FlyTowardsPositionParticle.java

net.minecraft.client.particle.FlyTowardsPositionParticle

信息

  • 全限定名:net.minecraft.client.particle.FlyTowardsPositionParticle
  • 类型:public class
  • 包:net.minecraft.client.particle
  • 源码路径:src/main/java/net/minecraft/client/particle/FlyTowardsPositionParticle.java
  • 起始行号:L14
  • 继承:SingleQuadParticle
  • 职责:

    TODO

字段/常量

  • xStart

    • 类型: double
    • 修饰符: private final
    • 源码定位: L15
    • 说明:

      TODO

  • yStart

    • 类型: double
    • 修饰符: private final
    • 源码定位: L16
    • 说明:

      TODO

  • zStart

    • 类型: double
    • 修饰符: private final
    • 源码定位: L17
    • 说明:

      TODO

  • isGlowing

    • 类型: boolean
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

  • lifetimeAlpha

    • 类型: Particle.LifetimeAlpha
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.client.particle.FlyTowardsPositionParticle.EnchantProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L111
    • 说明:

      TODO

  • net.minecraft.client.particle.FlyTowardsPositionParticle.NautilusProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L126
    • 说明:

      TODO

  • net.minecraft.client.particle.FlyTowardsPositionParticle.VaultConnectionProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L141
    • 说明:

      TODO

构造器

private FlyTowardsPositionParticle(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, TextureAtlasSprite sprite) @ L21

  • 构造器名:FlyTowardsPositionParticle
  • 源码定位:L21
  • 修饰符:private

参数:

  • level: ClientLevel
  • x: double
  • y: double
  • z: double
  • xd: double
  • yd: double
  • zd: double
  • sprite: TextureAtlasSprite

说明:

TODO

private FlyTowardsPositionParticle(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, boolean isGlowing, Particle.LifetimeAlpha lifetimeAlpha, TextureAtlasSprite sprite) @ L25

  • 构造器名:FlyTowardsPositionParticle
  • 源码定位:L25
  • 修饰符:private

参数:

  • level: ClientLevel
  • x: double
  • y: double
  • z: double
  • xd: double
  • yd: double
  • zd: double
  • isGlowing: boolean
  • lifetimeAlpha: Particle.LifetimeAlpha
  • sprite: TextureAtlasSprite

说明:

TODO

方法

下面的方法块按源码顺序生成。

public SingleQuadParticle.Layer getLayer() @ L62

  • 方法名:getLayer
  • 源码定位:L62
  • 返回类型:SingleQuadParticle.Layer
  • 修饰符:public

参数:

说明:

TODO

public void move(double xa, double ya, double za) @ L67

  • 方法名:move
  • 源码定位:L67
  • 返回类型:void
  • 修饰符:public

参数:

  • xa: double
  • ya: double
  • za: double

说明:

TODO

public int getLightCoords(float a) @ L73

  • 方法名:getLightCoords
  • 源码定位:L73
  • 返回类型:int
  • 修饰符:public

参数:

  • a: float

说明:

TODO

public void tick() @ L85

  • 方法名:tick
  • 源码定位:L85
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

public void extract(QuadParticleRenderState particleTypeRenderState, Camera camera, float partialTickTime) @ L104

  • 方法名:extract
  • 源码定位:L104
  • 返回类型:void
  • 修饰符:public

参数:

  • particleTypeRenderState: QuadParticleRenderState
  • camera: Camera
  • partialTickTime: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class FlyTowardsPositionParticle extends SingleQuadParticle {
    private final double xStart;
    private final double yStart;
    private final double zStart;
    private final boolean isGlowing;
    private final Particle.LifetimeAlpha lifetimeAlpha;
 
    private FlyTowardsPositionParticle(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, TextureAtlasSprite sprite) {
        this(level, x, y, z, xd, yd, zd, false, Particle.LifetimeAlpha.ALWAYS_OPAQUE, sprite);
    }
 
    private FlyTowardsPositionParticle(
        ClientLevel level,
        double x,
        double y,
        double z,
        double xd,
        double yd,
        double zd,
        boolean isGlowing,
        Particle.LifetimeAlpha lifetimeAlpha,
        TextureAtlasSprite sprite
    ) {
        super(level, x, y, z, sprite);
        this.isGlowing = isGlowing;
        this.lifetimeAlpha = lifetimeAlpha;
        this.setAlpha(lifetimeAlpha.startAlpha());
        this.xd = xd;
        this.yd = yd;
        this.zd = zd;
        this.xStart = x;
        this.yStart = y;
        this.zStart = z;
        this.xo = x + xd;
        this.yo = y + yd;
        this.zo = z + zd;
        this.x = this.xo;
        this.y = this.yo;
        this.z = this.zo;
        this.quadSize = 0.1F * (this.random.nextFloat() * 0.5F + 0.2F);
        float br = this.random.nextFloat() * 0.6F + 0.4F;
        this.rCol = 0.9F * br;
        this.gCol = 0.9F * br;
        this.bCol = br;
        this.hasPhysics = false;
        this.lifetime = (int)(this.random.nextFloat() * 10.0F) + 30;
    }
 
    @Override
    public SingleQuadParticle.Layer getLayer() {
        return this.lifetimeAlpha.isOpaque() ? SingleQuadParticle.Layer.OPAQUE : SingleQuadParticle.Layer.TRANSLUCENT;
    }
 
    @Override
    public void move(double xa, double ya, double za) {
        this.setBoundingBox(this.getBoundingBox().move(xa, ya, za));
        this.setLocationFromBoundingbox();
    }
 
    @Override
    public int getLightCoords(float a) {
        if (this.isGlowing) {
            return LightCoordsUtil.withBlock(super.getLightCoords(a), 15);
        } else {
            float brightness = (float)this.age / this.lifetime;
            brightness *= brightness;
            brightness *= brightness;
            return LightCoordsUtil.addSmoothBlockEmission(super.getLightCoords(a), brightness);
        }
    }
 
    @Override
    public void tick() {
        this.xo = this.x;
        this.yo = this.y;
        this.zo = this.z;
        if (this.age++ >= this.lifetime) {
            this.remove();
        } else {
            float pos = (float)this.age / this.lifetime;
            pos = 1.0F - pos;
            float pp = 1.0F - pos;
            pp *= pp;
            pp *= pp;
            this.x = this.xStart + this.xd * pos;
            this.y = this.yStart + this.yd * pos - pp * 1.2F;
            this.z = this.zStart + this.zd * pos;
        }
    }
 
    @Override
    public void extract(QuadParticleRenderState particleTypeRenderState, Camera camera, float partialTickTime) {
        this.setAlpha(this.lifetimeAlpha.currentAlphaForAge(this.age, this.lifetime, partialTickTime));
        super.extract(particleTypeRenderState, camera, partialTickTime);
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class EnchantProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public EnchantProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            return new FlyTowardsPositionParticle(level, x, y, z, xAux, yAux, zAux, this.sprite.get(random));
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class NautilusProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public NautilusProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            return new FlyTowardsPositionParticle(level, x, y, z, xAux, yAux, zAux, this.sprite.get(random));
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class VaultConnectionProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public VaultConnectionProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            FlyTowardsPositionParticle particle = new FlyTowardsPositionParticle(
                level, x, y, z, xAux, yAux, zAux, true, new Particle.LifetimeAlpha(0.0F, 0.6F, 0.25F, 1.0F), this.sprite.get(random)
            );
            particle.scale(1.5F);
            return particle;
        }
    }
}

引用的其他类