ShotCrossbowTrigger.java

net.minecraft.advancements.criterion.ShotCrossbowTrigger

信息

  • 全限定名:net.minecraft.advancements.criterion.ShotCrossbowTrigger
  • 类型:public class
  • 包:net.minecraft.advancements.criterion
  • 源码路径:src/main/java/net/minecraft/advancements/criterion/ShotCrossbowTrigger.java
  • 起始行号:L15
  • 继承:SimpleCriterionTrigger<ShotCrossbowTrigger.TriggerInstance>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.advancements.criterion.ShotCrossbowTrigger.TriggerInstance
    • 类型: record
    • 修饰符: public
    • 源码定位: L25
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public Codec<ShotCrossbowTrigger.TriggerInstance> codec() @ L16

  • 方法名:codec
  • 源码定位:L16
  • 返回类型:Codec<ShotCrossbowTrigger.TriggerInstance>
  • 修饰符:public

参数:

说明:

TODO

public void trigger(ServerPlayer player, ItemStack itemStack) @ L21

  • 方法名:trigger
  • 源码定位:L21
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer
  • itemStack: ItemStack

说明:

TODO

代码

public class ShotCrossbowTrigger extends SimpleCriterionTrigger<ShotCrossbowTrigger.TriggerInstance> {
    @Override
    public Codec<ShotCrossbowTrigger.TriggerInstance> codec() {
        return ShotCrossbowTrigger.TriggerInstance.CODEC;
    }
 
    public void trigger(ServerPlayer player, ItemStack itemStack) {
        this.trigger(player, t -> t.matches(itemStack));
    }
 
    public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<ItemPredicate> item) implements SimpleCriterionTrigger.SimpleInstance {
        public static final Codec<ShotCrossbowTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
            i -> i.group(
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(ShotCrossbowTrigger.TriggerInstance::player),
                    ItemPredicate.CODEC.optionalFieldOf("item").forGetter(ShotCrossbowTrigger.TriggerInstance::item)
                )
                .apply(i, ShotCrossbowTrigger.TriggerInstance::new)
        );
 
        public static Criterion<ShotCrossbowTrigger.TriggerInstance> shotCrossbow(Optional<ItemPredicate> item) {
            return CriteriaTriggers.SHOT_CROSSBOW.createCriterion(new ShotCrossbowTrigger.TriggerInstance(Optional.empty(), item));
        }
 
        public static Criterion<ShotCrossbowTrigger.TriggerInstance> shotCrossbow(HolderGetter<Item> items, ItemLike itemlike) {
            return CriteriaTriggers.SHOT_CROSSBOW
                .createCriterion(
                    new ShotCrossbowTrigger.TriggerInstance(Optional.empty(), Optional.of(ItemPredicate.Builder.item().of(items, itemlike).build()))
                );
        }
 
        public boolean matches(ItemStack itemStack) {
            return this.item.isEmpty() || this.item.get().test((ItemInstance)itemStack);
        }
    }
}

引用的其他类