DebugEntryChunkGeneration.java

net.minecraft.client.gui.components.debug.DebugEntryChunkGeneration

信息

  • 全限定名:net.minecraft.client.gui.components.debug.DebugEntryChunkGeneration
  • 类型:public class
  • 包:net.minecraft.client.gui.components.debug
  • 源码路径:src/main/java/net/minecraft/client/gui/components/debug/DebugEntryChunkGeneration.java
  • 起始行号:L22
  • 实现:DebugScreenEntry
  • 职责:

    TODO

字段/常量

  • GROUP

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L23
    • 说明:

      TODO

  • result

    • 类型: List<String>
    • 修饰符: private final
    • 源码定位: L24
    • 说明:

      TODO

  • lastPos

    • 类型: BlockPos
    • 修饰符: private
    • 源码定位: L25
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public void display(DebugScreenDisplayer displayer, Level serverOrClientLevel, LevelChunk clientChunk, LevelChunk serverChunk) @ L27

  • 方法名:display
  • 源码定位:L27
  • 返回类型:void
  • 修饰符:public

参数:

  • displayer: DebugScreenDisplayer
  • serverOrClientLevel: Level
  • clientChunk: LevelChunk
  • serverChunk: LevelChunk

说明:

TODO

private void update(LevelChunk serverChunk, BlockPos feetPos, ServerLevel serverLevel) @ L42

  • 方法名:update
  • 源码定位:L42
  • 返回类型:void
  • 修饰符:private

参数:

  • serverChunk: LevelChunk
  • feetPos: BlockPos
  • serverLevel: ServerLevel

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class DebugEntryChunkGeneration implements DebugScreenEntry {
    private static final Identifier GROUP = Identifier.withDefaultNamespace("chunk_generation");
    private final List<String> result = new ArrayList<>();
    private @Nullable BlockPos lastPos = null;
 
    @Override
    public void display(DebugScreenDisplayer displayer, @Nullable Level serverOrClientLevel, @Nullable LevelChunk clientChunk, @Nullable LevelChunk serverChunk) {
        Minecraft minecraft = Minecraft.getInstance();
        Entity entity = minecraft.getCameraEntity();
        ServerLevel serverLevel = serverOrClientLevel instanceof ServerLevel ? (ServerLevel)serverOrClientLevel : null;
        if (entity != null && serverLevel != null) {
            BlockPos feetPos = entity.blockPosition();
            if (!feetPos.equals(this.lastPos)) {
                this.update(serverChunk, feetPos, serverLevel);
            }
 
            displayer.addToGroup(GROUP, this.result);
        }
    }
 
    private void update(@Nullable LevelChunk serverChunk, BlockPos feetPos, ServerLevel serverLevel) {
        this.result.clear();
        this.lastPos = feetPos;
        ServerChunkCache chunkSource = serverLevel.getChunkSource();
        ChunkGenerator generator = chunkSource.getGenerator();
        RandomState randomState = chunkSource.randomState();
        generator.addDebugScreenInfo(this.result, randomState, feetPos);
        Climate.Sampler sampler = randomState.sampler();
        BiomeSource biomeSource = generator.getBiomeSource();
        biomeSource.addDebugInfo(this.result, feetPos, sampler);
        if (serverChunk != null && serverChunk.isOldNoiseGeneration()) {
            this.result.add("Blending: Old");
        }
    }
}

引用的其他类