ScreenPosition.java
net.minecraft.client.gui.navigation.ScreenPosition
信息
- 全限定名:net.minecraft.client.gui.navigation.ScreenPosition
- 类型:public record
- 包:net.minecraft.client.gui.navigation
- 源码路径:src/main/java/net/minecraft/client/gui/navigation/ScreenPosition.java
- 起始行号:L7
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static ScreenPosition of(ScreenAxis axis, int primaryValue, int secondaryValue) @ L8
- 方法名:of
- 源码定位:L8
- 返回类型:ScreenPosition
- 修饰符:public static
参数:
- axis: ScreenAxis
- primaryValue: int
- secondaryValue: int
说明:
TODO
public ScreenPosition step(ScreenDirection direction) @ L15
- 方法名:step
- 源码定位:L15
- 返回类型:ScreenPosition
- 修饰符:public
参数:
- direction: ScreenDirection
说明:
TODO
public int getCoordinate(ScreenAxis axis) @ L24
- 方法名:getCoordinate
- 源码定位:L24
- 返回类型:int
- 修饰符:public
参数:
- axis: ScreenAxis
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public record ScreenPosition(int x, int y) {
public static ScreenPosition of(ScreenAxis axis, int primaryValue, int secondaryValue) {
return switch (axis) {
case HORIZONTAL -> new ScreenPosition(primaryValue, secondaryValue);
case VERTICAL -> new ScreenPosition(secondaryValue, primaryValue);
};
}
public ScreenPosition step(ScreenDirection direction) {
return switch (direction) {
case DOWN -> new ScreenPosition(this.x, this.y + 1);
case UP -> new ScreenPosition(this.x, this.y - 1);
case LEFT -> new ScreenPosition(this.x - 1, this.y);
case RIGHT -> new ScreenPosition(this.x + 1, this.y);
};
}
public int getCoordinate(ScreenAxis axis) {
return switch (axis) {
case HORIZONTAL -> this.x;
case VERTICAL -> this.y;
};
}
}引用的其他类
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参数
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参数
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