FoxBabyAnimation.java
net.minecraft.client.animation.definitions.FoxBabyAnimation
信息
- 全限定名:net.minecraft.client.animation.definitions.FoxBabyAnimation
- 类型:public class
- 包:net.minecraft.client.animation.definitions
- 源码路径:src/main/java/net/minecraft/client/animation/definitions/FoxBabyAnimation.java
- 起始行号:L11
- 职责:
TODO
字段/常量
FOX_BABY_WALK- 类型:
AnimationDefinition - 修饰符:
public static final - 源码定位:
L12 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
- 无
代码
@OnlyIn(Dist.CLIENT)
public class FoxBabyAnimation {
public static final AnimationDefinition FOX_BABY_WALK = AnimationDefinition.Builder.withLength(0.5F)
.looping()
.addAnimation(
"body",
new AnimationChannel(
AnimationChannel.Targets.ROTATION, new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"body",
new AnimationChannel(
AnimationChannel.Targets.POSITION, new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"head",
new AnimationChannel(
AnimationChannel.Targets.ROTATION, new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"head",
new AnimationChannel(
AnimationChannel.Targets.POSITION, new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, -1.025F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"right_hind_leg",
new AnimationChannel(
AnimationChannel.Targets.ROTATION,
new Keyframe(0.0F, KeyframeAnimations.degreeVec(-35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM),
new Keyframe(0.25F, KeyframeAnimations.degreeVec(35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.5F, KeyframeAnimations.degreeVec(-35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM)
)
)
.addAnimation(
"right_hind_leg",
new AnimationChannel(
AnimationChannel.Targets.POSITION,
new Keyframe(0.0F, KeyframeAnimations.posVec(0.05F, 0.6F, -0.02F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.25F, KeyframeAnimations.posVec(0.05F, 0.6F, -0.02F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.5F, KeyframeAnimations.posVec(0.05F, 0.6F, -0.02F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"right_hind_leg",
new AnimationChannel(
AnimationChannel.Targets.SCALE, new Keyframe(0.0F, KeyframeAnimations.scaleVec(1.0, 1.15F, 1.0), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"left_hind_leg",
new AnimationChannel(
AnimationChannel.Targets.ROTATION,
new Keyframe(0.0F, KeyframeAnimations.degreeVec(35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM),
new Keyframe(0.25F, KeyframeAnimations.degreeVec(-35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.5F, KeyframeAnimations.degreeVec(35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM)
)
)
.addAnimation(
"left_hind_leg",
new AnimationChannel(
AnimationChannel.Targets.POSITION,
new Keyframe(0.0F, KeyframeAnimations.posVec(-0.05F, 0.6F, -0.02F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.25F, KeyframeAnimations.posVec(-0.05F, 0.6F, -0.02F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.5F, KeyframeAnimations.posVec(-0.05F, 0.6F, -0.02F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"left_hind_leg",
new AnimationChannel(
AnimationChannel.Targets.SCALE, new Keyframe(0.0F, KeyframeAnimations.scaleVec(1.0, 1.15F, 1.0), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"right_front_leg",
new AnimationChannel(
AnimationChannel.Targets.ROTATION,
new Keyframe(0.0F, KeyframeAnimations.degreeVec(35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM),
new Keyframe(0.25F, KeyframeAnimations.degreeVec(-35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.5F, KeyframeAnimations.degreeVec(35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM)
)
)
.addAnimation(
"right_front_leg",
new AnimationChannel(
AnimationChannel.Targets.POSITION, new Keyframe(0.0F, KeyframeAnimations.posVec(0.05F, 0.6F, -0.4F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"right_front_leg",
new AnimationChannel(
AnimationChannel.Targets.SCALE, new Keyframe(0.0F, KeyframeAnimations.scaleVec(1.0, 1.15F, 1.0), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"left_front_leg",
new AnimationChannel(
AnimationChannel.Targets.ROTATION,
new Keyframe(0.0F, KeyframeAnimations.degreeVec(-35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM),
new Keyframe(0.25F, KeyframeAnimations.degreeVec(35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.5F, KeyframeAnimations.degreeVec(-35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM)
)
)
.addAnimation(
"left_front_leg",
new AnimationChannel(
AnimationChannel.Targets.POSITION, new Keyframe(0.0F, KeyframeAnimations.posVec(-0.05F, 0.6F, -0.4F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"left_front_leg",
new AnimationChannel(
AnimationChannel.Targets.SCALE, new Keyframe(0.0F, KeyframeAnimations.scaleVec(1.0, 1.15F, 1.0), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"tail",
new AnimationChannel(
AnimationChannel.Targets.ROTATION,
new Keyframe(0.0F, KeyframeAnimations.degreeVec(-2.5F, 0.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM)
)
)
.addAnimation(
"tail",
new AnimationChannel(
AnimationChannel.Targets.POSITION,
new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, -0.05F, 0.0F), AnimationChannel.Interpolations.CATMULLROM)
)
)
.build();
}引用的其他类
-
- 引用位置:
构造调用 - 关联成员:
AnimationChannel()
- 引用位置:
-
- 引用位置:
字段/方法调用 - 关联成员:
AnimationDefinition.Builder.withLength()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
Keyframe()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
KeyframeAnimations.degreeVec(), KeyframeAnimations.posVec(), KeyframeAnimations.scaleVec()
- 引用位置: