FoxBabyAnimation.java

net.minecraft.client.animation.definitions.FoxBabyAnimation

信息

  • 全限定名:net.minecraft.client.animation.definitions.FoxBabyAnimation
  • 类型:public class
  • 包:net.minecraft.client.animation.definitions
  • 源码路径:src/main/java/net/minecraft/client/animation/definitions/FoxBabyAnimation.java
  • 起始行号:L11
  • 职责:

    TODO

字段/常量

  • FOX_BABY_WALK
    • 类型: AnimationDefinition
    • 修饰符: public static final
    • 源码定位: L12
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

代码

@OnlyIn(Dist.CLIENT)
public class FoxBabyAnimation {
    public static final AnimationDefinition FOX_BABY_WALK = AnimationDefinition.Builder.withLength(0.5F)
        .looping()
        .addAnimation(
            "body",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION, new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "body",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION, new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "head",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION, new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "head",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION, new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, -1.025F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "right_hind_leg",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(-35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM),
                new Keyframe(0.25F, KeyframeAnimations.degreeVec(35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.degreeVec(-35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM)
            )
        )
        .addAnimation(
            "right_hind_leg",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.05F, 0.6F, -0.02F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.25F, KeyframeAnimations.posVec(0.05F, 0.6F, -0.02F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.posVec(0.05F, 0.6F, -0.02F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "right_hind_leg",
            new AnimationChannel(
                AnimationChannel.Targets.SCALE, new Keyframe(0.0F, KeyframeAnimations.scaleVec(1.0, 1.15F, 1.0), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "left_hind_leg",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM),
                new Keyframe(0.25F, KeyframeAnimations.degreeVec(-35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.degreeVec(35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM)
            )
        )
        .addAnimation(
            "left_hind_leg",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(-0.05F, 0.6F, -0.02F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.25F, KeyframeAnimations.posVec(-0.05F, 0.6F, -0.02F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.posVec(-0.05F, 0.6F, -0.02F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "left_hind_leg",
            new AnimationChannel(
                AnimationChannel.Targets.SCALE, new Keyframe(0.0F, KeyframeAnimations.scaleVec(1.0, 1.15F, 1.0), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "right_front_leg",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM),
                new Keyframe(0.25F, KeyframeAnimations.degreeVec(-35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.degreeVec(35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM)
            )
        )
        .addAnimation(
            "right_front_leg",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION, new Keyframe(0.0F, KeyframeAnimations.posVec(0.05F, 0.6F, -0.4F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "right_front_leg",
            new AnimationChannel(
                AnimationChannel.Targets.SCALE, new Keyframe(0.0F, KeyframeAnimations.scaleVec(1.0, 1.15F, 1.0), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "left_front_leg",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(-35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM),
                new Keyframe(0.25F, KeyframeAnimations.degreeVec(35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.degreeVec(-35.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM)
            )
        )
        .addAnimation(
            "left_front_leg",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION, new Keyframe(0.0F, KeyframeAnimations.posVec(-0.05F, 0.6F, -0.4F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "left_front_leg",
            new AnimationChannel(
                AnimationChannel.Targets.SCALE, new Keyframe(0.0F, KeyframeAnimations.scaleVec(1.0, 1.15F, 1.0), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "tail",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(-2.5F, 0.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM)
            )
        )
        .addAnimation(
            "tail",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, -0.05F, 0.0F), AnimationChannel.Interpolations.CATMULLROM)
            )
        )
        .build();
}

引用的其他类

  • AnimationChannel

    • 引用位置: 构造调用
    • 关联成员: AnimationChannel()
  • AnimationDefinition

    • 引用位置: 字段/方法调用
    • 关联成员: AnimationDefinition.Builder.withLength()
  • Keyframe

    • 引用位置: 构造调用
    • 关联成员: Keyframe()
  • KeyframeAnimations

    • 引用位置: 方法调用
    • 关联成员: KeyframeAnimations.degreeVec(), KeyframeAnimations.posVec(), KeyframeAnimations.scaleVec()