TargetBlockTrigger.java

net.minecraft.advancements.criterion.TargetBlockTrigger

信息

  • 全限定名:net.minecraft.advancements.criterion.TargetBlockTrigger
  • 类型:public class
  • 包:net.minecraft.advancements.criterion
  • 源码路径:src/main/java/net/minecraft/advancements/criterion/TargetBlockTrigger.java
  • 起始行号:L15
  • 继承:SimpleCriterionTrigger<TargetBlockTrigger.TriggerInstance>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.advancements.criterion.TargetBlockTrigger.TriggerInstance
    • 类型: record
    • 修饰符: public
    • 源码定位: L26
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public Codec<TargetBlockTrigger.TriggerInstance> codec() @ L16

  • 方法名:codec
  • 源码定位:L16
  • 返回类型:Codec<TargetBlockTrigger.TriggerInstance>
  • 修饰符:public

参数:

说明:

TODO

public void trigger(ServerPlayer player, Entity projectile, Vec3 hitPosition, int signalStrength) @ L21

  • 方法名:trigger
  • 源码定位:L21
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer
  • projectile: Entity
  • hitPosition: Vec3
  • signalStrength: int

说明:

TODO

代码

public class TargetBlockTrigger extends SimpleCriterionTrigger<TargetBlockTrigger.TriggerInstance> {
    @Override
    public Codec<TargetBlockTrigger.TriggerInstance> codec() {
        return TargetBlockTrigger.TriggerInstance.CODEC;
    }
 
    public void trigger(ServerPlayer player, Entity projectile, Vec3 hitPosition, int signalStrength) {
        LootContext projectileContext = EntityPredicate.createContext(player, projectile);
        this.trigger(player, t -> t.matches(projectileContext, hitPosition, signalStrength));
    }
 
    public record TriggerInstance(Optional<ContextAwarePredicate> player, MinMaxBounds.Ints signalStrength, Optional<ContextAwarePredicate> projectile)
        implements SimpleCriterionTrigger.SimpleInstance {
        public static final Codec<TargetBlockTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
            i -> i.group(
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(TargetBlockTrigger.TriggerInstance::player),
                    MinMaxBounds.Ints.CODEC
                        .optionalFieldOf("signal_strength", MinMaxBounds.Ints.ANY)
                        .forGetter(TargetBlockTrigger.TriggerInstance::signalStrength),
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("projectile").forGetter(TargetBlockTrigger.TriggerInstance::projectile)
                )
                .apply(i, TargetBlockTrigger.TriggerInstance::new)
        );
 
        public static Criterion<TargetBlockTrigger.TriggerInstance> targetHit(
            MinMaxBounds.Ints redstoneSignalStrength, Optional<ContextAwarePredicate> projectile
        ) {
            return CriteriaTriggers.TARGET_BLOCK_HIT
                .createCriterion(new TargetBlockTrigger.TriggerInstance(Optional.empty(), redstoneSignalStrength, projectile));
        }
 
        public boolean matches(LootContext projectile, Vec3 hitPosition, int signalStrength) {
            return !this.signalStrength.matches(signalStrength) ? false : !this.projectile.isPresent() || this.projectile.get().matches(projectile);
        }
 
        @Override
        public void validate(ValidationContextSource validator) {
            SimpleCriterionTrigger.SimpleInstance.super.validate(validator);
            Validatable.validate(validator.entityContext(), "projectile", this.projectile);
        }
    }
}

引用的其他类