WaterCurrentDownParticle.java
net.minecraft.client.particle.WaterCurrentDownParticle
信息
- 全限定名:net.minecraft.client.particle.WaterCurrentDownParticle
- 类型:public class
- 包:net.minecraft.client.particle
- 源码路径:src/main/java/net/minecraft/client/particle/WaterCurrentDownParticle.java
- 起始行号:L14
- 继承:SingleQuadParticle
- 职责:
TODO
字段/常量
angle- 类型:
float - 修饰符:
private - 源码定位:
L15 - 说明:
TODO
- 类型:
内部类/嵌套类型
net.minecraft.client.particle.WaterCurrentDownParticle.Provider- 类型:
class - 修饰符:
public static - 源码定位:
L57 - 说明:
TODO
- 类型:
构造器
private WaterCurrentDownParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) @ L17
- 构造器名:WaterCurrentDownParticle
- 源码定位:L17
- 修饰符:private
参数:
- level: ClientLevel
- x: double
- y: double
- z: double
- sprite: TextureAtlasSprite
说明:
TODO
方法
下面的方法块按源码顺序生成。
public SingleQuadParticle.Layer getLayer() @ L29
- 方法名:getLayer
- 源码定位:L29
- 返回类型:SingleQuadParticle.Layer
- 修饰符:public
参数:
- 无
说明:
TODO
public void tick() @ L34
- 方法名:tick
- 源码定位:L34
- 返回类型:void
- 修饰符:public
参数:
- 无
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class WaterCurrentDownParticle extends SingleQuadParticle {
private float angle;
private WaterCurrentDownParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) {
super(level, x, y, z, sprite);
this.lifetime = (int)(this.random.nextFloat() * 60.0F) + 30;
this.hasPhysics = false;
this.xd = 0.0;
this.yd = -0.05;
this.zd = 0.0;
this.setSize(0.02F, 0.02F);
this.quadSize = this.quadSize * (this.random.nextFloat() * 0.6F + 0.2F);
this.gravity = 0.002F;
}
@Override
public SingleQuadParticle.Layer getLayer() {
return SingleQuadParticle.Layer.OPAQUE;
}
@Override
public void tick() {
this.xo = this.x;
this.yo = this.y;
this.zo = this.z;
if (this.age++ >= this.lifetime) {
this.remove();
} else {
float radius = 0.6F;
this.xd = this.xd + 0.6F * Mth.cos(this.angle);
this.zd = this.zd + 0.6F * Mth.sin(this.angle);
this.xd *= 0.07;
this.zd *= 0.07;
this.move(this.xd, this.yd, this.zd);
if (!this.level.getFluidState(BlockPos.containing(this.x, this.y, this.z)).is(FluidTags.WATER) || this.onGround) {
this.remove();
}
this.angle += 0.08F;
}
}
@OnlyIn(Dist.CLIENT)
public static class Provider implements ParticleProvider<SimpleParticleType> {
private final SpriteSet sprite;
public Provider(SpriteSet sprite) {
this.sprite = sprite;
}
public Particle createParticle(
SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
) {
return new WaterCurrentDownParticle(level, x, y, z, this.sprite.get(random));
}
}
}引用的其他类
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- 引用位置:
参数
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-
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继承/返回值
- 引用位置:
-
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参数
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-
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方法调用 - 关联成员:
BlockPos.containing()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Mth.cos(), Mth.sin()
- 引用位置: