PrioritizeChunkUpdates.java
net.minecraft.client.PrioritizeChunkUpdates
信息
- 全限定名:net.minecraft.client.PrioritizeChunkUpdates
- 类型:public enum
- 包:net.minecraft.client
- 源码路径:src/main/java/net/minecraft/client/PrioritizeChunkUpdates.java
- 起始行号:L11
- 职责:
TODO
字段/常量
-
NONE, PLAYER_AFFECTED, NEARBY- 类型:
PrioritizeChunkUpdates - 修饰符:
package-private - 源码定位:
L12 - 说明:
TODO
- 类型:
-
BY_ID- 类型:
IntFunction<PrioritizeChunkUpdates> - 修饰符:
private static final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
LEGACY_CODEC- 类型:
Codec<PrioritizeChunkUpdates> - 修饰符:
public static final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
id- 类型:
int - 修饰符:
private final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
caption- 类型:
Component - 修饰符:
private final - 源码定位:
L19 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
private PrioritizeChunkUpdates(int id, String key) @ L21
- 构造器名:PrioritizeChunkUpdates
- 源码定位:L21
- 修饰符:private
参数:
- id: int
- key: String
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Component caption() @ L26
- 方法名:caption
- 源码定位:L26
- 返回类型:Component
- 修饰符:public
参数:
- 无
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public enum PrioritizeChunkUpdates {
NONE(0, "options.prioritizeChunkUpdates.none"),
PLAYER_AFFECTED(1, "options.prioritizeChunkUpdates.byPlayer"),
NEARBY(2, "options.prioritizeChunkUpdates.nearby");
private static final IntFunction<PrioritizeChunkUpdates> BY_ID = ByIdMap.continuous(p -> p.id, values(), ByIdMap.OutOfBoundsStrategy.WRAP);
public static final Codec<PrioritizeChunkUpdates> LEGACY_CODEC = Codec.INT.xmap(BY_ID::apply, p -> p.id);
private final int id;
private final Component caption;
private PrioritizeChunkUpdates(int id, String key) {
this.id = id;
this.caption = Component.translatable(key);
}
public Component caption() {
return this.caption;
}
}