SolidFaceRenderer.java

net.minecraft.client.renderer.debug.SolidFaceRenderer

信息

  • 全限定名:net.minecraft.client.renderer.debug.SolidFaceRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.debug
  • 源码路径:src/main/java/net/minecraft/client/renderer/debug/SolidFaceRenderer.java
  • 起始行号:L20
  • 实现:DebugRenderer.SimpleDebugRenderer
  • 职责:

    TODO

字段/常量

  • minecraft
    • 类型: Minecraft
    • 修饰符: private final
    • 源码定位: L21
    • 说明:

      TODO

内部类/嵌套类型

构造器

public SolidFaceRenderer(Minecraft minecraft) @ L23

  • 构造器名:SolidFaceRenderer
  • 源码定位:L23
  • 修饰符:public

参数:

  • minecraft: Minecraft

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) @ L27

  • 方法名:emitGizmos
  • 源码定位:L27
  • 返回类型:void
  • 修饰符:public

参数:

  • camX: double
  • camY: double
  • camZ: double
  • debugValues: DebugValueAccess
  • frustum: Frustum
  • partialTicks: float

说明:

TODO

private static void addFaceIfSturdy(BlockPos blockPos, BlockState blockState, BlockGetter level, Direction direction, Vec3 cornerA, Vec3 cornerB, int color) @ L53

  • 方法名:addFaceIfSturdy
  • 源码定位:L53
  • 返回类型:void
  • 修饰符:private static

参数:

  • blockPos: BlockPos
  • blockState: BlockState
  • level: BlockGetter
  • direction: Direction
  • cornerA: Vec3
  • cornerB: Vec3
  • color: int

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class SolidFaceRenderer implements DebugRenderer.SimpleDebugRenderer {
    private final Minecraft minecraft;
 
    public SolidFaceRenderer(Minecraft minecraft) {
        this.minecraft = minecraft;
    }
 
    @Override
    public void emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) {
        BlockGetter level = this.minecraft.player.level();
        BlockPos playerPos = BlockPos.containing(camX, camY, camZ);
 
        for (BlockPos blockPos : BlockPos.betweenClosed(playerPos.offset(-6, -6, -6), playerPos.offset(6, 6, 6))) {
            BlockState blockState = level.getBlockState(blockPos);
            if (!blockState.is(Blocks.AIR)) {
                VoxelShape shape = blockState.getShape(level, blockPos);
 
                for (AABB outlineBox : shape.toAabbs()) {
                    AABB aabb = outlineBox.move(blockPos).inflate(0.002);
                    int color = -2130771968;
                    Vec3 min = aabb.getMinPosition();
                    Vec3 max = aabb.getMaxPosition();
                    addFaceIfSturdy(blockPos, blockState, level, Direction.WEST, min, max, -2130771968);
                    addFaceIfSturdy(blockPos, blockState, level, Direction.SOUTH, min, max, -2130771968);
                    addFaceIfSturdy(blockPos, blockState, level, Direction.EAST, min, max, -2130771968);
                    addFaceIfSturdy(blockPos, blockState, level, Direction.NORTH, min, max, -2130771968);
                    addFaceIfSturdy(blockPos, blockState, level, Direction.DOWN, min, max, -2130771968);
                    addFaceIfSturdy(blockPos, blockState, level, Direction.UP, min, max, -2130771968);
                }
            }
        }
    }
 
    private static void addFaceIfSturdy(BlockPos blockPos, BlockState blockState, BlockGetter level, Direction direction, Vec3 cornerA, Vec3 cornerB, int color) {
        if (blockState.isFaceSturdy(level, blockPos, direction)) {
            Gizmos.rect(cornerA, cornerB, direction, GizmoStyle.fill(color));
        }
    }
}

引用的其他类