ShotCrossbowTrigger.java
net.minecraft.advancements.criterion.ShotCrossbowTrigger
信息
- 全限定名:net.minecraft.advancements.criterion.ShotCrossbowTrigger
- 类型:public class
- 包:net.minecraft.advancements.criterion
- 源码路径:src/main/java/net/minecraft/advancements/criterion/ShotCrossbowTrigger.java
- 起始行号:L15
- 继承:SimpleCriterionTrigger<ShotCrossbowTrigger.TriggerInstance>
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
net.minecraft.advancements.criterion.ShotCrossbowTrigger.TriggerInstance- 类型:
record - 修饰符:
public - 源码定位:
L25 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
public Codec<ShotCrossbowTrigger.TriggerInstance> codec() @ L16
- 方法名:codec
- 源码定位:L16
- 返回类型:Codec<ShotCrossbowTrigger.TriggerInstance>
- 修饰符:public
参数:
- 无
说明:
TODO
public void trigger(ServerPlayer player, ItemStack itemStack) @ L21
- 方法名:trigger
- 源码定位:L21
- 返回类型:void
- 修饰符:public
参数:
- player: ServerPlayer
- itemStack: ItemStack
说明:
TODO
代码
public class ShotCrossbowTrigger extends SimpleCriterionTrigger<ShotCrossbowTrigger.TriggerInstance> {
@Override
public Codec<ShotCrossbowTrigger.TriggerInstance> codec() {
return ShotCrossbowTrigger.TriggerInstance.CODEC;
}
public void trigger(ServerPlayer player, ItemStack itemStack) {
this.trigger(player, t -> t.matches(itemStack));
}
public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<ItemPredicate> item) implements SimpleCriterionTrigger.SimpleInstance {
public static final Codec<ShotCrossbowTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
i -> i.group(
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(ShotCrossbowTrigger.TriggerInstance::player),
ItemPredicate.CODEC.optionalFieldOf("item").forGetter(ShotCrossbowTrigger.TriggerInstance::item)
)
.apply(i, ShotCrossbowTrigger.TriggerInstance::new)
);
public static Criterion<ShotCrossbowTrigger.TriggerInstance> shotCrossbow(Optional<ItemPredicate> item) {
return CriteriaTriggers.SHOT_CROSSBOW.createCriterion(new ShotCrossbowTrigger.TriggerInstance(Optional.empty(), item));
}
public static Criterion<ShotCrossbowTrigger.TriggerInstance> shotCrossbow(HolderGetter<Item> items, ItemLike itemlike) {
return CriteriaTriggers.SHOT_CROSSBOW
.createCriterion(
new ShotCrossbowTrigger.TriggerInstance(Optional.empty(), Optional.of(ItemPredicate.Builder.item().of(items, itemlike).build()))
);
}
public boolean matches(ItemStack itemStack) {
return this.item.isEmpty() || this.item.get().test((ItemInstance)itemStack);
}
}
}引用的其他类
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方法调用 - 关联成员:
ItemPredicate.Builder.item()
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-
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继承
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-
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参数
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-
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参数
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