ItemPickupParticle.java

net.minecraft.client.particle.ItemPickupParticle

信息

  • 全限定名:net.minecraft.client.particle.ItemPickupParticle
  • 类型:public class
  • 包:net.minecraft.client.particle
  • 源码路径:src/main/java/net/minecraft/client/particle/ItemPickupParticle.java
  • 起始行号:L11
  • 继承:Particle
  • 职责:

    TODO

字段/常量

  • LIFE_TIME

    • 类型: int
    • 修饰符: protected static final
    • 源码定位: L12
    • 说明:

      TODO

  • target

    • 类型: Entity
    • 修饰符: private final
    • 源码定位: L13
    • 说明:

      TODO

  • life

    • 类型: int
    • 修饰符: protected
    • 源码定位: L14
    • 说明:

      TODO

  • itemRenderState

    • 类型: EntityRenderState
    • 修饰符: protected final
    • 源码定位: L15
    • 说明:

      TODO

  • targetX

    • 类型: double
    • 修饰符: protected
    • 源码定位: L16
    • 说明:

      TODO

  • targetY

    • 类型: double
    • 修饰符: protected
    • 源码定位: L17
    • 说明:

      TODO

  • targetZ

    • 类型: double
    • 修饰符: protected
    • 源码定位: L18
    • 说明:

      TODO

  • targetXOld

    • 类型: double
    • 修饰符: protected
    • 源码定位: L19
    • 说明:

      TODO

  • targetYOld

    • 类型: double
    • 修饰符: protected
    • 源码定位: L20
    • 说明:

      TODO

  • targetZOld

    • 类型: double
    • 修饰符: protected
    • 源码定位: L21
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ItemPickupParticle(ClientLevel level, EntityRenderState itemEntity, Entity target, Vec3 movement) @ L23

  • 构造器名:ItemPickupParticle
  • 源码定位:L23
  • 修饰符:public

参数:

  • level: ClientLevel
  • itemEntity: EntityRenderState
  • target: Entity
  • movement: Vec3

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void tick() @ L32

  • 方法名:tick
  • 源码定位:L32
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

public ParticleRenderType getGroup() @ L43

  • 方法名:getGroup
  • 源码定位:L43
  • 返回类型:ParticleRenderType
  • 修饰符:public

参数:

说明:

TODO

private void updatePosition() @ L48

  • 方法名:updatePosition
  • 源码定位:L48
  • 返回类型:void
  • 修饰符:private

参数:

说明:

TODO

private void saveOldPosition() @ L54

  • 方法名:saveOldPosition
  • 源码定位:L54
  • 返回类型:void
  • 修饰符:private

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class ItemPickupParticle extends Particle {
    protected static final int LIFE_TIME = 3;
    private final Entity target;
    protected int life;
    protected final EntityRenderState itemRenderState;
    protected double targetX;
    protected double targetY;
    protected double targetZ;
    protected double targetXOld;
    protected double targetYOld;
    protected double targetZOld;
 
    public ItemPickupParticle(ClientLevel level, EntityRenderState itemEntity, Entity target, Vec3 movement) {
        super(level, itemEntity.x, itemEntity.y, itemEntity.z, movement.x, movement.y, movement.z);
        this.target = target;
        this.itemRenderState = itemEntity;
        this.itemRenderState.outlineColor = 0;
        this.updatePosition();
        this.saveOldPosition();
    }
 
    @Override
    public void tick() {
        this.life++;
        if (this.life == 3) {
            this.remove();
        }
 
        this.saveOldPosition();
        this.updatePosition();
    }
 
    @Override
    public ParticleRenderType getGroup() {
        return ParticleRenderType.ITEM_PICKUP;
    }
 
    private void updatePosition() {
        this.targetX = this.target.getX();
        this.targetY = (this.target.getY() + this.target.getEyeY()) / 2.0;
        this.targetZ = this.target.getZ();
    }
 
    private void saveOldPosition() {
        this.targetXOld = this.targetX;
        this.targetYOld = this.targetY;
        this.targetZOld = this.targetZ;
    }
}

引用的其他类