FireflyParticle.java
net.minecraft.client.particle.FireflyParticle
信息
- 全限定名:net.minecraft.client.particle.FireflyParticle
- 类型:public class
- 包:net.minecraft.client.particle
- 源码路径:src/main/java/net/minecraft/client/particle/FireflyParticle.java
- 起始行号:L13
- 继承:SingleQuadParticle
- 职责:
TODO
字段/常量
-
PARTICLE_FADE_OUT_LIGHT_TIME- 类型:
float - 修饰符:
private static final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
PARTICLE_FADE_IN_LIGHT_TIME- 类型:
float - 修饰符:
private static final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
PARTICLE_FADE_OUT_ALPHA_TIME- 类型:
float - 修饰符:
private static final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
PARTICLE_FADE_IN_ALPHA_TIME- 类型:
float - 修饰符:
private static final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
PARTICLE_MIN_LIFETIME- 类型:
int - 修饰符:
private static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
PARTICLE_MAX_LIFETIME- 类型:
int - 修饰符:
private static final - 源码定位:
L19 - 说明:
TODO
- 类型:
内部类/嵌套类型
net.minecraft.client.particle.FireflyParticle.FireflyProvider- 类型:
class - 修饰符:
public static - 源码定位:
L67 - 说明:
TODO
- 类型:
构造器
private FireflyParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, TextureAtlasSprite sprite) @ L21
- 构造器名:FireflyParticle
- 源码定位:L21
- 修饰符:private
参数:
- level: ClientLevel
- x: double
- y: double
- z: double
- xa: double
- ya: double
- za: double
- sprite: TextureAtlasSprite
说明:
TODO
方法
下面的方法块按源码顺序生成。
public SingleQuadParticle.Layer getLayer() @ L31
- 方法名:getLayer
- 源码定位:L31
- 返回类型:SingleQuadParticle.Layer
- 修饰符:public
参数:
- 无
说明:
TODO
public int getLightCoords(float a) @ L36
- 方法名:getLightCoords
- 源码定位:L36
- 返回类型:int
- 修饰符:public
参数:
- a: float
说明:
TODO
public void tick() @ L41
- 方法名:tick
- 源码定位:L41
- 返回类型:void
- 修饰符:public
参数:
- 无
说明:
TODO
private float getLifetimeProgress(float currentAge) @ L54
- 方法名:getLifetimeProgress
- 源码定位:L54
- 返回类型:float
- 修饰符:private
参数:
- currentAge: float
说明:
TODO
private static float getFadeAmount(float lifetimeProgress, float fadeInTime, float fadeOutTime) @ L58
- 方法名:getFadeAmount
- 源码定位:L58
- 返回类型:float
- 修饰符:private static
参数:
- lifetimeProgress: float
- fadeInTime: float
- fadeOutTime: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class FireflyParticle extends SingleQuadParticle {
private static final float PARTICLE_FADE_OUT_LIGHT_TIME = 0.3F;
private static final float PARTICLE_FADE_IN_LIGHT_TIME = 0.1F;
private static final float PARTICLE_FADE_OUT_ALPHA_TIME = 0.5F;
private static final float PARTICLE_FADE_IN_ALPHA_TIME = 0.3F;
private static final int PARTICLE_MIN_LIFETIME = 200;
private static final int PARTICLE_MAX_LIFETIME = 300;
private FireflyParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, TextureAtlasSprite sprite) {
super(level, x, y, z, xa, ya, za, sprite);
this.speedUpWhenYMotionIsBlocked = true;
this.friction = 0.96F;
this.quadSize *= 0.75F;
this.yd *= 0.8F;
this.xd *= 0.8F;
this.zd *= 0.8F;
}
@Override
public SingleQuadParticle.Layer getLayer() {
return SingleQuadParticle.Layer.TRANSLUCENT;
}
@Override
public int getLightCoords(float a) {
return (int)(255.0F * getFadeAmount(this.getLifetimeProgress(this.age + a), 0.1F, 0.3F));
}
@Override
public void tick() {
super.tick();
if (!this.level.getBlockState(BlockPos.containing(this.x, this.y, this.z)).isAir()) {
this.remove();
} else {
this.setAlpha(getFadeAmount(this.getLifetimeProgress(this.age), 0.3F, 0.5F));
if (this.random.nextFloat() > 0.95F || this.age == 1) {
this.setParticleSpeed(-0.05F + 0.1F * this.random.nextFloat(), -0.05F + 0.1F * this.random.nextFloat(), -0.05F + 0.1F * this.random.nextFloat());
}
}
}
private float getLifetimeProgress(float currentAge) {
return Mth.clamp(currentAge / this.lifetime, 0.0F, 1.0F);
}
private static float getFadeAmount(float lifetimeProgress, float fadeInTime, float fadeOutTime) {
if (lifetimeProgress >= 1.0F - fadeInTime) {
return (1.0F - lifetimeProgress) / fadeInTime;
} else {
return lifetimeProgress <= fadeOutTime ? lifetimeProgress / fadeOutTime : 1.0F;
}
}
@OnlyIn(Dist.CLIENT)
public static class FireflyProvider implements ParticleProvider<SimpleParticleType> {
private final SpriteSet sprite;
public FireflyProvider(SpriteSet sprite) {
this.sprite = sprite;
}
public Particle createParticle(
SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
) {
FireflyParticle particle = new FireflyParticle(
level, x, y, z, 0.5 - random.nextDouble(), random.nextBoolean() ? yAux : -yAux, 0.5 - random.nextDouble(), this.sprite.get(random)
);
particle.setLifetime(random.nextIntBetweenInclusive(200, 300));
particle.scale(1.5F);
particle.setAlpha(0.0F);
return particle;
}
}
}引用的其他类
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参数
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继承/返回值
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参数
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方法调用 - 关联成员:
BlockPos.containing()
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方法调用 - 关联成员:
Mth.clamp()
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