TradeTrigger.java
net.minecraft.advancements.criterion.TradeTrigger
信息
- 全限定名:net.minecraft.advancements.criterion.TradeTrigger
- 类型:public class
- 包:net.minecraft.advancements.criterion
- 源码路径:src/main/java/net/minecraft/advancements/criterion/TradeTrigger.java
- 起始行号:L16
- 继承:SimpleCriterionTrigger<TradeTrigger.TriggerInstance>
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
net.minecraft.advancements.criterion.TradeTrigger.TriggerInstance- 类型:
record - 修饰符:
public - 源码定位:
L27 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
public Codec<TradeTrigger.TriggerInstance> codec() @ L17
- 方法名:codec
- 源码定位:L17
- 返回类型:Codec<TradeTrigger.TriggerInstance>
- 修饰符:public
参数:
- 无
说明:
TODO
public void trigger(ServerPlayer player, AbstractVillager villager, ItemStack itemStack) @ L22
- 方法名:trigger
- 源码定位:L22
- 返回类型:void
- 修饰符:public
参数:
- player: ServerPlayer
- villager: AbstractVillager
- itemStack: ItemStack
说明:
TODO
代码
public class TradeTrigger extends SimpleCriterionTrigger<TradeTrigger.TriggerInstance> {
@Override
public Codec<TradeTrigger.TriggerInstance> codec() {
return TradeTrigger.TriggerInstance.CODEC;
}
public void trigger(ServerPlayer player, AbstractVillager villager, ItemStack itemStack) {
LootContext villagerContext = EntityPredicate.createContext(player, villager);
this.trigger(player, t -> t.matches(villagerContext, itemStack));
}
public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<ContextAwarePredicate> villager, Optional<ItemPredicate> item)
implements SimpleCriterionTrigger.SimpleInstance {
public static final Codec<TradeTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
i -> i.group(
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(TradeTrigger.TriggerInstance::player),
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("villager").forGetter(TradeTrigger.TriggerInstance::villager),
ItemPredicate.CODEC.optionalFieldOf("item").forGetter(TradeTrigger.TriggerInstance::item)
)
.apply(i, TradeTrigger.TriggerInstance::new)
);
public static Criterion<TradeTrigger.TriggerInstance> tradedWithVillager() {
return CriteriaTriggers.TRADE.createCriterion(new TradeTrigger.TriggerInstance(Optional.empty(), Optional.empty(), Optional.empty()));
}
public static Criterion<TradeTrigger.TriggerInstance> tradedWithVillager(EntityPredicate.Builder player) {
return CriteriaTriggers.TRADE
.createCriterion(new TradeTrigger.TriggerInstance(Optional.of(EntityPredicate.wrap(player)), Optional.empty(), Optional.empty()));
}
public boolean matches(LootContext villager, ItemStack itemStack) {
return this.villager.isPresent() && !this.villager.get().matches(villager)
? false
: !this.item.isPresent() || this.item.get().test((ItemInstance)itemStack);
}
@Override
public void validate(ValidationContextSource validator) {
SimpleCriterionTrigger.SimpleInstance.super.validate(validator);
Validatable.validate(validator.entityContext(), "villager", this.villager);
}
}
}引用的其他类
-
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方法调用 - 关联成员:
EntityPredicate.createContext(), EntityPredicate.wrap()
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-
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继承
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-
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参数
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-
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参数
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-
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参数
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方法调用 - 关联成员:
Validatable.validate()
- 引用位置: