SimpleVerticalParticle.java

net.minecraft.client.particle.SimpleVerticalParticle

信息

  • 全限定名:net.minecraft.client.particle.SimpleVerticalParticle
  • 类型:public class
  • 包:net.minecraft.client.particle
  • 源码路径:src/main/java/net/minecraft/client/particle/SimpleVerticalParticle.java
  • 起始行号:L11
  • 继承:SingleQuadParticle
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.client.particle.SimpleVerticalParticle.PauseMobGrowthProvider

    • 类型: record
    • 修饰符: public
    • 源码定位: L29
    • 说明:

      TODO

  • net.minecraft.client.particle.SimpleVerticalParticle.ResetMobGrowthProvider

    • 类型: record
    • 修饰符: public
    • 源码定位: L38
    • 说明:

      TODO

构造器

private SimpleVerticalParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, TextureAtlasSprite sprite, boolean upwards) @ L12

  • 构造器名:SimpleVerticalParticle
  • 源码定位:L12
  • 修饰符:private

参数:

  • level: ClientLevel
  • x: double
  • y: double
  • z: double
  • xa: double
  • ya: double
  • za: double
  • sprite: TextureAtlasSprite
  • upwards: boolean

说明:

TODO

方法

下面的方法块按源码顺序生成。

public SingleQuadParticle.Layer getLayer() @ L23

  • 方法名:getLayer
  • 源码定位:L23
  • 返回类型:SingleQuadParticle.Layer
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class SimpleVerticalParticle extends SingleQuadParticle {
    private SimpleVerticalParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, TextureAtlasSprite sprite, boolean upwards) {
        super(level, x, y, z, xa, ya, za, sprite);
        this.xd = xa;
        this.zd = za;
        this.yd = ya;
        this.gravity = 0.0F;
        this.yd += upwards ? 0.03 : -0.03;
        this.quadSize = this.quadSize * (this.random.nextFloat() * 0.6F + 0.5F);
        this.lifetime = 8;
    }
 
    @Override
    public SingleQuadParticle.Layer getLayer() {
        return SingleQuadParticle.Layer.OPAQUE;
    }
 
    @OnlyIn(Dist.CLIENT)
    public record PauseMobGrowthProvider(SpriteSet sprite) implements ParticleProvider<SimpleParticleType> {
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            return new SimpleVerticalParticle(level, x, y, z, xAux, yAux, zAux, this.sprite.get(random), false);
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public record ResetMobGrowthProvider(SpriteSet sprite) implements ParticleProvider<SimpleParticleType> {
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            return new SimpleVerticalParticle(level, x, y, z, xAux, yAux, zAux, this.sprite.get(random), true);
        }
    }
}

引用的其他类