OversizedItemRenderer.java

net.minecraft.client.gui.render.pip.OversizedItemRenderer

信息

  • 全限定名:net.minecraft.client.gui.render.pip.OversizedItemRenderer
  • 类型:public class
  • 包:net.minecraft.client.gui.render.pip
  • 源码路径:src/main/java/net/minecraft/client/gui/render/pip/OversizedItemRenderer.java
  • 起始行号:L21
  • 继承:PictureInPictureRenderer
  • 职责:

    TODO

字段/常量

  • usedOnThisFrame

    • 类型: boolean
    • 修饰符: private
    • 源码定位: L22
    • 说明:

      TODO

  • modelOnTextureIdentity

    • 类型: Object
    • 修饰符: private
    • 源码定位: L23
    • 说明:

      TODO

内部类/嵌套类型

构造器

public OversizedItemRenderer(MultiBufferSource.BufferSource bufferSource) @ L25

  • 构造器名:OversizedItemRenderer
  • 源码定位:L25
  • 修饰符:public

参数:

  • bufferSource: MultiBufferSource.BufferSource

说明:

TODO

方法

下面的方法块按源码顺序生成。

public boolean usedOnThisFrame() @ L29

  • 方法名:usedOnThisFrame
  • 源码定位:L29
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

public void resetUsedOnThisFrame() @ L33

  • 方法名:resetUsedOnThisFrame
  • 源码定位:L33
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

public void invalidateTexture() @ L37

  • 方法名:invalidateTexture
  • 源码定位:L37
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

public Class<OversizedItemRenderState> getRenderStateClass() @ L41

  • 方法名:getRenderStateClass
  • 源码定位:L41
  • 返回类型:Class
  • 修饰符:public

参数:

说明:

TODO

protected void renderToTexture(OversizedItemRenderState renderState, PoseStack poseStack) @ L46

  • 方法名:renderToTexture
  • 源码定位:L46
  • 返回类型:void
  • 修饰符:protected

参数:

  • renderState: OversizedItemRenderState
  • poseStack: PoseStack

说明:

TODO

public void blitTexture(OversizedItemRenderState renderState, GuiRenderState guiRenderState) @ L71

  • 方法名:blitTexture
  • 源码定位:L71
  • 返回类型:void
  • 修饰符:public

参数:

  • renderState: OversizedItemRenderState
  • guiRenderState: GuiRenderState

说明:

TODO

public boolean textureIsReadyToBlit(OversizedItemRenderState renderState) @ L76

  • 方法名:textureIsReadyToBlit
  • 源码定位:L76
  • 返回类型:boolean
  • 修饰符:public

参数:

  • renderState: OversizedItemRenderState

说明:

TODO

protected float getTranslateY(int height, int guiScale) @ L81

  • 方法名:getTranslateY
  • 源码定位:L81
  • 返回类型:float
  • 修饰符:protected

参数:

  • height: int
  • guiScale: int

说明:

TODO

protected String getTextureLabel() @ L86

  • 方法名:getTextureLabel
  • 源码定位:L86
  • 返回类型:String
  • 修饰符:protected

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class OversizedItemRenderer extends PictureInPictureRenderer<OversizedItemRenderState> {
    private boolean usedOnThisFrame;
    private @Nullable Object modelOnTextureIdentity;
 
    public OversizedItemRenderer(MultiBufferSource.BufferSource bufferSource) {
        super(bufferSource);
    }
 
    public boolean usedOnThisFrame() {
        return this.usedOnThisFrame;
    }
 
    public void resetUsedOnThisFrame() {
        this.usedOnThisFrame = false;
    }
 
    public void invalidateTexture() {
        this.modelOnTextureIdentity = null;
    }
 
    @Override
    public Class<OversizedItemRenderState> getRenderStateClass() {
        return OversizedItemRenderState.class;
    }
 
    protected void renderToTexture(OversizedItemRenderState renderState, PoseStack poseStack) {
        poseStack.scale(1.0F, -1.0F, -1.0F);
        GuiItemRenderState guiItemRenderState = renderState.guiItemRenderState();
        ScreenRectangle itemBounds = guiItemRenderState.oversizedItemBounds();
        Objects.requireNonNull(itemBounds);
        float itemBoundsCenterX = (itemBounds.left() + itemBounds.right()) / 2.0F;
        float itemBoundsCenterY = (itemBounds.top() + itemBounds.bottom()) / 2.0F;
        float slotCenterX = guiItemRenderState.x() + 8.0F;
        float slotCenterY = guiItemRenderState.y() + 8.0F;
        poseStack.translate((slotCenterX - itemBoundsCenterX) / 16.0F, (itemBoundsCenterY - slotCenterY) / 16.0F, 0.0F);
        TrackingItemStackRenderState itemStackRenderState = guiItemRenderState.itemStackRenderState();
        boolean flat = !itemStackRenderState.usesBlockLight();
        if (flat) {
            Minecraft.getInstance().gameRenderer.getLighting().setupFor(Lighting.Entry.ITEMS_FLAT);
        } else {
            Minecraft.getInstance().gameRenderer.getLighting().setupFor(Lighting.Entry.ITEMS_3D);
        }
 
        FeatureRenderDispatcher featureRenderDispatcher = Minecraft.getInstance().gameRenderer.getFeatureRenderDispatcher();
        SubmitNodeStorage submitNodeStorage = featureRenderDispatcher.getSubmitNodeStorage();
        itemStackRenderState.submit(poseStack, submitNodeStorage, 15728880, OverlayTexture.NO_OVERLAY, 0);
        featureRenderDispatcher.renderAllFeatures();
        this.modelOnTextureIdentity = itemStackRenderState.getModelIdentity();
    }
 
    public void blitTexture(OversizedItemRenderState renderState, GuiRenderState guiRenderState) {
        super.blitTexture(renderState, guiRenderState);
        this.usedOnThisFrame = true;
    }
 
    public boolean textureIsReadyToBlit(OversizedItemRenderState renderState) {
        TrackingItemStackRenderState itemStackRenderState = renderState.guiItemRenderState().itemStackRenderState();
        return !itemStackRenderState.isAnimated() && itemStackRenderState.getModelIdentity().equals(this.modelOnTextureIdentity);
    }
 
    @Override
    protected float getTranslateY(int height, int guiScale) {
        return height / 2.0F;
    }
 
    @Override
    protected String getTextureLabel() {
        return "oversized_item";
    }
}

引用的其他类