LerpingBossEvent.java
net.minecraft.client.gui.components.LerpingBossEvent
信息
- 全限定名:net.minecraft.client.gui.components.LerpingBossEvent
- 类型:public class
- 包:net.minecraft.client.gui.components
- 源码路径:src/main/java/net/minecraft/client/gui/components/LerpingBossEvent.java
- 起始行号:L12
- 继承:BossEvent
- 职责:
TODO
字段/常量
-
LERP_MILLISECONDS- 类型:
long - 修饰符:
private static final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
targetPercent- 类型:
float - 修饰符:
protected - 源码定位:
L14 - 说明:
TODO
- 类型:
-
setTime- 类型:
long - 修饰符:
protected - 源码定位:
L15 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public LerpingBossEvent(UUID id, Component name, float progress, BossEvent.BossBarColor color, BossEvent.BossBarOverlay overlay, boolean darkenScreen, boolean playMusic, boolean createWorldFog) @ L17
- 构造器名:LerpingBossEvent
- 源码定位:L17
- 修饰符:public
参数:
- id: UUID
- name: Component
- progress: float
- color: BossEvent.BossBarColor
- overlay: BossEvent.BossBarOverlay
- darkenScreen: boolean
- playMusic: boolean
- createWorldFog: boolean
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void setProgress(float progress) @ L36
- 方法名:setProgress
- 源码定位:L36
- 返回类型:void
- 修饰符:public
参数:
- progress: float
说明:
TODO
public float getProgress() @ L43
- 方法名:getProgress
- 源码定位:L43
- 返回类型:float
- 修饰符:public
参数:
- 无
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class LerpingBossEvent extends BossEvent {
private static final long LERP_MILLISECONDS = 100L;
protected float targetPercent;
protected long setTime;
public LerpingBossEvent(
UUID id,
Component name,
float progress,
BossEvent.BossBarColor color,
BossEvent.BossBarOverlay overlay,
boolean darkenScreen,
boolean playMusic,
boolean createWorldFog
) {
super(id, name, color, overlay);
this.targetPercent = progress;
this.progress = progress;
this.setTime = Util.getMillis();
this.setDarkenScreen(darkenScreen);
this.setPlayBossMusic(playMusic);
this.setCreateWorldFog(createWorldFog);
}
@Override
public void setProgress(float progress) {
this.progress = this.getProgress();
this.targetPercent = progress;
this.setTime = Util.getMillis();
}
@Override
public float getProgress() {
long timeSinceSet = Util.getMillis() - this.setTime;
float lerpPercent = Mth.clamp((float)timeSinceSet / 100.0F, 0.0F, 1.0F);
return Mth.lerp(lerpPercent, this.progress, this.targetPercent);
}
}