItem- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
blockOnAntenna- 类型:
BlockModelRenderState - 修饰符:
public final - 源码定位:
L19 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
- 无
代码
@OnlyIn(Dist.CLIENT)
public class CopperGolemRenderState extends ArmedEntityRenderState {
public WeatheringCopper.WeatherState weathering = WeatheringCopper.WeatherState.UNAFFECTED;
public CopperGolemState copperGolemState = CopperGolemState.IDLE;
public final AnimationState idleAnimationState = new AnimationState();
public final AnimationState interactionGetItem = new AnimationState();
public final AnimationState interactionGetNoItem = new AnimationState();
public final AnimationState interactionDropItem = new AnimationState();
public final AnimationState interactionDropNoItem = new AnimationState();
public final BlockModelRenderState blockOnAntenna = new BlockModelRenderState();
}引用的其他类
-
- 引用位置:
字段/构造调用 - 关联成员:
BlockModelRenderState()
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
字段/构造调用 - 关联成员:
AnimationState()
- 引用位置:
-
- 引用位置:
字段
- 引用位置:
-
- 引用位置:
字段
- 引用位置: