DebugEntryPosition.java

net.minecraft.client.gui.components.debug.DebugEntryPosition

信息

  • 全限定名:net.minecraft.client.gui.components.debug.DebugEntryPosition
  • 类型:public class
  • 包:net.minecraft.client.gui.components.debug
  • 源码路径:src/main/java/net/minecraft/client/gui/components/debug/DebugEntryPosition.java
  • 起始行号:L23
  • 实现:DebugScreenEntry
  • 职责:

    TODO

字段/常量

  • GROUP
    • 类型: Identifier
    • 修饰符: public static final
    • 源码定位: L24
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public void display(DebugScreenDisplayer displayer, Level serverOrClientLevel, LevelChunk clientChunk, LevelChunk serverChunk) @ L26

  • 方法名:display
  • 源码定位:L26
  • 返回类型:void
  • 修饰符:public

参数:

  • displayer: DebugScreenDisplayer
  • serverOrClientLevel: Level
  • clientChunk: LevelChunk
  • serverChunk: LevelChunk

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class DebugEntryPosition implements DebugScreenEntry {
    public static final Identifier GROUP = Identifier.withDefaultNamespace("position");
 
    @Override
    public void display(DebugScreenDisplayer displayer, @Nullable Level serverOrClientLevel, @Nullable LevelChunk clientChunk, @Nullable LevelChunk serverChunk) {
        Minecraft minecraft = Minecraft.getInstance();
        Entity entity = minecraft.getCameraEntity();
        if (entity != null) {
            BlockPos feetPos = minecraft.getCameraEntity().blockPosition();
            ChunkPos chunkPos = ChunkPos.containing(feetPos);
            Direction direction = entity.getDirection();
 
            String faceString = switch (direction) {
                case NORTH -> "Towards negative Z";
                case SOUTH -> "Towards positive Z";
                case WEST -> "Towards negative X";
                case EAST -> "Towards positive X";
                default -> "Invalid";
            };
            LongSet chunks = (LongSet)(serverOrClientLevel instanceof ServerLevel
                ? ((ServerLevel)serverOrClientLevel).getForceLoadedChunks()
                : LongSets.EMPTY_SET);
            displayer.addToGroup(
                GROUP,
                List.of(
                    String.format(
                        Locale.ROOT,
                        "XYZ: %.3f / %.5f / %.3f",
                        minecraft.getCameraEntity().getX(),
                        minecraft.getCameraEntity().getY(),
                        minecraft.getCameraEntity().getZ()
                    ),
                    String.format(Locale.ROOT, "Block: %d %d %d", feetPos.getX(), feetPos.getY(), feetPos.getZ()),
                    String.format(
                        Locale.ROOT,
                        "Chunk: %d %d %d [%d %d in r.%d.%d.mca]",
                        chunkPos.x(),
                        SectionPos.blockToSectionCoord(feetPos.getY()),
                        chunkPos.z(),
                        chunkPos.getRegionLocalX(),
                        chunkPos.getRegionLocalZ(),
                        chunkPos.getRegionX(),
                        chunkPos.getRegionZ()
                    ),
                    String.format(
                        Locale.ROOT,
                        "Facing: %s (%s) (%.1f / %.1f)",
                        direction,
                        faceString,
                        Mth.wrapDegrees(entity.getYRot()),
                        Mth.wrapDegrees(entity.getXRot())
                    ),
                    minecraft.level.dimension().identifier() + " FC: " + chunks.size()
                )
            );
        }
    }
}

引用的其他类

  • Minecraft

    • 引用位置: 方法调用
    • 关联成员: Minecraft.getInstance()
  • DebugScreenDisplayer

    • 引用位置: 参数
  • DebugScreenEntry

    • 引用位置: 实现
  • SectionPos

    • 引用位置: 方法调用
    • 关联成员: SectionPos.blockToSectionCoord()
  • Identifier

    • 引用位置: 字段/方法调用
    • 关联成员: Identifier.withDefaultNamespace()
  • Mth

    • 引用位置: 方法调用
    • 关联成员: Mth.wrapDegrees()
  • ChunkPos

    • 引用位置: 方法调用
    • 关联成员: ChunkPos.containing()
  • Level

    • 引用位置: 参数
  • LevelChunk

    • 引用位置: 参数