SplashRenderer.java
net.minecraft.client.gui.components.SplashRenderer
信息
- 全限定名:net.minecraft.client.gui.components.SplashRenderer
- 类型:public class
- 包:net.minecraft.client.gui.components
- 源码路径:src/main/java/net/minecraft/client/gui/components/SplashRenderer.java
- 起始行号:L16
- 职责:
TODO
字段/常量
-
CHRISTMAS- 类型:
SplashRenderer - 修饰符:
public static final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
NEW_YEAR- 类型:
SplashRenderer - 修饰符:
public static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
HALLOWEEN- 类型:
SplashRenderer - 修饰符:
public static final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
WIDTH_OFFSET- 类型:
int - 修饰符:
private static final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
HEIGH_OFFSET- 类型:
int - 修饰符:
private static final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
TEXT_ANGLE- 类型:
float - 修饰符:
private static final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
splash- 类型:
Component - 修饰符:
private final - 源码定位:
L23 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public SplashRenderer(Component splash) @ L25
- 构造器名:SplashRenderer
- 源码定位:L25
- 修饰符:public
参数:
- splash: Component
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void extractRenderState(GuiGraphicsExtractor graphics, int screenWidth, Font font, float alpha) @ L29
- 方法名:extractRenderState
- 源码定位:L29
- 返回类型:void
- 修饰符:public
参数:
- graphics: GuiGraphicsExtractor
- screenWidth: int
- font: Font
- alpha: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class SplashRenderer {
public static final SplashRenderer CHRISTMAS = new SplashRenderer(SplashManager.CHRISTMAS);
public static final SplashRenderer NEW_YEAR = new SplashRenderer(SplashManager.NEW_YEAR);
public static final SplashRenderer HALLOWEEN = new SplashRenderer(SplashManager.HALLOWEEN);
private static final int WIDTH_OFFSET = 123;
private static final int HEIGH_OFFSET = 69;
private static final float TEXT_ANGLE = (float) (-Math.PI / 9);
private final Component splash;
public SplashRenderer(Component splash) {
this.splash = splash;
}
public void extractRenderState(GuiGraphicsExtractor graphics, int screenWidth, Font font, float alpha) {
int textWidth = font.width(this.splash);
ActiveTextCollector textRenderer = graphics.textRenderer();
float textPhase = 1.8F - Mth.abs(Mth.sin((float)(Util.getMillis() % 1000L) / 1000.0F * (float) (Math.PI * 2)) * 0.1F);
float textScale = textPhase * 100.0F / (textWidth + 32);
Matrix3x2f transform = new Matrix3x2f(textRenderer.defaultParameters().pose())
.translate(screenWidth / 2.0F + 123.0F, 69.0F)
.rotate((float) (-Math.PI / 9))
.scale(textScale);
ActiveTextCollector.Parameters renderParameters = textRenderer.defaultParameters().withOpacity(alpha).withPose(transform);
textRenderer.accept(TextAlignment.LEFT, -textWidth / 2, -8, renderParameters, this.splash);
}
}引用的其他类
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参数
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参数
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参数/字段
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方法调用 - 关联成员:
Mth.abs(), Mth.sin()
- 引用位置:
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方法调用 - 关联成员:
Util.getMillis()
- 引用位置: