SmokeParticle.java

net.minecraft.client.particle.SmokeParticle

信息

  • 全限定名:net.minecraft.client.particle.SmokeParticle
  • 类型:public class
  • 包:net.minecraft.client.particle
  • 源码路径:src/main/java/net/minecraft/client/particle/SmokeParticle.java
  • 起始行号:L10
  • 继承:BaseAshSmokeParticle
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.client.particle.SmokeParticle.Provider
    • 类型: class
    • 修饰符: public static
    • 源码定位: L16
    • 说明:

      TODO

构造器

protected SmokeParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, float scale, SpriteSet sprites) @ L11

  • 构造器名:SmokeParticle
  • 源码定位:L11
  • 修饰符:protected

参数:

  • level: ClientLevel
  • x: double
  • y: double
  • z: double
  • xa: double
  • ya: double
  • za: double
  • scale: float
  • sprites: SpriteSet

说明:

TODO

方法

下面的方法块按源码顺序生成。

代码

@OnlyIn(Dist.CLIENT)
public class SmokeParticle extends BaseAshSmokeParticle {
    protected SmokeParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, float scale, SpriteSet sprites) {
        super(level, x, y, z, 0.1F, 0.1F, 0.1F, xa, ya, za, scale, sprites, 0.3F, 8, -0.1F, true);
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class Provider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprites;
 
        public Provider(SpriteSet sprites) {
            this.sprites = sprites;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            return new SmokeParticle(level, x, y, z, xAux, yAux, zAux, 1.0F, this.sprites);
        }
    }
}

引用的其他类