ShapeRenderer.java
net.minecraft.client.renderer.ShapeRenderer
信息
- 全限定名:net.minecraft.client.renderer.ShapeRenderer
- 类型:public class
- 包:net.minecraft.client.renderer
- 源码路径:src/main/java/net/minecraft/client/renderer/ShapeRenderer.java
- 起始行号:L11
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static void renderShape(PoseStack poseStack, VertexConsumer builder, VoxelShape shape, double x, double y, double z, int color, float width) @ L12
- 方法名:renderShape
- 源码定位:L12
- 返回类型:void
- 修饰符:public static
参数:
- poseStack: PoseStack
- builder: VertexConsumer
- shape: VoxelShape
- x: double
- y: double
- z: double
- color: int
- width: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class ShapeRenderer {
public static void renderShape(PoseStack poseStack, VertexConsumer builder, VoxelShape shape, double x, double y, double z, int color, float width) {
PoseStack.Pose pose = poseStack.last();
shape.forAllEdges((x1, y1, z1, x2, y2, z2) -> {
Vector3f normal = new Vector3f((float)(x2 - x1), (float)(y2 - y1), (float)(z2 - z1)).normalize();
builder.addVertex(pose, (float)(x1 + x), (float)(y1 + y), (float)(z1 + z)).setColor(color).setNormal(pose, normal).setLineWidth(width);
builder.addVertex(pose, (float)(x2 + x), (float)(y2 + y), (float)(z2 + z)).setColor(color).setNormal(pose, normal).setLineWidth(width);
});
}
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