ShriekParticle.java
net.minecraft.client.particle.ShriekParticle
信息
- 全限定名:net.minecraft.client.particle.ShriekParticle
- 类型:public class
- 包:net.minecraft.client.particle
- 源码路径:src/main/java/net/minecraft/client/particle/ShriekParticle.java
- 起始行号:L16
- 继承:SingleQuadParticle
- 职责:
TODO
字段/常量
-
MAGICAL_X_ROT- 类型:
float - 修饰符:
private static final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
delay- 类型:
int - 修饰符:
private - 源码定位:
L18 - 说明:
TODO
- 类型:
内部类/嵌套类型
net.minecraft.client.particle.ShriekParticle.Provider- 类型:
class - 修饰符:
public static - 源码定位:
L68 - 说明:
TODO
- 类型:
构造器
private ShriekParticle(ClientLevel level, double x, double y, double z, int delay, TextureAtlasSprite sprite) @ L20
- 构造器名:ShriekParticle
- 源码定位:L20
- 修饰符:private
参数:
- level: ClientLevel
- x: double
- y: double
- z: double
- delay: int
- sprite: TextureAtlasSprite
说明:
TODO
方法
下面的方法块按源码顺序生成。
public float getQuadSize(float a) @ L31
- 方法名:getQuadSize
- 源码定位:L31
- 返回类型:float
- 修饰符:public
参数:
- a: float
说明:
TODO
public void extract(QuadParticleRenderState particleTypeRenderState, Camera camera, float partialTickTime) @ L36
- 方法名:extract
- 源码定位:L36
- 返回类型:void
- 修饰符:public
参数:
- particleTypeRenderState: QuadParticleRenderState
- camera: Camera
- partialTickTime: float
说明:
TODO
public int getLightCoords(float a) @ L48
- 方法名:getLightCoords
- 源码定位:L48
- 返回类型:int
- 修饰符:public
参数:
- a: float
说明:
TODO
public SingleQuadParticle.Layer getLayer() @ L53
- 方法名:getLayer
- 源码定位:L53
- 返回类型:SingleQuadParticle.Layer
- 修饰符:public
参数:
- 无
说明:
TODO
public void tick() @ L58
- 方法名:tick
- 源码定位:L58
- 返回类型:void
- 修饰符:public
参数:
- 无
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class ShriekParticle extends SingleQuadParticle {
private static final float MAGICAL_X_ROT = 1.0472F;
private int delay;
private ShriekParticle(ClientLevel level, double x, double y, double z, int delay, TextureAtlasSprite sprite) {
super(level, x, y, z, 0.0, 0.0, 0.0, sprite);
this.quadSize = 0.85F;
this.delay = delay;
this.lifetime = 30;
this.gravity = 0.0F;
this.xd = 0.0;
this.yd = 0.1;
this.zd = 0.0;
}
@Override
public float getQuadSize(float a) {
return this.quadSize * Mth.clamp((this.age + a) / this.lifetime * 0.75F, 0.0F, 1.0F);
}
@Override
public void extract(QuadParticleRenderState particleTypeRenderState, Camera camera, float partialTickTime) {
if (this.delay <= 0) {
this.alpha = 1.0F - Mth.clamp((this.age + partialTickTime) / this.lifetime, 0.0F, 1.0F);
Quaternionf rotation = new Quaternionf();
rotation.rotationX(-1.0472F);
this.extractRotatedQuad(particleTypeRenderState, camera, rotation, partialTickTime);
rotation.rotationYXZ((float) -Math.PI, 1.0472F, 0.0F);
this.extractRotatedQuad(particleTypeRenderState, camera, rotation, partialTickTime);
}
}
@Override
public int getLightCoords(float a) {
return LightCoordsUtil.withBlock(super.getLightCoords(a), 15);
}
@Override
public SingleQuadParticle.Layer getLayer() {
return SingleQuadParticle.Layer.TRANSLUCENT;
}
@Override
public void tick() {
if (this.delay > 0) {
this.delay--;
} else {
super.tick();
}
}
@OnlyIn(Dist.CLIENT)
public static class Provider implements ParticleProvider<ShriekParticleOption> {
private final SpriteSet sprite;
public Provider(SpriteSet sprite) {
this.sprite = sprite;
}
public Particle createParticle(
ShriekParticleOption options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
) {
ShriekParticle particle = new ShriekParticle(level, x, y, z, options.getDelay(), this.sprite.get(random));
particle.setAlpha(1.0F);
return particle;
}
}
}引用的其他类
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参数
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参数
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继承/返回值
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参数
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参数
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方法调用 - 关联成员:
LightCoordsUtil.withBlock()
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方法调用 - 关联成员:
Mth.clamp()
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