CompileTaskDynamicQueue.java
net.minecraft.client.renderer.chunk.CompileTaskDynamicQueue
信息
- 全限定名:net.minecraft.client.renderer.chunk.CompileTaskDynamicQueue
- 类型:public class
- 包:net.minecraft.client.renderer.chunk
- 源码路径:src/main/java/net/minecraft/client/renderer/chunk/CompileTaskDynamicQueue.java
- 起始行号:L12
- 职责:
TODO
字段/常量
-
MAX_RECOMPILE_QUOTA- 类型:
int - 修饰符:
private static final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
recompileQuota- 类型:
int - 修饰符:
private - 源码定位:
L14 - 说明:
TODO
- 类型:
-
tasks- 类型:
List<SectionRenderDispatcher.RenderSection.CompileTask> - 修饰符:
private final - 源码定位:
L15 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public synchronized void add(SectionRenderDispatcher.RenderSection.CompileTask task) @ L17
- 方法名:add
- 源码定位:L17
- 返回类型:void
- 修饰符:public synchronized
参数:
- task: SectionRenderDispatcher.RenderSection.CompileTask
说明:
TODO
public synchronized SectionRenderDispatcher.RenderSection.CompileTask poll(Vec3 cameraPos) @ L21
- 方法名:poll
- 源码定位:L21
- 返回类型:SectionRenderDispatcher.RenderSection.CompileTask
- 修饰符:public synchronized
参数:
- cameraPos: Vec3
说明:
TODO
public int size() @ L58
- 方法名:size
- 源码定位:L58
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
private SectionRenderDispatcher.RenderSection.CompileTask removeTaskByIndex(int taskIndex) @ L62
- 方法名:removeTaskByIndex
- 源码定位:L62
- 返回类型:SectionRenderDispatcher.RenderSection.CompileTask
- 修饰符:private
参数:
- taskIndex: int
说明:
TODO
public synchronized void clear() @ L66
- 方法名:clear
- 源码定位:L66
- 返回类型:void
- 修饰符:public synchronized
参数:
- 无
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class CompileTaskDynamicQueue {
private static final int MAX_RECOMPILE_QUOTA = 2;
private int recompileQuota = 2;
private final List<SectionRenderDispatcher.RenderSection.CompileTask> tasks = new ObjectArrayList<>();
public synchronized void add(SectionRenderDispatcher.RenderSection.CompileTask task) {
this.tasks.add(task);
}
public synchronized SectionRenderDispatcher.RenderSection.@Nullable CompileTask poll(Vec3 cameraPos) {
int bestInitialCompileTaskIndex = -1;
int bestRecompileTaskIndex = -1;
double bestInitialCompileDistance = Double.MAX_VALUE;
double bestRecompileDistance = Double.MAX_VALUE;
ListIterator<SectionRenderDispatcher.RenderSection.CompileTask> iterator = this.tasks.listIterator();
while (iterator.hasNext()) {
int taskIndex = iterator.nextIndex();
SectionRenderDispatcher.RenderSection.CompileTask task = iterator.next();
if (task.isCancelled.get()) {
iterator.remove();
} else {
double distance = task.getRenderOrigin().distToCenterSqr(cameraPos);
if (!task.isRecompile() && distance < bestInitialCompileDistance) {
bestInitialCompileDistance = distance;
bestInitialCompileTaskIndex = taskIndex;
}
if (task.isRecompile() && distance < bestRecompileDistance) {
bestRecompileDistance = distance;
bestRecompileTaskIndex = taskIndex;
}
}
}
boolean hasRecompileTask = bestRecompileTaskIndex >= 0;
boolean hasInitialCompileTask = bestInitialCompileTaskIndex >= 0;
if (!hasRecompileTask || hasInitialCompileTask && (this.recompileQuota <= 0 || !(bestRecompileDistance < bestInitialCompileDistance))) {
this.recompileQuota = 2;
return this.removeTaskByIndex(bestInitialCompileTaskIndex);
} else {
this.recompileQuota--;
return this.removeTaskByIndex(bestRecompileTaskIndex);
}
}
public int size() {
return this.tasks.size();
}
private SectionRenderDispatcher.RenderSection.@Nullable CompileTask removeTaskByIndex(int taskIndex) {
return taskIndex >= 0 ? this.tasks.remove(taskIndex) : null;
}
public synchronized void clear() {
for (SectionRenderDispatcher.RenderSection.CompileTask task : this.tasks) {
task.cancel();
}
this.tasks.clear();
}
}引用的其他类
-
- 引用位置:
参数/字段/返回值
- 引用位置:
-
- 引用位置:
参数
- 引用位置: