UsingItemTrigger.java

net.minecraft.advancements.criterion.UsingItemTrigger

信息

  • 全限定名:net.minecraft.advancements.criterion.UsingItemTrigger
  • 类型:public class
  • 包:net.minecraft.advancements.criterion
  • 源码路径:src/main/java/net/minecraft/advancements/criterion/UsingItemTrigger.java
  • 起始行号:L12
  • 继承:SimpleCriterionTrigger<UsingItemTrigger.TriggerInstance>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.advancements.criterion.UsingItemTrigger.TriggerInstance
    • 类型: record
    • 修饰符: public
    • 源码定位: L22
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public Codec<UsingItemTrigger.TriggerInstance> codec() @ L13

  • 方法名:codec
  • 源码定位:L13
  • 返回类型:Codec<UsingItemTrigger.TriggerInstance>
  • 修饰符:public

参数:

说明:

TODO

public void trigger(ServerPlayer player, ItemStack item) @ L18

  • 方法名:trigger
  • 源码定位:L18
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer
  • item: ItemStack

说明:

TODO

代码

public class UsingItemTrigger extends SimpleCriterionTrigger<UsingItemTrigger.TriggerInstance> {
    @Override
    public Codec<UsingItemTrigger.TriggerInstance> codec() {
        return UsingItemTrigger.TriggerInstance.CODEC;
    }
 
    public void trigger(ServerPlayer player, ItemStack item) {
        this.trigger(player, t -> t.matches(item));
    }
 
    public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<ItemPredicate> item) implements SimpleCriterionTrigger.SimpleInstance {
        public static final Codec<UsingItemTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
            i -> i.group(
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(UsingItemTrigger.TriggerInstance::player),
                    ItemPredicate.CODEC.optionalFieldOf("item").forGetter(UsingItemTrigger.TriggerInstance::item)
                )
                .apply(i, UsingItemTrigger.TriggerInstance::new)
        );
 
        public static Criterion<UsingItemTrigger.TriggerInstance> lookingAt(EntityPredicate.Builder player, ItemPredicate.Builder with) {
            return CriteriaTriggers.USING_ITEM
                .createCriterion(new UsingItemTrigger.TriggerInstance(Optional.of(EntityPredicate.wrap(player)), Optional.of(with.build())));
        }
 
        public boolean matches(ItemStack item) {
            return !this.item.isPresent() || this.item.get().test((ItemInstance)item);
        }
    }
}

引用的其他类