SolidFaceRenderer.java
net.minecraft.client.renderer.debug.SolidFaceRenderer
信息
- 全限定名:net.minecraft.client.renderer.debug.SolidFaceRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.debug
- 源码路径:src/main/java/net/minecraft/client/renderer/debug/SolidFaceRenderer.java
- 起始行号:L20
- 实现:DebugRenderer.SimpleDebugRenderer
- 职责:
TODO
字段/常量
minecraft- 类型:
Minecraft - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public SolidFaceRenderer(Minecraft minecraft) @ L23
- 构造器名:SolidFaceRenderer
- 源码定位:L23
- 修饰符:public
参数:
- minecraft: Minecraft
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) @ L27
- 方法名:emitGizmos
- 源码定位:L27
- 返回类型:void
- 修饰符:public
参数:
- camX: double
- camY: double
- camZ: double
- debugValues: DebugValueAccess
- frustum: Frustum
- partialTicks: float
说明:
TODO
private static void addFaceIfSturdy(BlockPos blockPos, BlockState blockState, BlockGetter level, Direction direction, Vec3 cornerA, Vec3 cornerB, int color) @ L53
- 方法名:addFaceIfSturdy
- 源码定位:L53
- 返回类型:void
- 修饰符:private static
参数:
- blockPos: BlockPos
- blockState: BlockState
- level: BlockGetter
- direction: Direction
- cornerA: Vec3
- cornerB: Vec3
- color: int
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class SolidFaceRenderer implements DebugRenderer.SimpleDebugRenderer {
private final Minecraft minecraft;
public SolidFaceRenderer(Minecraft minecraft) {
this.minecraft = minecraft;
}
@Override
public void emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) {
BlockGetter level = this.minecraft.player.level();
BlockPos playerPos = BlockPos.containing(camX, camY, camZ);
for (BlockPos blockPos : BlockPos.betweenClosed(playerPos.offset(-6, -6, -6), playerPos.offset(6, 6, 6))) {
BlockState blockState = level.getBlockState(blockPos);
if (!blockState.is(Blocks.AIR)) {
VoxelShape shape = blockState.getShape(level, blockPos);
for (AABB outlineBox : shape.toAabbs()) {
AABB aabb = outlineBox.move(blockPos).inflate(0.002);
int color = -2130771968;
Vec3 min = aabb.getMinPosition();
Vec3 max = aabb.getMaxPosition();
addFaceIfSturdy(blockPos, blockState, level, Direction.WEST, min, max, -2130771968);
addFaceIfSturdy(blockPos, blockState, level, Direction.SOUTH, min, max, -2130771968);
addFaceIfSturdy(blockPos, blockState, level, Direction.EAST, min, max, -2130771968);
addFaceIfSturdy(blockPos, blockState, level, Direction.NORTH, min, max, -2130771968);
addFaceIfSturdy(blockPos, blockState, level, Direction.DOWN, min, max, -2130771968);
addFaceIfSturdy(blockPos, blockState, level, Direction.UP, min, max, -2130771968);
}
}
}
}
private static void addFaceIfSturdy(BlockPos blockPos, BlockState blockState, BlockGetter level, Direction direction, Vec3 cornerA, Vec3 cornerB, int color) {
if (blockState.isFaceSturdy(level, blockPos, direction)) {
Gizmos.rect(cornerA, cornerB, direction, GizmoStyle.fill(color));
}
}
}引用的其他类
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
实现
- 引用位置:
-
- 引用位置:
参数/方法调用 - 关联成员:
BlockPos.betweenClosed(), BlockPos.containing()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
GizmoStyle.fill()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Gizmos.rect()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数
- 引用位置: