ClientExplosionTracker.java
net.minecraft.client.multiplayer.ClientExplosionTracker
信息
- 全限定名:net.minecraft.client.multiplayer.ClientExplosionTracker
- 类型:public class
- 包:net.minecraft.client.multiplayer
- 源码路径:src/main/java/net/minecraft/client/multiplayer/ClientExplosionTracker.java
- 起始行号:L17
- 职责:
TODO
字段/常量
-
MAX_PARTICLES_PER_TICK- 类型:
int - 修饰符:
private static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
explosions- 类型:
List<ClientExplosionTracker.ExplosionInfo> - 修饰符:
private final - 源码定位:
L19 - 说明:
TODO
- 类型:
内部类/嵌套类型
net.minecraft.client.multiplayer.ClientExplosionTracker.ExplosionInfo- 类型:
record - 修饰符:
private - 源码定位:
L62 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
public void track(Vec3 center, float radius, int blockCount, WeightedList<ExplosionParticleInfo> blockParticles) @ L21
- 方法名:track
- 源码定位:L21
- 返回类型:void
- 修饰符:public
参数:
- center: Vec3
- radius: float
- blockCount: int
- blockParticles: WeightedList
说明:
TODO
public void tick(ClientLevel level) @ L27
- 方法名:tick
- 源码定位:L27
- 返回类型:void
- 修饰符:public
参数:
- level: ClientLevel
说明:
TODO
private void addParticle(ClientLevel level, ClientExplosionTracker.ExplosionInfo explosion) @ L43
- 方法名:addParticle
- 源码定位:L43
- 返回类型:void
- 修饰符:private
参数:
- level: ClientLevel
- explosion: ClientExplosionTracker.ExplosionInfo
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class ClientExplosionTracker {
private static final int MAX_PARTICLES_PER_TICK = 512;
private final List<ClientExplosionTracker.ExplosionInfo> explosions = new ArrayList<>();
public void track(Vec3 center, float radius, int blockCount, WeightedList<ExplosionParticleInfo> blockParticles) {
if (!blockParticles.isEmpty()) {
this.explosions.add(new ClientExplosionTracker.ExplosionInfo(center, radius, blockCount, blockParticles));
}
}
public void tick(ClientLevel level) {
if (Minecraft.getInstance().options.particles().get() != ParticleStatus.ALL) {
this.explosions.clear();
} else {
int totalBlocks = WeightedRandom.getTotalWeight(this.explosions, ClientExplosionTracker.ExplosionInfo::blockCount);
int totalParticles = Math.min(totalBlocks, 512);
for (int i = 0; i < totalParticles; i++) {
WeightedRandom.getRandomItem(level.getRandom(), this.explosions, totalBlocks, ClientExplosionTracker.ExplosionInfo::blockCount)
.ifPresent(info -> this.addParticle(level, info));
}
this.explosions.clear();
}
}
private void addParticle(ClientLevel level, ClientExplosionTracker.ExplosionInfo explosion) {
RandomSource random = level.getRandom();
Vec3 center = explosion.center();
Vec3 directionFromCenter = new Vec3(random.nextFloat() * 2.0F - 1.0F, random.nextFloat() * 2.0F - 1.0F, random.nextFloat() * 2.0F - 1.0F).normalize();
float radius = (float)Math.cbrt(random.nextFloat()) * explosion.radius();
Vec3 localPos = directionFromCenter.scale(radius);
Vec3 pos = center.add(localPos);
if (level.getBlockState(BlockPos.containing(pos)).isAir()) {
float speed = 0.5F / (radius / explosion.radius() + 0.1F) * random.nextFloat() * random.nextFloat() + 0.3F;
ExplosionParticleInfo info = explosion.blockParticles.getRandomOrThrow(random);
Vec3 particlePos = center.add(localPos.scale(info.scaling()));
Vec3 particleVelocity = directionFromCenter.scale(speed * info.speed());
level.addParticle(
info.particle(), particlePos.x(), particlePos.y(), particlePos.z(), particleVelocity.x(), particleVelocity.y(), particleVelocity.z()
);
}
}
@OnlyIn(Dist.CLIENT)
private record ExplosionInfo(Vec3 center, float radius, int blockCount, WeightedList<ExplosionParticleInfo> blockParticles) {
}
}引用的其他类
-
- 引用位置:
方法调用 - 关联成员:
Minecraft.getInstance()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
BlockPos.containing()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
WeightedRandom.getRandomItem(), WeightedRandom.getTotalWeight()
- 引用位置:
-
- 引用位置:
参数/构造调用 - 关联成员:
Vec3()
- 引用位置: