DripParticle.java

net.minecraft.client.particle.DripParticle

信息

  • 全限定名:net.minecraft.client.particle.DripParticle
  • 类型:public class
  • 包:net.minecraft.client.particle
  • 源码路径:src/main/java/net/minecraft/client/particle/DripParticle.java
  • 起始行号:L22
  • 继承:SingleQuadParticle
  • 职责:

    TODO

字段/常量

  • type

    • 类型: Fluid
    • 修饰符: private final
    • 源码定位: L23
    • 说明:

      TODO

  • isGlowing

    • 类型: boolean
    • 修饰符: protected
    • 源码定位: L24
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.client.particle.DripParticle.CoolingDripHangParticle

    • 类型: class
    • 修饰符: private static
    • 源码定位: L82
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.DripHangParticle

    • 类型: class
    • 修饰符: private static
    • 源码定位: L97
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.DripLandParticle

    • 类型: class
    • 修饰符: private static
    • 源码定位: L124
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.DripstoneFallAndLandParticle

    • 类型: class
    • 修饰符: private static
    • 源码定位: L132
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.DripstoneLavaFallProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L152
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.DripstoneLavaHangProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L171
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.DripstoneWaterFallProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L186
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.DripstoneWaterHangProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L203
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.FallAndLandParticle

    • 类型: class
    • 修饰符: private static
    • 源码定位: L222
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.FallingParticle

    • 类型: class
    • 修饰符: private static
    • 源码定位: L241
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.HoneyFallAndLandParticle

    • 类型: class
    • 修饰符: private static
    • 源码定位: L255
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.HoneyFallProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L272
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.HoneyHangProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L292
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.HoneyLandProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L313
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.LavaFallProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L331
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.LavaHangProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L348
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.LavaLandProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L363
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.NectarFallProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L380
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.ObsidianTearFallProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L399
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.ObsidianTearHangProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L420
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.ObsidianTearLandProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L442
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.SporeBlossomFallProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L461
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.WaterFallProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L480
    • 说明:

      TODO

  • net.minecraft.client.particle.DripParticle.WaterHangProvider

    • 类型: class
    • 修饰符: public static
    • 源码定位: L497
    • 说明:

      TODO

构造器

private DripParticle(ClientLevel level, double x, double y, double z, Fluid type, TextureAtlasSprite sprite) @ L26

  • 构造器名:DripParticle
  • 源码定位:L26
  • 修饰符:private

参数:

  • level: ClientLevel
  • x: double
  • y: double
  • z: double
  • type: Fluid
  • sprite: TextureAtlasSprite

说明:

TODO

方法

下面的方法块按源码顺序生成。

protected Fluid getType() @ L33

  • 方法名:getType
  • 源码定位:L33
  • 返回类型:Fluid
  • 修饰符:protected

参数:

说明:

TODO

public SingleQuadParticle.Layer getLayer() @ L37

  • 方法名:getLayer
  • 源码定位:L37
  • 返回类型:SingleQuadParticle.Layer
  • 修饰符:public

参数:

说明:

TODO

public int getLightCoords(float a) @ L42

  • 方法名:getLightCoords
  • 源码定位:L42
  • 返回类型:int
  • 修饰符:public

参数:

  • a: float

说明:

TODO

public void tick() @ L47

  • 方法名:tick
  • 源码定位:L47
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

protected void preMoveUpdate() @ L72

  • 方法名:preMoveUpdate
  • 源码定位:L72
  • 返回类型:void
  • 修饰符:protected

参数:

说明:

TODO

protected void postMoveUpdate() @ L78

  • 方法名:postMoveUpdate
  • 源码定位:L78
  • 返回类型:void
  • 修饰符:protected

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class DripParticle extends SingleQuadParticle {
    private final Fluid type;
    protected boolean isGlowing;
 
    private DripParticle(ClientLevel level, double x, double y, double z, Fluid type, TextureAtlasSprite sprite) {
        super(level, x, y, z, sprite);
        this.setSize(0.01F, 0.01F);
        this.gravity = 0.06F;
        this.type = type;
    }
 
    protected Fluid getType() {
        return this.type;
    }
 
    @Override
    public SingleQuadParticle.Layer getLayer() {
        return SingleQuadParticle.Layer.OPAQUE;
    }
 
    @Override
    public int getLightCoords(float a) {
        return this.isGlowing ? LightCoordsUtil.withBlock(super.getLightCoords(a), 15) : super.getLightCoords(a);
    }
 
    @Override
    public void tick() {
        this.xo = this.x;
        this.yo = this.y;
        this.zo = this.z;
        this.preMoveUpdate();
        if (!this.removed) {
            this.yd = this.yd - this.gravity;
            this.move(this.xd, this.yd, this.zd);
            this.postMoveUpdate();
            if (!this.removed) {
                this.xd *= 0.98F;
                this.yd *= 0.98F;
                this.zd *= 0.98F;
                if (this.type != Fluids.EMPTY) {
                    BlockPos pos = BlockPos.containing(this.x, this.y, this.z);
                    FluidState fluidState = this.level.getFluidState(pos);
                    if (fluidState.is(this.type) && this.y < pos.getY() + fluidState.getHeight(this.level, pos)) {
                        this.remove();
                    }
                }
            }
        }
    }
 
    protected void preMoveUpdate() {
        if (this.lifetime-- <= 0) {
            this.remove();
        }
    }
 
    protected void postMoveUpdate() {
    }
 
    @OnlyIn(Dist.CLIENT)
    private static class CoolingDripHangParticle extends DripParticle.DripHangParticle {
        private CoolingDripHangParticle(ClientLevel level, double x, double y, double z, Fluid type, ParticleOptions fallingParticle, TextureAtlasSprite sprite) {
            super(level, x, y, z, type, fallingParticle, sprite);
        }
 
        @Override
        protected void preMoveUpdate() {
            this.rCol = 1.0F;
            this.gCol = 16.0F / (40 - this.lifetime + 16);
            this.bCol = 4.0F / (40 - this.lifetime + 8);
            super.preMoveUpdate();
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    private static class DripHangParticle extends DripParticle {
        private final ParticleOptions fallingParticle;
 
        private DripHangParticle(ClientLevel level, double x, double y, double z, Fluid type, ParticleOptions fallingParticle, TextureAtlasSprite sprite) {
            super(level, x, y, z, type, sprite);
            this.fallingParticle = fallingParticle;
            this.gravity *= 0.02F;
            this.lifetime = 40;
        }
 
        @Override
        protected void preMoveUpdate() {
            if (this.lifetime-- <= 0) {
                this.remove();
                this.level.addParticle(this.fallingParticle, this.x, this.y, this.z, this.xd, this.yd, this.zd);
            }
        }
 
        @Override
        protected void postMoveUpdate() {
            this.xd *= 0.02;
            this.yd *= 0.02;
            this.zd *= 0.02;
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    private static class DripLandParticle extends DripParticle {
        private DripLandParticle(ClientLevel level, double x, double y, double z, Fluid type, TextureAtlasSprite sprite) {
            super(level, x, y, z, type, sprite);
            this.lifetime = (int)(16.0 / (this.random.nextFloat() * 0.8 + 0.2));
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    private static class DripstoneFallAndLandParticle extends DripParticle.FallAndLandParticle {
        private DripstoneFallAndLandParticle(
            ClientLevel level, double x, double y, double z, Fluid type, ParticleOptions landParticle, TextureAtlasSprite sprite
        ) {
            super(level, x, y, z, type, landParticle, sprite);
        }
 
        @Override
        protected void postMoveUpdate() {
            if (this.onGround) {
                this.remove();
                this.level.addParticle(this.landParticle, this.x, this.y, this.z, 0.0, 0.0, 0.0);
                SoundEvent sound = this.getType() == Fluids.LAVA ? SoundEvents.POINTED_DRIPSTONE_DRIP_LAVA : SoundEvents.POINTED_DRIPSTONE_DRIP_WATER;
                float volume = Mth.randomBetween(this.random, 0.3F, 1.0F);
                this.level.playLocalSound(this.x, this.y, this.z, sound, SoundSource.BLOCKS, volume, 1.0F, false);
            }
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class DripstoneLavaFallProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public DripstoneLavaFallProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            DripParticle particle = new DripParticle.DripstoneFallAndLandParticle(
                level, x, y, z, Fluids.LAVA, ParticleTypes.LANDING_LAVA, this.sprite.get(random)
            );
            particle.setColor(1.0F, 0.2857143F, 0.083333336F);
            return particle;
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class DripstoneLavaHangProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public DripstoneLavaHangProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            return new DripParticle.CoolingDripHangParticle(level, x, y, z, Fluids.LAVA, ParticleTypes.FALLING_DRIPSTONE_LAVA, this.sprite.get(random));
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class DripstoneWaterFallProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public DripstoneWaterFallProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            DripParticle particle = new DripParticle.DripstoneFallAndLandParticle(level, x, y, z, Fluids.WATER, ParticleTypes.SPLASH, this.sprite.get(random));
            particle.setColor(0.2F, 0.3F, 1.0F);
            return particle;
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class DripstoneWaterHangProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public DripstoneWaterHangProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            DripParticle particle = new DripParticle.DripHangParticle(
                level, x, y, z, Fluids.WATER, ParticleTypes.FALLING_DRIPSTONE_WATER, this.sprite.get(random)
            );
            particle.setColor(0.2F, 0.3F, 1.0F);
            return particle;
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    private static class FallAndLandParticle extends DripParticle.FallingParticle {
        protected final ParticleOptions landParticle;
 
        private FallAndLandParticle(ClientLevel level, double x, double y, double z, Fluid type, ParticleOptions landParticle, TextureAtlasSprite sprite) {
            super(level, x, y, z, type, sprite);
            this.lifetime = (int)(64.0 / (this.random.nextFloat() * 0.8 + 0.2));
            this.landParticle = landParticle;
        }
 
        @Override
        protected void postMoveUpdate() {
            if (this.onGround) {
                this.remove();
                this.level.addParticle(this.landParticle, this.x, this.y, this.z, 0.0, 0.0, 0.0);
            }
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    private static class FallingParticle extends DripParticle {
        private FallingParticle(ClientLevel level, double x, double y, double z, Fluid type, TextureAtlasSprite sprite) {
            super(level, x, y, z, type, sprite);
        }
 
        @Override
        protected void postMoveUpdate() {
            if (this.onGround) {
                this.remove();
            }
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    private static class HoneyFallAndLandParticle extends DripParticle.FallAndLandParticle {
        private HoneyFallAndLandParticle(ClientLevel level, double x, double y, double z, Fluid type, ParticleOptions landParticle, TextureAtlasSprite sprite) {
            super(level, x, y, z, type, landParticle, sprite);
        }
 
        @Override
        protected void postMoveUpdate() {
            if (this.onGround) {
                this.remove();
                this.level.addParticle(this.landParticle, this.x, this.y, this.z, 0.0, 0.0, 0.0);
                float volume = Mth.randomBetween(this.random, 0.3F, 1.0F);
                this.level.playLocalSound(this.x, this.y, this.z, SoundEvents.BEEHIVE_DRIP, SoundSource.BLOCKS, volume, 1.0F, false);
            }
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class HoneyFallProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public HoneyFallProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            DripParticle particle = new DripParticle.HoneyFallAndLandParticle(
                level, x, y, z, Fluids.EMPTY, ParticleTypes.LANDING_HONEY, this.sprite.get(random)
            );
            particle.gravity = 0.01F;
            particle.setColor(0.582F, 0.448F, 0.082F);
            return particle;
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class HoneyHangProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public HoneyHangProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            DripParticle.DripHangParticle particle = new DripParticle.DripHangParticle(
                level, x, y, z, Fluids.EMPTY, ParticleTypes.FALLING_HONEY, this.sprite.get(random)
            );
            particle.gravity *= 0.01F;
            particle.lifetime = 100;
            particle.setColor(0.622F, 0.508F, 0.082F);
            return particle;
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class HoneyLandProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public HoneyLandProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            DripParticle particle = new DripParticle.DripLandParticle(level, x, y, z, Fluids.EMPTY, this.sprite.get(random));
            particle.lifetime = (int)(128.0 / (random.nextFloat() * 0.8 + 0.2));
            particle.setColor(0.522F, 0.408F, 0.082F);
            return particle;
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class LavaFallProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public LavaFallProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            DripParticle particle = new DripParticle.FallAndLandParticle(level, x, y, z, Fluids.LAVA, ParticleTypes.LANDING_LAVA, this.sprite.get(random));
            particle.setColor(1.0F, 0.2857143F, 0.083333336F);
            return particle;
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class LavaHangProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public LavaHangProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            return new DripParticle.CoolingDripHangParticle(level, x, y, z, Fluids.LAVA, ParticleTypes.FALLING_LAVA, this.sprite.get(random));
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class LavaLandProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public LavaLandProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            DripParticle particle = new DripParticle.DripLandParticle(level, x, y, z, Fluids.LAVA, this.sprite.get(random));
            particle.setColor(1.0F, 0.2857143F, 0.083333336F);
            return particle;
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class NectarFallProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public NectarFallProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            DripParticle particle = new DripParticle.FallingParticle(level, x, y, z, Fluids.EMPTY, this.sprite.get(random));
            particle.lifetime = (int)(16.0 / (random.nextFloat() * 0.8 + 0.2));
            particle.gravity = 0.007F;
            particle.setColor(0.92F, 0.782F, 0.72F);
            return particle;
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class ObsidianTearFallProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public ObsidianTearFallProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            DripParticle particle = new DripParticle.FallAndLandParticle(
                level, x, y, z, Fluids.EMPTY, ParticleTypes.LANDING_OBSIDIAN_TEAR, this.sprite.get(random)
            );
            particle.isGlowing = true;
            particle.gravity = 0.01F;
            particle.setColor(0.51171875F, 0.03125F, 0.890625F);
            return particle;
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class ObsidianTearHangProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public ObsidianTearHangProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            DripParticle.DripHangParticle particle = new DripParticle.DripHangParticle(
                level, x, y, z, Fluids.EMPTY, ParticleTypes.FALLING_OBSIDIAN_TEAR, this.sprite.get(random)
            );
            particle.isGlowing = true;
            particle.gravity *= 0.01F;
            particle.lifetime = 100;
            particle.setColor(0.51171875F, 0.03125F, 0.890625F);
            return particle;
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class ObsidianTearLandProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public ObsidianTearLandProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            DripParticle particle = new DripParticle.DripLandParticle(level, x, y, z, Fluids.EMPTY, this.sprite.get(random));
            particle.isGlowing = true;
            particle.lifetime = (int)(28.0 / (random.nextFloat() * 0.8 + 0.2));
            particle.setColor(0.51171875F, 0.03125F, 0.890625F);
            return particle;
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class SporeBlossomFallProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public SporeBlossomFallProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            DripParticle particle = new DripParticle.FallingParticle(level, x, y, z, Fluids.EMPTY, this.sprite.get(random));
            particle.lifetime = (int)(64.0F / Mth.randomBetween(particle.random, 0.1F, 0.9F));
            particle.gravity = 0.005F;
            particle.setColor(0.32F, 0.5F, 0.22F);
            return particle;
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class WaterFallProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public WaterFallProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            DripParticle particle = new DripParticle.FallAndLandParticle(level, x, y, z, Fluids.WATER, ParticleTypes.SPLASH, this.sprite.get(random));
            particle.setColor(0.2F, 0.3F, 1.0F);
            return particle;
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class WaterHangProvider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public WaterHangProvider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            DripParticle particle = new DripParticle.DripHangParticle(level, x, y, z, Fluids.WATER, ParticleTypes.FALLING_WATER, this.sprite.get(random));
            particle.setColor(0.2F, 0.3F, 1.0F);
            return particle;
        }
    }
}

引用的其他类

  • ClientLevel

    • 引用位置: 参数
  • SingleQuadParticle

    • 引用位置: 继承/返回值
  • TextureAtlasSprite

    • 引用位置: 参数
  • BlockPos

    • 引用位置: 方法调用
    • 关联成员: BlockPos.containing()
  • LightCoordsUtil

    • 引用位置: 方法调用
    • 关联成员: LightCoordsUtil.withBlock()
  • Mth

    • 引用位置: 方法调用
    • 关联成员: Mth.randomBetween()
  • Fluid

    • 引用位置: 参数/字段/返回值