HeartParticle.java
net.minecraft.client.particle.HeartParticle
信息
- 全限定名:net.minecraft.client.particle.HeartParticle
- 类型:public class
- 包:net.minecraft.client.particle
- 源码路径:src/main/java/net/minecraft/client/particle/HeartParticle.java
- 起始行号:L12
- 继承:SingleQuadParticle
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
-
net.minecraft.client.particle.HeartParticle.AngryVillagerProvider- 类型:
class - 修饰符:
public static - 源码定位:
L37 - 说明:
TODO
- 类型:
-
net.minecraft.client.particle.HeartParticle.Provider- 类型:
class - 修饰符:
public static - 源码定位:
L54 - 说明:
TODO
- 类型:
构造器
private HeartParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) @ L13
- 构造器名:HeartParticle
- 源码定位:L13
- 修饰符:private
参数:
- level: ClientLevel
- x: double
- y: double
- z: double
- sprite: TextureAtlasSprite
说明:
TODO
方法
下面的方法块按源码顺序生成。
public SingleQuadParticle.Layer getLayer() @ L26
- 方法名:getLayer
- 源码定位:L26
- 返回类型:SingleQuadParticle.Layer
- 修饰符:public
参数:
- 无
说明:
TODO
public float getQuadSize(float a) @ L31
- 方法名:getQuadSize
- 源码定位:L31
- 返回类型:float
- 修饰符:public
参数:
- a: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class HeartParticle extends SingleQuadParticle {
private HeartParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) {
super(level, x, y, z, 0.0, 0.0, 0.0, sprite);
this.speedUpWhenYMotionIsBlocked = true;
this.friction = 0.86F;
this.xd *= 0.01F;
this.yd *= 0.01F;
this.zd *= 0.01F;
this.yd += 0.1;
this.quadSize *= 1.5F;
this.lifetime = 16;
this.hasPhysics = false;
}
@Override
public SingleQuadParticle.Layer getLayer() {
return SingleQuadParticle.Layer.OPAQUE;
}
@Override
public float getQuadSize(float a) {
return this.quadSize * Mth.clamp((this.age + a) / this.lifetime * 32.0F, 0.0F, 1.0F);
}
@OnlyIn(Dist.CLIENT)
public static class AngryVillagerProvider implements ParticleProvider<SimpleParticleType> {
private final SpriteSet sprite;
public AngryVillagerProvider(SpriteSet sprite) {
this.sprite = sprite;
}
public Particle createParticle(
SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
) {
HeartParticle particle = new HeartParticle(level, x, y + 0.5, z, this.sprite.get(random));
particle.setColor(1.0F, 1.0F, 1.0F);
return particle;
}
}
@OnlyIn(Dist.CLIENT)
public static class Provider implements ParticleProvider<SimpleParticleType> {
private final SpriteSet sprite;
public Provider(SpriteSet sprite) {
this.sprite = sprite;
}
public Particle createParticle(
SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
) {
return new HeartParticle(level, x, y, z, this.sprite.get(random));
}
}
}引用的其他类
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参数
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继承/返回值
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参数
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方法调用 - 关联成员:
Mth.clamp()
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