MappableRingBuffer.java

net.minecraft.client.renderer.MappableRingBuffer

信息

  • 全限定名:net.minecraft.client.renderer.MappableRingBuffer
  • 类型:public class
  • 包:net.minecraft.client.renderer
  • 源码路径:src/main/java/net/minecraft/client/renderer/MappableRingBuffer.java
  • 起始行号:L13
  • 实现:AutoCloseable
  • 职责:

    TODO

字段/常量

  • BUFFER_COUNT

    • 类型: int
    • 修饰符: private static final
    • 源码定位: L14
    • 说明:

      TODO

  • buffers

    • 类型: GpuBuffer[]
    • 修饰符: private final
    • 源码定位: L15
    • 说明:

      TODO

  • fences

    • 类型: GpuFence[]
    • 修饰符: private final
    • 源码定位: L16
    • 说明:

      TODO

  • size

    • 类型: int
    • 修饰符: private final
    • 源码定位: L17
    • 说明:

      TODO

  • current

    • 类型: int
    • 修饰符: private
    • 源码定位: L18
    • 说明:

      TODO

内部类/嵌套类型

构造器

public MappableRingBuffer(Supplier<String> label, int usage, int size) @ L20

  • 构造器名:MappableRingBuffer
  • 源码定位:L20
  • 修饰符:public

参数:

  • label: Supplier
  • usage: int
  • size: int

说明:

TODO

方法

下面的方法块按源码顺序生成。

public int size() @ L35

  • 方法名:size
  • 源码定位:L35
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public GpuBuffer currentBuffer() @ L39

  • 方法名:currentBuffer
  • 源码定位:L39
  • 返回类型:GpuBuffer
  • 修饰符:public

参数:

说明:

TODO

public void rotate() @ L50

  • 方法名:rotate
  • 源码定位:L50
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

public void close() @ L59

  • 方法名:close
  • 源码定位:L59
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class MappableRingBuffer implements AutoCloseable {
    private static final int BUFFER_COUNT = 3;
    private final GpuBuffer[] buffers = new GpuBuffer[3];
    private final @Nullable GpuFence[] fences = new GpuFence[3];
    private final int size;
    private int current = 0;
 
    public MappableRingBuffer(Supplier<String> label, @GpuBuffer.Usage int usage, int size) {
        GpuDevice device = RenderSystem.getDevice();
        if ((usage & 1) == 0 && (usage & 2) == 0) {
            throw new IllegalArgumentException("MappableRingBuffer requires at least one of USAGE_MAP_READ or USAGE_MAP_WRITE");
        } else {
            for (int i = 0; i < 3; i++) {
                int finalI = i;
                this.buffers[i] = device.createBuffer(() -> label.get() + " #" + finalI, usage, size);
                this.fences[i] = null;
            }
 
            this.size = size;
        }
    }
 
    public int size() {
        return this.size;
    }
 
    public GpuBuffer currentBuffer() {
        GpuFence fence = this.fences[this.current];
        if (fence != null) {
            fence.awaitCompletion(Long.MAX_VALUE);
            fence.close();
            this.fences[this.current] = null;
        }
 
        return this.buffers[this.current];
    }
 
    public void rotate() {
        if (this.fences[this.current] != null) {
            this.fences[this.current].close();
        }
 
        this.fences[this.current] = RenderSystem.getDevice().createCommandEncoder().createFence();
        this.current = (this.current + 1) % 3;
    }
 
    @Override
    public void close() {
        for (int i = 0; i < 3; i++) {
            this.buffers[i].close();
            if (this.fences[i] != null) {
                this.fences[i].close();
            }
        }
    }
}

引用的其他类

  • GpuBuffer

    • 引用位置: 字段/返回值
  • GpuFence

    • 引用位置: 字段
  • RenderSystem

    • 引用位置: 方法调用
    • 关联成员: RenderSystem.getDevice()