VibrationSignalParticle.java

net.minecraft.client.particle.VibrationSignalParticle

信息

  • 全限定名:net.minecraft.client.particle.VibrationSignalParticle
  • 类型:public class
  • 包:net.minecraft.client.particle
  • 源码路径:src/main/java/net/minecraft/client/particle/VibrationSignalParticle.java
  • 起始行号:L19
  • 继承:SingleQuadParticle
  • 职责:

    TODO

字段/常量

  • target

    • 类型: PositionSource
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

  • rot

    • 类型: float
    • 修饰符: private
    • 源码定位: L21
    • 说明:

      TODO

  • rotO

    • 类型: float
    • 修饰符: private
    • 源码定位: L22
    • 说明:

      TODO

  • pitch

    • 类型: float
    • 修饰符: private
    • 源码定位: L23
    • 说明:

      TODO

  • pitchO

    • 类型: float
    • 修饰符: private
    • 源码定位: L24
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.client.particle.VibrationSignalParticle.Provider
    • 类型: class
    • 修饰符: public static
    • 源码定位: L94
    • 说明:

      TODO

构造器

private VibrationSignalParticle(ClientLevel level, double x, double y, double z, PositionSource target, int arrivalInTicks, TextureAtlasSprite sprite) @ L26

  • 构造器名:VibrationSignalParticle
  • 源码定位:L26
  • 修饰符:private

参数:

  • level: ClientLevel
  • x: double
  • y: double
  • z: double
  • target: PositionSource
  • arrivalInTicks: int
  • sprite: TextureAtlasSprite

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void extract(QuadParticleRenderState particleTypeRenderState, Camera camera, float partialTickTime) @ L42

  • 方法名:extract
  • 源码定位:L42
  • 返回类型:void
  • 修饰符:public

参数:

  • particleTypeRenderState: QuadParticleRenderState
  • camera: Camera
  • partialTickTime: float

说明:

TODO

public int getLightCoords(float a) @ L54

  • 方法名:getLightCoords
  • 源码定位:L54
  • 返回类型:int
  • 修饰符:public

参数:

  • a: float

说明:

TODO

public SingleQuadParticle.Layer getLayer() @ L59

  • 方法名:getLayer
  • 源码定位:L59
  • 返回类型:SingleQuadParticle.Layer
  • 修饰符:public

参数:

说明:

TODO

public void tick() @ L64

  • 方法名:tick
  • 源码定位:L64
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class VibrationSignalParticle extends SingleQuadParticle {
    private final PositionSource target;
    private float rot;
    private float rotO;
    private float pitch;
    private float pitchO;
 
    private VibrationSignalParticle(ClientLevel level, double x, double y, double z, PositionSource target, int arrivalInTicks, TextureAtlasSprite sprite) {
        super(level, x, y, z, 0.0, 0.0, 0.0, sprite);
        this.quadSize = 0.3F;
        this.target = target;
        this.lifetime = arrivalInTicks;
        Optional<Vec3> position = target.getPosition(level);
        if (position.isPresent()) {
            Vec3 destination = position.get();
            double dx = x - destination.x();
            double dy = y - destination.y();
            double dz = z - destination.z();
            this.rotO = this.rot = (float)Mth.atan2(dx, dz);
            this.pitchO = this.pitch = (float)Mth.atan2(dy, Math.sqrt(dx * dx + dz * dz));
        }
    }
 
    @Override
    public void extract(QuadParticleRenderState particleTypeRenderState, Camera camera, float partialTickTime) {
        float randomSway = Mth.sin((this.age + partialTickTime - (float) (Math.PI * 2)) * 0.05F) * 2.0F;
        float lerpedRotation = Mth.lerp(partialTickTime, this.rotO, this.rot);
        float lerpedPitch = Mth.lerp(partialTickTime, this.pitchO, this.pitch) + (float) (Math.PI / 2);
        Quaternionf rotation = new Quaternionf();
        rotation.rotationY(lerpedRotation).rotateX(-lerpedPitch).rotateY(randomSway);
        this.extractRotatedQuad(particleTypeRenderState, camera, rotation, partialTickTime);
        rotation.rotationY((float) -Math.PI + lerpedRotation).rotateX(lerpedPitch).rotateY(randomSway);
        this.extractRotatedQuad(particleTypeRenderState, camera, rotation, partialTickTime);
    }
 
    @Override
    public int getLightCoords(float a) {
        return LightCoordsUtil.withBlock(super.getLightCoords(a), 15);
    }
 
    @Override
    public SingleQuadParticle.Layer getLayer() {
        return SingleQuadParticle.Layer.TRANSLUCENT;
    }
 
    @Override
    public void tick() {
        this.xo = this.x;
        this.yo = this.y;
        this.zo = this.z;
        if (this.age++ >= this.lifetime) {
            this.remove();
        } else {
            Optional<Vec3> position = this.target.getPosition(this.level);
            if (position.isEmpty()) {
                this.remove();
            } else {
                int ticksRemaining = this.lifetime - this.age;
                double alpha = 1.0 / ticksRemaining;
                Vec3 destination = position.get();
                this.x = Mth.lerp(alpha, this.x, destination.x());
                this.y = Mth.lerp(alpha, this.y, destination.y());
                this.z = Mth.lerp(alpha, this.z, destination.z());
                double dx = this.x - destination.x();
                double dy = this.y - destination.y();
                double dz = this.z - destination.z();
                this.rotO = this.rot;
                this.rot = (float)Mth.atan2(dx, dz);
                this.pitchO = this.pitch;
                this.pitch = (float)Mth.atan2(dy, Math.sqrt(dx * dx + dz * dz));
            }
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class Provider implements ParticleProvider<VibrationParticleOption> {
        private final SpriteSet sprite;
 
        public Provider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            VibrationParticleOption options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            VibrationSignalParticle particle = new VibrationSignalParticle(
                level, x, y, z, options.getDestination(), options.getArrivalInTicks(), this.sprite.get(random)
            );
            particle.setAlpha(1.0F);
            return particle;
        }
    }
}

引用的其他类