ProgressScreen.java
net.minecraft.client.gui.screens.ProgressScreen
信息
- 全限定名:net.minecraft.client.gui.screens.ProgressScreen
- 类型:public class
- 包:net.minecraft.client.gui.screens
- 源码路径:src/main/java/net/minecraft/client/gui/screens/ProgressScreen.java
- 起始行号:L12
- 继承:Screen
- 实现:ProgressListener
- 职责:
TODO
字段/常量
-
header- 类型:
Component - 修饰符:
private - 源码定位:
L13 - 说明:
TODO
- 类型:
-
stage- 类型:
Component - 修饰符:
private - 源码定位:
L14 - 说明:
TODO
- 类型:
-
progress- 类型:
int - 修饰符:
private - 源码定位:
L15 - 说明:
TODO
- 类型:
-
stop- 类型:
boolean - 修饰符:
private - 源码定位:
L16 - 说明:
TODO
- 类型:
-
clearScreenAfterStop- 类型:
boolean - 修饰符:
private final - 源码定位:
L17 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ProgressScreen(boolean clearScreenAfterStop) @ L19
- 构造器名:ProgressScreen
- 源码定位:L19
- 修饰符:public
参数:
- clearScreenAfterStop: boolean
说明:
TODO
方法
下面的方法块按源码顺序生成。
public boolean shouldCloseOnEsc() @ L24
- 方法名:shouldCloseOnEsc
- 源码定位:L24
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
protected boolean shouldNarrateNavigation() @ L29
- 方法名:shouldNarrateNavigation
- 源码定位:L29
- 返回类型:boolean
- 修饰符:protected
参数:
- 无
说明:
TODO
public void progressStartNoAbort(Component string) @ L34
- 方法名:progressStartNoAbort
- 源码定位:L34
- 返回类型:void
- 修饰符:public
参数:
- string: Component
说明:
TODO
public void progressStart(Component string) @ L39
- 方法名:progressStart
- 源码定位:L39
- 返回类型:void
- 修饰符:public
参数:
- string: Component
说明:
TODO
public void progressStage(Component string) @ L45
- 方法名:progressStage
- 源码定位:L45
- 返回类型:void
- 修饰符:public
参数:
- string: Component
说明:
TODO
public void progressStagePercentage(int i) @ L51
- 方法名:progressStagePercentage
- 源码定位:L51
- 返回类型:void
- 修饰符:public
参数:
- i: int
说明:
TODO
public void stop() @ L56
- 方法名:stop
- 源码定位:L56
- 返回类型:void
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(GuiGraphicsExtractor graphics, int mouseX, int mouseY, float a) @ L61
- 方法名:extractRenderState
- 源码定位:L61
- 返回类型:void
- 修饰符:public
参数:
- graphics: GuiGraphicsExtractor
- mouseX: int
- mouseY: int
- a: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class ProgressScreen extends Screen implements ProgressListener {
private @Nullable Component header;
private @Nullable Component stage;
private int progress;
private boolean stop;
private final boolean clearScreenAfterStop;
public ProgressScreen(boolean clearScreenAfterStop) {
super(GameNarrator.NO_TITLE);
this.clearScreenAfterStop = clearScreenAfterStop;
}
@Override
public boolean shouldCloseOnEsc() {
return false;
}
@Override
protected boolean shouldNarrateNavigation() {
return false;
}
@Override
public void progressStartNoAbort(Component string) {
this.progressStart(string);
}
@Override
public void progressStart(Component string) {
this.header = string;
this.progressStage(Component.translatable("menu.working"));
}
@Override
public void progressStage(Component string) {
this.stage = string;
this.progressStagePercentage(0);
}
@Override
public void progressStagePercentage(int i) {
this.progress = i;
}
@Override
public void stop() {
this.stop = true;
}
@Override
public void extractRenderState(GuiGraphicsExtractor graphics, int mouseX, int mouseY, float a) {
if (this.stop) {
if (this.clearScreenAfterStop) {
this.minecraft.setScreen(null);
}
} else {
super.extractRenderState(graphics, mouseX, mouseY, a);
if (this.header != null) {
graphics.centeredText(this.font, this.header, this.width / 2, 70, -1);
}
if (this.stage != null && this.progress != 0) {
graphics.centeredText(this.font, Component.empty().append(this.stage).append(" " + this.progress + "%"), this.width / 2, 90, -1);
}
}
}
}引用的其他类
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参数
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-
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继承
- 引用位置:
-
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参数/字段/方法调用 - 关联成员:
Component.empty(), Component.translatable()
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-
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实现
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