VibrationSignalParticle.java
net.minecraft.client.particle.VibrationSignalParticle
信息
- 全限定名:net.minecraft.client.particle.VibrationSignalParticle
- 类型:public class
- 包:net.minecraft.client.particle
- 源码路径:src/main/java/net/minecraft/client/particle/VibrationSignalParticle.java
- 起始行号:L19
- 继承:SingleQuadParticle
- 职责:
TODO
字段/常量
-
target- 类型:
PositionSource - 修饰符:
private final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
rot- 类型:
float - 修饰符:
private - 源码定位:
L21 - 说明:
TODO
- 类型:
-
rotO- 类型:
float - 修饰符:
private - 源码定位:
L22 - 说明:
TODO
- 类型:
-
pitch- 类型:
float - 修饰符:
private - 源码定位:
L23 - 说明:
TODO
- 类型:
-
pitchO- 类型:
float - 修饰符:
private - 源码定位:
L24 - 说明:
TODO
- 类型:
内部类/嵌套类型
net.minecraft.client.particle.VibrationSignalParticle.Provider- 类型:
class - 修饰符:
public static - 源码定位:
L94 - 说明:
TODO
- 类型:
构造器
private VibrationSignalParticle(ClientLevel level, double x, double y, double z, PositionSource target, int arrivalInTicks, TextureAtlasSprite sprite) @ L26
- 构造器名:VibrationSignalParticle
- 源码定位:L26
- 修饰符:private
参数:
- level: ClientLevel
- x: double
- y: double
- z: double
- target: PositionSource
- arrivalInTicks: int
- sprite: TextureAtlasSprite
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void extract(QuadParticleRenderState particleTypeRenderState, Camera camera, float partialTickTime) @ L42
- 方法名:extract
- 源码定位:L42
- 返回类型:void
- 修饰符:public
参数:
- particleTypeRenderState: QuadParticleRenderState
- camera: Camera
- partialTickTime: float
说明:
TODO
public int getLightCoords(float a) @ L54
- 方法名:getLightCoords
- 源码定位:L54
- 返回类型:int
- 修饰符:public
参数:
- a: float
说明:
TODO
public SingleQuadParticle.Layer getLayer() @ L59
- 方法名:getLayer
- 源码定位:L59
- 返回类型:SingleQuadParticle.Layer
- 修饰符:public
参数:
- 无
说明:
TODO
public void tick() @ L64
- 方法名:tick
- 源码定位:L64
- 返回类型:void
- 修饰符:public
参数:
- 无
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class VibrationSignalParticle extends SingleQuadParticle {
private final PositionSource target;
private float rot;
private float rotO;
private float pitch;
private float pitchO;
private VibrationSignalParticle(ClientLevel level, double x, double y, double z, PositionSource target, int arrivalInTicks, TextureAtlasSprite sprite) {
super(level, x, y, z, 0.0, 0.0, 0.0, sprite);
this.quadSize = 0.3F;
this.target = target;
this.lifetime = arrivalInTicks;
Optional<Vec3> position = target.getPosition(level);
if (position.isPresent()) {
Vec3 destination = position.get();
double dx = x - destination.x();
double dy = y - destination.y();
double dz = z - destination.z();
this.rotO = this.rot = (float)Mth.atan2(dx, dz);
this.pitchO = this.pitch = (float)Mth.atan2(dy, Math.sqrt(dx * dx + dz * dz));
}
}
@Override
public void extract(QuadParticleRenderState particleTypeRenderState, Camera camera, float partialTickTime) {
float randomSway = Mth.sin((this.age + partialTickTime - (float) (Math.PI * 2)) * 0.05F) * 2.0F;
float lerpedRotation = Mth.lerp(partialTickTime, this.rotO, this.rot);
float lerpedPitch = Mth.lerp(partialTickTime, this.pitchO, this.pitch) + (float) (Math.PI / 2);
Quaternionf rotation = new Quaternionf();
rotation.rotationY(lerpedRotation).rotateX(-lerpedPitch).rotateY(randomSway);
this.extractRotatedQuad(particleTypeRenderState, camera, rotation, partialTickTime);
rotation.rotationY((float) -Math.PI + lerpedRotation).rotateX(lerpedPitch).rotateY(randomSway);
this.extractRotatedQuad(particleTypeRenderState, camera, rotation, partialTickTime);
}
@Override
public int getLightCoords(float a) {
return LightCoordsUtil.withBlock(super.getLightCoords(a), 15);
}
@Override
public SingleQuadParticle.Layer getLayer() {
return SingleQuadParticle.Layer.TRANSLUCENT;
}
@Override
public void tick() {
this.xo = this.x;
this.yo = this.y;
this.zo = this.z;
if (this.age++ >= this.lifetime) {
this.remove();
} else {
Optional<Vec3> position = this.target.getPosition(this.level);
if (position.isEmpty()) {
this.remove();
} else {
int ticksRemaining = this.lifetime - this.age;
double alpha = 1.0 / ticksRemaining;
Vec3 destination = position.get();
this.x = Mth.lerp(alpha, this.x, destination.x());
this.y = Mth.lerp(alpha, this.y, destination.y());
this.z = Mth.lerp(alpha, this.z, destination.z());
double dx = this.x - destination.x();
double dy = this.y - destination.y();
double dz = this.z - destination.z();
this.rotO = this.rot;
this.rot = (float)Mth.atan2(dx, dz);
this.pitchO = this.pitch;
this.pitch = (float)Mth.atan2(dy, Math.sqrt(dx * dx + dz * dz));
}
}
}
@OnlyIn(Dist.CLIENT)
public static class Provider implements ParticleProvider<VibrationParticleOption> {
private final SpriteSet sprite;
public Provider(SpriteSet sprite) {
this.sprite = sprite;
}
public Particle createParticle(
VibrationParticleOption options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
) {
VibrationSignalParticle particle = new VibrationSignalParticle(
level, x, y, z, options.getDestination(), options.getArrivalInTicks(), this.sprite.get(random)
);
particle.setAlpha(1.0F);
return particle;
}
}
}引用的其他类
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继承/返回值
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参数
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方法调用 - 关联成员:
LightCoordsUtil.withBlock()
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方法调用 - 关联成员:
Mth.atan2(), Mth.lerp(), Mth.sin()
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参数/字段
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