SuspendedParticle.java

net.minecraft.client.particle.SuspendedParticle

信息

  • 全限定名:net.minecraft.client.particle.SuspendedParticle
  • 类型:public class
  • 包:net.minecraft.client.particle
  • 源码路径:src/main/java/net/minecraft/client/particle/SuspendedParticle.java
  • 起始行号:L15
  • 继承:SingleQuadParticle
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.client.particle.SuspendedParticle.CrimsonSporeProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L42
    • 说明:

      TODO

  • net.minecraft.client.particle.SuspendedParticle.SporeBlossomAirProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L62
    • 说明:

      TODO

  • net.minecraft.client.particle.SuspendedParticle.UnderwaterProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L90
    • 说明:

      TODO

  • net.minecraft.client.particle.SuspendedParticle.WarpedSporeProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L107
    • 说明:

      TODO

构造器

private SuspendedParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) @ L16

  • 构造器名:SuspendedParticle
  • 源码定位:L16
  • 修饰符:private

参数:

  • level: ClientLevel
  • x: double
  • y: double
  • z: double
  • sprite: TextureAtlasSprite

说明:

TODO

private SuspendedParticle(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, TextureAtlasSprite sprite) @ L26

  • 构造器名:SuspendedParticle
  • 源码定位:L26
  • 修饰符:private

参数:

  • level: ClientLevel
  • x: double
  • y: double
  • z: double
  • xd: double
  • yd: double
  • zd: double
  • sprite: TextureAtlasSprite

说明:

TODO

方法

下面的方法块按源码顺序生成。

public SingleQuadParticle.Layer getLayer() @ L36

  • 方法名:getLayer
  • 源码定位:L36
  • 返回类型:SingleQuadParticle.Layer
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class SuspendedParticle extends SingleQuadParticle {
    private SuspendedParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) {
        super(level, x, y - 0.125, z, sprite);
        this.setSize(0.01F, 0.01F);
        this.quadSize = this.quadSize * (this.random.nextFloat() * 0.6F + 0.2F);
        this.lifetime = (int)(16.0 / (this.random.nextFloat() * 0.8 + 0.2));
        this.hasPhysics = false;
        this.friction = 1.0F;
        this.gravity = 0.0F;
    }
 
    private SuspendedParticle(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, TextureAtlasSprite sprite) {
        super(level, x, y - 0.125, z, xd, yd, zd, sprite);
        this.setSize(0.01F, 0.01F);
        this.quadSize = this.quadSize * (this.random.nextFloat() * 0.6F + 0.6F);
        this.lifetime = (int)(16.0 / (this.random.nextFloat() * 0.8 + 0.2));
        this.hasPhysics = false;
        this.friction = 1.0F;
        this.gravity = 0.0F;
    }
 
    @Override
    public SingleQuadParticle.Layer getLayer() {
        return SingleQuadParticle.Layer.OPAQUE;
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class CrimsonSporeProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public CrimsonSporeProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            double xa = random.nextGaussian() * 1.0E-6F;
            double ya = random.nextGaussian() * 1.0E-4F;
            double za = random.nextGaussian() * 1.0E-6F;
            SuspendedParticle particle = new SuspendedParticle(level, x, y, z, xa, ya, za, this.sprite.get(random));
            particle.setColor(0.9F, 0.4F, 0.5F);
            return particle;
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class SporeBlossomAirProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public SporeBlossomAirProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            SuspendedParticle particle = new SuspendedParticle(level, x, y, z, 0.0, -0.8F, 0.0, this.sprite.get(random)) {
                {
                    Objects.requireNonNull(SporeBlossomAirProvider.this);
                }
 
                @Override
                public Optional<ParticleLimit> getParticleLimit() {
                    return Optional.of(ParticleLimit.SPORE_BLOSSOM);
                }
            };
            particle.lifetime = Mth.randomBetweenInclusive(random, 500, 1000);
            particle.gravity = 0.01F;
            particle.setColor(0.32F, 0.5F, 0.22F);
            return particle;
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class UnderwaterProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public UnderwaterProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            SuspendedParticle particle = new SuspendedParticle(level, x, y, z, this.sprite.get(random));
            particle.setColor(0.4F, 0.4F, 0.7F);
            return particle;
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class WarpedSporeProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public WarpedSporeProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            double ya = random.nextFloat() * -1.9 * random.nextFloat() * 0.1;
            SuspendedParticle particle = new SuspendedParticle(level, x, y, z, 0.0, ya, 0.0, this.sprite.get(random));
            particle.setColor(0.1F, 0.1F, 0.3F);
            particle.setSize(0.001F, 0.001F);
            return particle;
        }
    }
}

引用的其他类