BlockMarker.java

net.minecraft.client.particle.BlockMarker

信息

  • 全限定名:net.minecraft.client.particle.BlockMarker
  • 类型:public class
  • 包:net.minecraft.client.particle
  • 源码路径:src/main/java/net/minecraft/client/particle/BlockMarker.java
  • 起始行号:L12
  • 继承:SingleQuadParticle
  • 职责:

    TODO

字段/常量

  • layer
    • 类型: SingleQuadParticle.Layer
    • 修饰符: private final
    • 源码定位: L13
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.client.particle.BlockMarker.Provider
    • 类型: class
    • 修饰符: public static
    • 源码定位: L34
    • 说明:

      TODO

构造器

private BlockMarker(ClientLevel level, double x, double y, double z, BlockState state) @ L15

  • 构造器名:BlockMarker
  • 源码定位:L15
  • 修饰符:private

参数:

  • level: ClientLevel
  • x: double
  • y: double
  • z: double
  • state: BlockState

说明:

TODO

方法

下面的方法块按源码顺序生成。

public SingleQuadParticle.Layer getLayer() @ L23

  • 方法名:getLayer
  • 源码定位:L23
  • 返回类型:SingleQuadParticle.Layer
  • 修饰符:public

参数:

说明:

TODO

public float getQuadSize(float a) @ L28

  • 方法名:getQuadSize
  • 源码定位:L28
  • 返回类型:float
  • 修饰符:public

参数:

  • a: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class BlockMarker extends SingleQuadParticle {
    private final SingleQuadParticle.Layer layer;
 
    private BlockMarker(ClientLevel level, double x, double y, double z, BlockState state) {
        super(level, x, y, z, Minecraft.getInstance().getModelManager().getBlockStateModelSet().getParticleMaterial(state).sprite());
        this.gravity = 0.0F;
        this.lifetime = 80;
        this.hasPhysics = false;
        this.layer = SingleQuadParticle.Layer.bySprite(this.sprite);
    }
 
    @Override
    public SingleQuadParticle.Layer getLayer() {
        return this.layer;
    }
 
    @Override
    public float getQuadSize(float a) {
        return 0.5F;
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class Provider implements ParticleProvider<BlockParticleOption> {
        public Particle createParticle(
            BlockParticleOption option, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            return new BlockMarker(level, x, y, z, option.getState());
        }
    }
}

引用的其他类

  • Minecraft

    • 引用位置: 方法调用
    • 关联成员: Minecraft.getInstance()
  • ClientLevel

    • 引用位置: 参数
  • SingleQuadParticle

    • 引用位置: 字段/方法调用/继承/返回值
    • 关联成员: SingleQuadParticle.Layer.bySprite()
  • BlockState

    • 引用位置: 参数