ClientExplosionTracker.java

net.minecraft.client.multiplayer.ClientExplosionTracker

信息

  • 全限定名:net.minecraft.client.multiplayer.ClientExplosionTracker
  • 类型:public class
  • 包:net.minecraft.client.multiplayer
  • 源码路径:src/main/java/net/minecraft/client/multiplayer/ClientExplosionTracker.java
  • 起始行号:L17
  • 职责:

    TODO

字段/常量

  • MAX_PARTICLES_PER_TICK

    • 类型: int
    • 修饰符: private static final
    • 源码定位: L18
    • 说明:

      TODO

  • explosions

    • 类型: List<ClientExplosionTracker.ExplosionInfo>
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.client.multiplayer.ClientExplosionTracker.ExplosionInfo
    • 类型: record
    • 修饰符: private
    • 源码定位: L62
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public void track(Vec3 center, float radius, int blockCount, WeightedList<ExplosionParticleInfo> blockParticles) @ L21

  • 方法名:track
  • 源码定位:L21
  • 返回类型:void
  • 修饰符:public

参数:

  • center: Vec3
  • radius: float
  • blockCount: int
  • blockParticles: WeightedList

说明:

TODO

public void tick(ClientLevel level) @ L27

  • 方法名:tick
  • 源码定位:L27
  • 返回类型:void
  • 修饰符:public

参数:

  • level: ClientLevel

说明:

TODO

private void addParticle(ClientLevel level, ClientExplosionTracker.ExplosionInfo explosion) @ L43

  • 方法名:addParticle
  • 源码定位:L43
  • 返回类型:void
  • 修饰符:private

参数:

  • level: ClientLevel
  • explosion: ClientExplosionTracker.ExplosionInfo

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class ClientExplosionTracker {
    private static final int MAX_PARTICLES_PER_TICK = 512;
    private final List<ClientExplosionTracker.ExplosionInfo> explosions = new ArrayList<>();
 
    public void track(Vec3 center, float radius, int blockCount, WeightedList<ExplosionParticleInfo> blockParticles) {
        if (!blockParticles.isEmpty()) {
            this.explosions.add(new ClientExplosionTracker.ExplosionInfo(center, radius, blockCount, blockParticles));
        }
    }
 
    public void tick(ClientLevel level) {
        if (Minecraft.getInstance().options.particles().get() != ParticleStatus.ALL) {
            this.explosions.clear();
        } else {
            int totalBlocks = WeightedRandom.getTotalWeight(this.explosions, ClientExplosionTracker.ExplosionInfo::blockCount);
            int totalParticles = Math.min(totalBlocks, 512);
 
            for (int i = 0; i < totalParticles; i++) {
                WeightedRandom.getRandomItem(level.getRandom(), this.explosions, totalBlocks, ClientExplosionTracker.ExplosionInfo::blockCount)
                    .ifPresent(info -> this.addParticle(level, info));
            }
 
            this.explosions.clear();
        }
    }
 
    private void addParticle(ClientLevel level, ClientExplosionTracker.ExplosionInfo explosion) {
        RandomSource random = level.getRandom();
        Vec3 center = explosion.center();
        Vec3 directionFromCenter = new Vec3(random.nextFloat() * 2.0F - 1.0F, random.nextFloat() * 2.0F - 1.0F, random.nextFloat() * 2.0F - 1.0F).normalize();
        float radius = (float)Math.cbrt(random.nextFloat()) * explosion.radius();
        Vec3 localPos = directionFromCenter.scale(radius);
        Vec3 pos = center.add(localPos);
        if (level.getBlockState(BlockPos.containing(pos)).isAir()) {
            float speed = 0.5F / (radius / explosion.radius() + 0.1F) * random.nextFloat() * random.nextFloat() + 0.3F;
            ExplosionParticleInfo info = explosion.blockParticles.getRandomOrThrow(random);
            Vec3 particlePos = center.add(localPos.scale(info.scaling()));
            Vec3 particleVelocity = directionFromCenter.scale(speed * info.speed());
            level.addParticle(
                info.particle(), particlePos.x(), particlePos.y(), particlePos.z(), particleVelocity.x(), particleVelocity.y(), particleVelocity.z()
            );
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    private record ExplosionInfo(Vec3 center, float radius, int blockCount, WeightedList<ExplosionParticleInfo> blockParticles) {
    }
}

引用的其他类

  • Minecraft

    • 引用位置: 方法调用
    • 关联成员: Minecraft.getInstance()
  • ClientLevel

    • 引用位置: 参数
  • BlockPos

    • 引用位置: 方法调用
    • 关联成员: BlockPos.containing()
  • ExplosionParticleInfo

    • 引用位置: 参数
  • WeightedList

    • 引用位置: 参数
  • WeightedRandom

    • 引用位置: 方法调用
    • 关联成员: WeightedRandom.getRandomItem(), WeightedRandom.getTotalWeight()
  • Vec3

    • 引用位置: 参数/构造调用
    • 关联成员: Vec3()