TargetBlockTrigger.java
net.minecraft.advancements.criterion.TargetBlockTrigger
信息
- 全限定名:net.minecraft.advancements.criterion.TargetBlockTrigger
- 类型:public class
- 包:net.minecraft.advancements.criterion
- 源码路径:src/main/java/net/minecraft/advancements/criterion/TargetBlockTrigger.java
- 起始行号:L15
- 继承:SimpleCriterionTrigger<TargetBlockTrigger.TriggerInstance>
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
net.minecraft.advancements.criterion.TargetBlockTrigger.TriggerInstance- 类型:
record - 修饰符:
public - 源码定位:
L26 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
public Codec<TargetBlockTrigger.TriggerInstance> codec() @ L16
- 方法名:codec
- 源码定位:L16
- 返回类型:Codec<TargetBlockTrigger.TriggerInstance>
- 修饰符:public
参数:
- 无
说明:
TODO
public void trigger(ServerPlayer player, Entity projectile, Vec3 hitPosition, int signalStrength) @ L21
- 方法名:trigger
- 源码定位:L21
- 返回类型:void
- 修饰符:public
参数:
- player: ServerPlayer
- projectile: Entity
- hitPosition: Vec3
- signalStrength: int
说明:
TODO
代码
public class TargetBlockTrigger extends SimpleCriterionTrigger<TargetBlockTrigger.TriggerInstance> {
@Override
public Codec<TargetBlockTrigger.TriggerInstance> codec() {
return TargetBlockTrigger.TriggerInstance.CODEC;
}
public void trigger(ServerPlayer player, Entity projectile, Vec3 hitPosition, int signalStrength) {
LootContext projectileContext = EntityPredicate.createContext(player, projectile);
this.trigger(player, t -> t.matches(projectileContext, hitPosition, signalStrength));
}
public record TriggerInstance(Optional<ContextAwarePredicate> player, MinMaxBounds.Ints signalStrength, Optional<ContextAwarePredicate> projectile)
implements SimpleCriterionTrigger.SimpleInstance {
public static final Codec<TargetBlockTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
i -> i.group(
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(TargetBlockTrigger.TriggerInstance::player),
MinMaxBounds.Ints.CODEC
.optionalFieldOf("signal_strength", MinMaxBounds.Ints.ANY)
.forGetter(TargetBlockTrigger.TriggerInstance::signalStrength),
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("projectile").forGetter(TargetBlockTrigger.TriggerInstance::projectile)
)
.apply(i, TargetBlockTrigger.TriggerInstance::new)
);
public static Criterion<TargetBlockTrigger.TriggerInstance> targetHit(
MinMaxBounds.Ints redstoneSignalStrength, Optional<ContextAwarePredicate> projectile
) {
return CriteriaTriggers.TARGET_BLOCK_HIT
.createCriterion(new TargetBlockTrigger.TriggerInstance(Optional.empty(), redstoneSignalStrength, projectile));
}
public boolean matches(LootContext projectile, Vec3 hitPosition, int signalStrength) {
return !this.signalStrength.matches(signalStrength) ? false : !this.projectile.isPresent() || this.projectile.get().matches(projectile);
}
@Override
public void validate(ValidationContextSource validator) {
SimpleCriterionTrigger.SimpleInstance.super.validate(validator);
Validatable.validate(validator.entityContext(), "projectile", this.projectile);
}
}
}引用的其他类
-
- 引用位置:
方法调用 - 关联成员:
EntityPredicate.createContext()
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Validatable.validate()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: