WorldCreationGameRulesScreen.java

net.minecraft.client.gui.screens.worldselection.WorldCreationGameRulesScreen

信息

  • 全限定名:net.minecraft.client.gui.screens.worldselection.WorldCreationGameRulesScreen
  • 类型:public class
  • 包:net.minecraft.client.gui.screens.worldselection
  • 源码路径:src/main/java/net/minecraft/client/gui/screens/worldselection/WorldCreationGameRulesScreen.java
  • 起始行号:L10
  • 继承:AbstractGameRulesScreen
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

public WorldCreationGameRulesScreen(GameRules gameRules, Consumer<Optional<GameRules>> exitCallback) @ L11

  • 构造器名:WorldCreationGameRulesScreen
  • 源码定位:L11
  • 修饰符:public

参数:

  • gameRules: GameRules
  • exitCallback: Consumer<Optional>

说明:

TODO

方法

下面的方法块按源码顺序生成。

protected void initContent() @ L15

  • 方法名:initContent
  • 源码定位:L15
  • 返回类型:void
  • 修饰符:protected

参数:

说明:

TODO

protected void onDone() @ L20

  • 方法名:onDone
  • 源码定位:L20
  • 返回类型:void
  • 修饰符:protected

参数:

说明:

TODO

public void onClose() @ L25

  • 方法名:onClose
  • 源码定位:L25
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class WorldCreationGameRulesScreen extends AbstractGameRulesScreen {
    public WorldCreationGameRulesScreen(GameRules gameRules, Consumer<Optional<GameRules>> exitCallback) {
        super(gameRules, exitCallback);
    }
 
    @Override
    protected void initContent() {
        this.ruleList = this.layout.addToContents(new AbstractGameRulesScreen.RuleList(this.gameRules));
    }
 
    @Override
    protected void onDone() {
        this.closeAndApplyChanges();
    }
 
    @Override
    public void onClose() {
        this.closeAndDiscardChanges();
    }
}

引用的其他类

  • AbstractGameRulesScreen

    • 引用位置: 方法调用/构造调用/继承
    • 关联成员: AbstractGameRulesScreen.RuleList(), RuleList()
  • GameRules

    • 引用位置: 参数