NarratorStatus.java

net.minecraft.client.NarratorStatus

信息

  • 全限定名:net.minecraft.client.NarratorStatus
  • 类型:public enum
  • 包:net.minecraft.client
  • 源码路径:src/main/java/net/minecraft/client/NarratorStatus.java
  • 起始行号:L11
  • 职责:

    TODO

字段/常量

  • OFF, ALL, CHAT, SYSTEM

    • 类型: NarratorStatus
    • 修饰符: package-private
    • 源码定位: L12
    • 说明:

      TODO

  • BY_ID

    • 类型: IntFunction<NarratorStatus>
    • 修饰符: private static final
    • 源码定位: L17
    • 说明:

      TODO

  • LEGACY_CODEC

    • 类型: Codec<NarratorStatus>
    • 修饰符: public static final
    • 源码定位: L18
    • 说明:

      TODO

  • id

    • 类型: int
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • name

    • 类型: Component
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

内部类/嵌套类型

构造器

private NarratorStatus(int id, String key) @ L22

  • 构造器名:NarratorStatus
  • 源码定位:L22
  • 修饰符:private

参数:

  • id: int
  • key: String

说明:

TODO

方法

下面的方法块按源码顺序生成。

public int getId() @ L27

  • 方法名:getId
  • 源码定位:L27
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public Component getName() @ L31

  • 方法名:getName
  • 源码定位:L31
  • 返回类型:Component
  • 修饰符:public

参数:

说明:

TODO

public static NarratorStatus byId(int id) @ L35

  • 方法名:byId
  • 源码定位:L35
  • 返回类型:NarratorStatus
  • 修饰符:public static

参数:

  • id: int

说明:

TODO

public boolean shouldNarrateChat() @ L39

  • 方法名:shouldNarrateChat
  • 源码定位:L39
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

public boolean shouldNarrateSystem() @ L43

  • 方法名:shouldNarrateSystem
  • 源码定位:L43
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

public boolean shouldNarrateSystemOrChat() @ L47

  • 方法名:shouldNarrateSystemOrChat
  • 源码定位:L47
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public enum NarratorStatus {
    OFF(0, "options.narrator.off"),
    ALL(1, "options.narrator.all"),
    CHAT(2, "options.narrator.chat"),
    SYSTEM(3, "options.narrator.system");
 
    private static final IntFunction<NarratorStatus> BY_ID = ByIdMap.continuous(NarratorStatus::getId, values(), ByIdMap.OutOfBoundsStrategy.WRAP);
    public static final Codec<NarratorStatus> LEGACY_CODEC = Codec.INT.xmap(NarratorStatus::byId, NarratorStatus::getId);
    private final int id;
    private final Component name;
 
    private NarratorStatus(int id, String key) {
        this.id = id;
        this.name = Component.translatable(key);
    }
 
    public int getId() {
        return this.id;
    }
 
    public Component getName() {
        return this.name;
    }
 
    public static NarratorStatus byId(int id) {
        return BY_ID.apply(id);
    }
 
    public boolean shouldNarrateChat() {
        return this == ALL || this == CHAT;
    }
 
    public boolean shouldNarrateSystem() {
        return this == ALL || this == SYSTEM;
    }
 
    public boolean shouldNarrateSystemOrChat() {
        return this == ALL || this == SYSTEM || this == CHAT;
    }
}

引用的其他类

  • Component

    • 引用位置: 字段/方法调用/返回值
    • 关联成员: Component.translatable()
  • ByIdMap

    • 引用位置: 方法调用
    • 关联成员: ByIdMap.continuous()