ClientRegistryLayer.java

net.minecraft.client.multiplayer.ClientRegistryLayer

信息

  • 全限定名:net.minecraft.client.multiplayer.ClientRegistryLayer
  • 类型:public enum
  • 包:net.minecraft.client.multiplayer
  • 源码路径:src/main/java/net/minecraft/client/multiplayer/ClientRegistryLayer.java
  • 起始行号:L11
  • 职责:

    TODO

字段/常量

  • STATIC, REMOTE

    • 类型: ClientRegistryLayer
    • 修饰符: package-private
    • 源码定位: L12
    • 说明:

      TODO

  • VALUES

    • 类型: List<ClientRegistryLayer>
    • 修饰符: private static final
    • 源码定位: L15
    • 说明:

      TODO

  • STATIC_ACCESS

    • 类型: RegistryAccess.Frozen
    • 修饰符: private static final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public static LayeredRegistryAccess<ClientRegistryLayer> createRegistryAccess() @ L18

  • 方法名:createRegistryAccess
  • 源码定位:L18
  • 返回类型:LayeredRegistryAccess
  • 修饰符:public static

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public enum ClientRegistryLayer {
    STATIC,
    REMOTE;
 
    private static final List<ClientRegistryLayer> VALUES = List.of(values());
    private static final RegistryAccess.Frozen STATIC_ACCESS = RegistryAccess.fromRegistryOfRegistries(BuiltInRegistries.REGISTRY);
 
    public static LayeredRegistryAccess<ClientRegistryLayer> createRegistryAccess() {
        return new LayeredRegistryAccess<>(VALUES).replaceFrom(STATIC, STATIC_ACCESS);
    }
}

引用的其他类