PageButton.java

net.minecraft.client.gui.screens.inventory.PageButton

信息

  • 全限定名:net.minecraft.client.gui.screens.inventory.PageButton
  • 类型:public class
  • 包:net.minecraft.client.gui.screens.inventory
  • 源码路径:src/main/java/net/minecraft/client/gui/screens/inventory/PageButton.java
  • 起始行号:L15
  • 继承:Button
  • 职责:

    TODO

字段/常量

  • PAGE_FORWARD_HIGHLIGHTED_SPRITE

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L16
    • 说明:

      TODO

  • PAGE_FORWARD_SPRITE

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L17
    • 说明:

      TODO

  • PAGE_BACKWARD_HIGHLIGHTED_SPRITE

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L18
    • 说明:

      TODO

  • PAGE_BACKWARD_SPRITE

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L19
    • 说明:

      TODO

  • PAGE_BUTTON_NEXT

    • 类型: Component
    • 修饰符: private static final
    • 源码定位: L20
    • 说明:

      TODO

  • PAGE_BUTTON_PREVIOUS

    • 类型: Component
    • 修饰符: private static final
    • 源码定位: L21
    • 说明:

      TODO

  • isForward

    • 类型: boolean
    • 修饰符: private final
    • 源码定位: L22
    • 说明:

      TODO

  • playTurnSound

    • 类型: boolean
    • 修饰符: private final
    • 源码定位: L23
    • 说明:

      TODO

内部类/嵌套类型

构造器

public PageButton(int x, int y, boolean isForward, Button.OnPress onPress, boolean playTurnSound) @ L25

  • 构造器名:PageButton
  • 源码定位:L25
  • 修饰符:public

参数:

  • x: int
  • y: int
  • isForward: boolean
  • onPress: Button.OnPress
  • playTurnSound: boolean

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void extractContents(GuiGraphicsExtractor graphics, int mouseX, int mouseY, float a) @ L31

  • 方法名:extractContents
  • 源码定位:L31
  • 返回类型:void
  • 修饰符:public

参数:

  • graphics: GuiGraphicsExtractor
  • mouseX: int
  • mouseY: int
  • a: float

说明:

TODO

public void playDownSound(SoundManager soundManager) @ L43

  • 方法名:playDownSound
  • 源码定位:L43
  • 返回类型:void
  • 修饰符:public

参数:

  • soundManager: SoundManager

说明:

TODO

public boolean shouldTakeFocusAfterInteraction() @ L50

  • 方法名:shouldTakeFocusAfterInteraction
  • 源码定位:L50
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class PageButton extends Button {
    private static final Identifier PAGE_FORWARD_HIGHLIGHTED_SPRITE = Identifier.withDefaultNamespace("widget/page_forward_highlighted");
    private static final Identifier PAGE_FORWARD_SPRITE = Identifier.withDefaultNamespace("widget/page_forward");
    private static final Identifier PAGE_BACKWARD_HIGHLIGHTED_SPRITE = Identifier.withDefaultNamespace("widget/page_backward_highlighted");
    private static final Identifier PAGE_BACKWARD_SPRITE = Identifier.withDefaultNamespace("widget/page_backward");
    private static final Component PAGE_BUTTON_NEXT = Component.translatable("book.page_button.next");
    private static final Component PAGE_BUTTON_PREVIOUS = Component.translatable("book.page_button.previous");
    private final boolean isForward;
    private final boolean playTurnSound;
 
    public PageButton(int x, int y, boolean isForward, Button.OnPress onPress, boolean playTurnSound) {
        super(x, y, 23, 13, isForward ? PAGE_BUTTON_NEXT : PAGE_BUTTON_PREVIOUS, onPress, DEFAULT_NARRATION);
        this.isForward = isForward;
        this.playTurnSound = playTurnSound;
    }
 
    @Override
    public void extractContents(GuiGraphicsExtractor graphics, int mouseX, int mouseY, float a) {
        Identifier sprite;
        if (this.isForward) {
            sprite = this.isHoveredOrFocused() ? PAGE_FORWARD_HIGHLIGHTED_SPRITE : PAGE_FORWARD_SPRITE;
        } else {
            sprite = this.isHoveredOrFocused() ? PAGE_BACKWARD_HIGHLIGHTED_SPRITE : PAGE_BACKWARD_SPRITE;
        }
 
        graphics.blitSprite(RenderPipelines.GUI_TEXTURED, sprite, this.getX(), this.getY(), 23, 13);
    }
 
    @Override
    public void playDownSound(SoundManager soundManager) {
        if (this.playTurnSound) {
            soundManager.play(SimpleSoundInstance.forUI(SoundEvents.BOOK_PAGE_TURN, 1.0F));
        }
    }
 
    @Override
    public boolean shouldTakeFocusAfterInteraction() {
        return false;
    }
}

引用的其他类