FramerateLimiter.java
net.minecraft.client.FramerateLimiter
信息
- 全限定名:net.minecraft.client.FramerateLimiter
- 类型:public class
- 包:net.minecraft.client
- 源码路径:src/main/java/net/minecraft/client/FramerateLimiter.java
- 起始行号:L8
- 职责:
TODO
字段/常量
-
OVERSHOOT_SMOOTHING- 类型:
double - 修饰符:
private static final - 源码定位:
L9 - 说明:
TODO
- 类型:
-
MAX_CURRENT_OVERSHOOT_NS- 类型:
long - 修饰符:
private static final - 源码定位:
L10 - 说明:
TODO
- 类型:
-
MAX_AVERAGE_OVERSHOOT_NS- 类型:
long - 修饰符:
private static final - 源码定位:
L11 - 说明:
TODO
- 类型:
-
ONE_SECOND_IN_NANOSECONDS- 类型:
long - 修饰符:
private static final - 源码定位:
L12 - 说明:
TODO
- 类型:
-
SPIN_SAFETY_BUFFER_NS- 类型:
long - 修饰符:
private static final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
lastFrameTime- 类型:
long - 修饰符:
private static - 源码定位:
L14 - 说明:
TODO
- 类型:
-
averageOvershootNs- 类型:
long - 修饰符:
private static - 源码定位:
L15 - 说明:
TODO
- 类型:
-
lastFramerateLimit- 类型:
int - 修饰符:
private static - 源码定位:
L16 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static void limitDisplayFPS(int framerateLimit) @ L18
- 方法名:limitDisplayFPS
- 源码定位:L18
- 返回类型:void
- 修饰符:public static
参数:
- framerateLimit: int
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class FramerateLimiter {
private static final double OVERSHOOT_SMOOTHING = 0.1;
private static final long MAX_CURRENT_OVERSHOOT_NS = 25000000L;
private static final long MAX_AVERAGE_OVERSHOOT_NS = 2000000L;
private static final long ONE_SECOND_IN_NANOSECONDS = 1000000000L;
private static final long SPIN_SAFETY_BUFFER_NS = 500000L;
private static long lastFrameTime = System.nanoTime();
private static long averageOvershootNs = 0L;
private static int lastFramerateLimit;
public static void limitDisplayFPS(int framerateLimit) {
long targetTimePerFrame = 1000000000L / framerateLimit;
long targetTimeNs = lastFrameTime + targetTimePerFrame;
if (framerateLimit != lastFramerateLimit) {
averageOvershootNs = 0L;
lastFramerateLimit = framerateLimit;
}
long remainingTimeNs;
while ((remainingTimeNs = targetTimeNs - System.nanoTime()) > 0L) {
if (remainingTimeNs > averageOvershootNs + 500000L) {
long sleepStartTimeNs = System.nanoTime();
long expectedSleepTimeNs = remainingTimeNs - averageOvershootNs - 500000L;
if (!Thread.interrupted()) {
LockSupport.parkNanos(expectedSleepTimeNs);
long sleepDurationNs = System.nanoTime() - sleepStartTimeNs;
long currentOvershootNs = sleepDurationNs - expectedSleepTimeNs;
if (currentOvershootNs > 0L && currentOvershootNs < 25000000L) {
averageOvershootNs = (long)(0.1 * currentOvershootNs + 0.9 * averageOvershootNs);
averageOvershootNs = Math.min(averageOvershootNs, 2000000L);
}
}
} else {
Thread.onSpinWait();
}
}
lastFrameTime = System.nanoTime();
}
}引用的其他类
- LoggedChatMessage
- 引用位置:
方法调用 - 关联成员:
System.nanoTime()
- 引用位置: