BatAnimation.java
net.minecraft.client.animation.definitions.BatAnimation
信息
- 全限定名:net.minecraft.client.animation.definitions.BatAnimation
- 类型:public class
- 包:net.minecraft.client.animation.definitions
- 源码路径:src/main/java/net/minecraft/client/animation/definitions/BatAnimation.java
- 起始行号:L11
- 职责:
TODO
字段/常量
-
BAT_RESTING- 类型:
AnimationDefinition - 修饰符:
public static final - 源码定位:
L12 - 说明:
TODO
- 类型:
-
BAT_FLYING- 类型:
AnimationDefinition - 修饰符:
public static final - 源码定位:
L82 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
- 无
代码
@OnlyIn(Dist.CLIENT)
public class BatAnimation {
public static final AnimationDefinition BAT_RESTING = AnimationDefinition.Builder.withLength(0.5F)
.looping()
.addAnimation(
"head",
new AnimationChannel(
AnimationChannel.Targets.ROTATION, new Keyframe(0.0F, KeyframeAnimations.degreeVec(180.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"head",
new AnimationChannel(
AnimationChannel.Targets.POSITION, new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.5F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"body",
new AnimationChannel(
AnimationChannel.Targets.ROTATION, new Keyframe(0.0F, KeyframeAnimations.degreeVec(180.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"body",
new AnimationChannel(
AnimationChannel.Targets.POSITION, new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.5F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"feet",
new AnimationChannel(
AnimationChannel.Targets.ROTATION, new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"right_wing",
new AnimationChannel(
AnimationChannel.Targets.ROTATION, new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, -10.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"right_wing",
new AnimationChannel(
AnimationChannel.Targets.POSITION, new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, 1.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"right_wing_tip",
new AnimationChannel(
AnimationChannel.Targets.ROTATION,
new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, -120.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"left_wing",
new AnimationChannel(
AnimationChannel.Targets.ROTATION, new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 10.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"left_wing",
new AnimationChannel(
AnimationChannel.Targets.POSITION, new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, 1.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"left_wing_tip",
new AnimationChannel(
AnimationChannel.Targets.ROTATION, new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 120.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.build();
public static final AnimationDefinition BAT_FLYING = AnimationDefinition.Builder.withLength(0.5F)
.looping()
.addAnimation(
"head",
new AnimationChannel(
AnimationChannel.Targets.ROTATION,
new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.125F, KeyframeAnimations.degreeVec(20.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.5F, KeyframeAnimations.degreeVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"head",
new AnimationChannel(
AnimationChannel.Targets.POSITION,
new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.125F, KeyframeAnimations.posVec(0.0F, 2.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.25F, KeyframeAnimations.posVec(0.0F, 1.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.375F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.4583F, KeyframeAnimations.posVec(0.0F, -1.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.5F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"body",
new AnimationChannel(
AnimationChannel.Targets.ROTATION,
new Keyframe(0.0F, KeyframeAnimations.degreeVec(40.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.25F, KeyframeAnimations.degreeVec(52.5F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.5F, KeyframeAnimations.degreeVec(40.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"body",
new AnimationChannel(
AnimationChannel.Targets.POSITION,
new Keyframe(0.0F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.125F, KeyframeAnimations.posVec(0.0F, 2.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.25F, KeyframeAnimations.posVec(0.0F, 1.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.375F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.4583F, KeyframeAnimations.posVec(0.0F, -1.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.5F, KeyframeAnimations.posVec(0.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"feet",
new AnimationChannel(
AnimationChannel.Targets.ROTATION,
new Keyframe(0.0F, KeyframeAnimations.degreeVec(10.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.125F, KeyframeAnimations.degreeVec(-21.25F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.25F, KeyframeAnimations.degreeVec(-12.5F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.5F, KeyframeAnimations.degreeVec(10.0F, 0.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"right_wing",
new AnimationChannel(
AnimationChannel.Targets.ROTATION,
new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 85.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.125F, KeyframeAnimations.degreeVec(0.0F, -55.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.25F, KeyframeAnimations.degreeVec(0.0F, 50.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.375F, KeyframeAnimations.degreeVec(0.0F, 70.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.5F, KeyframeAnimations.degreeVec(0.0F, 85.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"right_wing_tip",
new AnimationChannel(
AnimationChannel.Targets.ROTATION,
new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, 10.5F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.0417F, KeyframeAnimations.degreeVec(0.0F, 65.5F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.2083F, KeyframeAnimations.degreeVec(0.0F, -135.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.5F, KeyframeAnimations.degreeVec(0.0F, 10.5F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"left_wing",
new AnimationChannel(
AnimationChannel.Targets.ROTATION,
new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, -85.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.125F, KeyframeAnimations.degreeVec(0.0F, 55.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.25F, KeyframeAnimations.degreeVec(0.0F, -50.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.375F, KeyframeAnimations.degreeVec(0.0F, -70.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.5F, KeyframeAnimations.degreeVec(0.0F, -85.0F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.addAnimation(
"left_wing_tip",
new AnimationChannel(
AnimationChannel.Targets.ROTATION,
new Keyframe(0.0F, KeyframeAnimations.degreeVec(0.0F, -10.5F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.0417F, KeyframeAnimations.degreeVec(0.0F, -65.5F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.2083F, KeyframeAnimations.degreeVec(0.0F, 135.0F, 0.0F), AnimationChannel.Interpolations.LINEAR),
new Keyframe(0.5F, KeyframeAnimations.degreeVec(0.0F, -10.5F, 0.0F), AnimationChannel.Interpolations.LINEAR)
)
)
.build();
}引用的其他类
-
- 引用位置:
构造调用 - 关联成员:
AnimationChannel()
- 引用位置:
-
- 引用位置:
字段/方法调用 - 关联成员:
AnimationDefinition.Builder.withLength()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
Keyframe()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
KeyframeAnimations.degreeVec(), KeyframeAnimations.posVec()
- 引用位置: