BreezeAnimation.java

net.minecraft.client.animation.definitions.BreezeAnimation

信息

  • 全限定名:net.minecraft.client.animation.definitions.BreezeAnimation
  • 类型:public class
  • 包:net.minecraft.client.animation.definitions
  • 源码路径:src/main/java/net/minecraft/client/animation/definitions/BreezeAnimation.java
  • 起始行号:L11
  • 职责:

    TODO

字段/常量

  • IDLE

    • 类型: AnimationDefinition
    • 修饰符: public static final
    • 源码定位: L12
    • 说明:

      TODO

  • SHOOT

    • 类型: AnimationDefinition
    • 修饰符: public static final
    • 源码定位: L64
    • 说明:

      TODO

  • JUMP

    • 类型: AnimationDefinition
    • 修饰符: public static final
    • 源码定位: L168
    • 说明:

      TODO

  • INHALE

    • 类型: AnimationDefinition
    • 修饰符: public static final
    • 源码定位: L256
    • 说明:

      TODO

  • SLIDE

    • 类型: AnimationDefinition
    • 修饰符: public static final
    • 源码定位: L344
    • 说明:

      TODO

  • SLIDE_BACK

    • 类型: AnimationDefinition
    • 修饰符: public static final
    • 源码定位: L370
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

代码

@OnlyIn(Dist.CLIENT)
public class BreezeAnimation {
    public static final AnimationDefinition IDLE = AnimationDefinition.Builder.withLength(2.0F)
        .looping()
        .addAnimation(
            "wind_top",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.5F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.25F, KeyframeAnimations.posVec(0.5F, 0.0F, -0.5F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.75F, KeyframeAnimations.posVec(-0.5F, 0.0F, -0.5F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(1.25F, KeyframeAnimations.posVec(-0.5F, 0.0F, 0.5F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(1.75F, KeyframeAnimations.posVec(0.5F, 0.0F, 0.5F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(2.0F, KeyframeAnimations.posVec(0.5F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_mid",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.5F, 0.0F, -0.5F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.posVec(-0.5F, 0.0F, -0.5F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(1.0F, KeyframeAnimations.posVec(-0.5F, 0.0F, 0.5F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(1.5F, KeyframeAnimations.posVec(0.5F, 0.0F, 0.5F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(2.0F, KeyframeAnimations.posVec(0.5F, 0.0F, -0.5F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "head",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM),
                new Keyframe(1.0F, KeyframeAnimations.posVec(0.0F, 1.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM),
                new Keyframe(2.0F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.CATMULLROM)
            )
        )
        .addAnimation(
            "rods",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(2.0F, KeyframeAnimations.degreeVec(0.0F, 1080.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "rods",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(1.0F, KeyframeAnimations.posVec(0.0F, -1.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(2.0F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .build();
    public static final AnimationDefinition SHOOT = AnimationDefinition.Builder.withLength(1.125F)
        .addAnimation(
            "head",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.25F, KeyframeAnimations.degreeVec(-12.5F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.75F, KeyframeAnimations.degreeVec(-12.5F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.9167F, KeyframeAnimations.degreeVec(5.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(1.125F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "head",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.25F, KeyframeAnimations.posVec(0.0F, -2.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.7917F, KeyframeAnimations.posVec(0.0F, -1.0F, 2.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.9583F, KeyframeAnimations.posVec(0.0F, -1.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(1.125F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_bottom",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION, new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_mid",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.25F, KeyframeAnimations.degreeVec(12.5F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.75F, KeyframeAnimations.degreeVec(12.5F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.9167F, KeyframeAnimations.degreeVec(-10.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(1.125F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_mid",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.25F, KeyframeAnimations.posVec(0.0F, 0.0F, 5.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.75F, KeyframeAnimations.posVec(0.0F, 0.0F, 6.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.9167F, KeyframeAnimations.posVec(0.0F, 0.0F, -2.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(1.125F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_top",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.25F, KeyframeAnimations.degreeVec(15.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.75F, KeyframeAnimations.degreeVec(15.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.9167F, KeyframeAnimations.degreeVec(-10.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(1.125F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_top",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.25F, KeyframeAnimations.posVec(0.0F, 0.0F, 3.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.8333F, KeyframeAnimations.posVec(0.0F, 0.0F, 4.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.9583F, KeyframeAnimations.posVec(0.0F, 0.0F, -2.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(1.125F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "body",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.25F, KeyframeAnimations.degreeVec(12.5F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.75F, KeyframeAnimations.degreeVec(12.5F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.9167F, KeyframeAnimations.degreeVec(-2.5F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(1.125F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "body",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.25F, KeyframeAnimations.posVec(0.0F, 3.0F, 5.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.8333F, KeyframeAnimations.posVec(0.0F, 3.0F, 6.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.9583F, KeyframeAnimations.posVec(0.0F, 3.0F, -1.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(1.125F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "rods",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(1.0F, KeyframeAnimations.degreeVec(0.0F, 360.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .build();
    public static final AnimationDefinition JUMP = AnimationDefinition.Builder.withLength(0.5F)
        .addAnimation(
            "body",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, -10.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.125F, KeyframeAnimations.posVec(0.0F, 11.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "head",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(22.5F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.2083F, KeyframeAnimations.degreeVec(-19.25F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_body",
            new AnimationChannel(
                AnimationChannel.Targets.SCALE,
                new Keyframe(0.0F, KeyframeAnimations.scaleVec(1.0, 1.0, 1.0), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.125F, KeyframeAnimations.scaleVec(1.0, 1.3F, 1.0), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.scaleVec(1.0, 1.0, 1.0), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_bottom",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 90.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.degreeVec(0.0F, 360.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_bottom",
            new AnimationChannel(
                AnimationChannel.Targets.SCALE,
                new Keyframe(0.0F, KeyframeAnimations.scaleVec(1.0, 1.0, 1.0), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.125F, KeyframeAnimations.scaleVec(1.0, 1.1F, 1.0), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.scaleVec(1.0, 1.0, 1.0), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_mid",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.degreeVec(0.0F, 180.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_mid",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, -6.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.125F, KeyframeAnimations.posVec(0.0F, 2.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_top",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.degreeVec(0.0F, 90.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_top",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, -5.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.125F, KeyframeAnimations.posVec(0.0F, 2.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "rods",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.degreeVec(0.0F, 360.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .build();
    public static final AnimationDefinition INHALE = AnimationDefinition.Builder.withLength(2.0F)
        .addAnimation(
            "body",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.posVec(0.0F, -10.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.625F, KeyframeAnimations.posVec(0.0F, -10.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "head",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.degreeVec(22.5F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.625F, KeyframeAnimations.degreeVec(22.5F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_body",
            new AnimationChannel(
                AnimationChannel.Targets.SCALE,
                new Keyframe(0.0F, KeyframeAnimations.scaleVec(1.0, 1.0, 1.0), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.scaleVec(1.0, 1.0, 1.0), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.625F, KeyframeAnimations.scaleVec(1.0, 1.0, 1.0), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_bottom",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.625F, KeyframeAnimations.degreeVec(0.0F, 90.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_bottom",
            new AnimationChannel(
                AnimationChannel.Targets.SCALE,
                new Keyframe(0.0F, KeyframeAnimations.scaleVec(1.0, 1.0, 1.0), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.scaleVec(1.0, 1.0, 1.0), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.625F, KeyframeAnimations.scaleVec(1.0, 1.0, 1.0), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_mid",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.625F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_mid",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.posVec(0.0F, -6.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.625F, KeyframeAnimations.posVec(0.0F, -6.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_top",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.625F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_top",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.5F, KeyframeAnimations.posVec(0.0F, -5.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.625F, KeyframeAnimations.posVec(0.0F, -5.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "rods",
            new AnimationChannel(
                AnimationChannel.Targets.ROTATION,
                new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.625F, KeyframeAnimations.degreeVec(0.0F, 360.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .build();
    public static final AnimationDefinition SLIDE = AnimationDefinition.Builder.withLength(0.2F)
        .addAnimation(
            "body",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.2F, KeyframeAnimations.posVec(0.0F, 0.0F, -6.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_mid",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.2F, KeyframeAnimations.posVec(0.0F, 0.0F, -3.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_top",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.2F, KeyframeAnimations.posVec(0.0F, 0.0F, -2.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .build();
    public static final AnimationDefinition SLIDE_BACK = AnimationDefinition.Builder.withLength(0.1F)
        .addAnimation(
            "body",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, -6.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.1F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_mid",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, -3.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.1F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .addAnimation(
            "wind_top",
            new AnimationChannel(
                AnimationChannel.Targets.POSITION,
                new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, -2.0F), AnimationChannel.Interpolations.LINEAR),
                new Keyframe(0.1F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
            )
        )
        .build();
}

引用的其他类

  • AnimationChannel

    • 引用位置: 构造调用
    • 关联成员: AnimationChannel()
  • AnimationDefinition

    • 引用位置: 字段/方法调用
    • 关联成员: AnimationDefinition.Builder.withLength()
  • Keyframe

    • 引用位置: 构造调用
    • 关联成员: Keyframe()
  • KeyframeAnimations

    • 引用位置: 方法调用
    • 关联成员: KeyframeAnimations.degreeVec(), KeyframeAnimations.posVec(), KeyframeAnimations.scaleVec()