PlayerHurtEntityTrigger.java

net.minecraft.advancements.criterion.PlayerHurtEntityTrigger

信息

  • 全限定名:net.minecraft.advancements.criterion.PlayerHurtEntityTrigger
  • 类型:public class
  • 包:net.minecraft.advancements.criterion
  • 源码路径:src/main/java/net/minecraft/advancements/criterion/PlayerHurtEntityTrigger.java
  • 起始行号:L15
  • 继承:SimpleCriterionTrigger<PlayerHurtEntityTrigger.TriggerInstance>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.advancements.criterion.PlayerHurtEntityTrigger.TriggerInstance
    • 类型: record
    • 修饰符: public
    • 源码定位: L26
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public Codec<PlayerHurtEntityTrigger.TriggerInstance> codec() @ L16

  • 方法名:codec
  • 源码定位:L16
  • 返回类型:Codec<PlayerHurtEntityTrigger.TriggerInstance>
  • 修饰符:public

参数:

说明:

TODO

public void trigger(ServerPlayer player, Entity victim, DamageSource source, float originalDamage, float actualDamage, boolean blocked) @ L21

  • 方法名:trigger
  • 源码定位:L21
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer
  • victim: Entity
  • source: DamageSource
  • originalDamage: float
  • actualDamage: float
  • blocked: boolean

说明:

TODO

代码

public class PlayerHurtEntityTrigger extends SimpleCriterionTrigger<PlayerHurtEntityTrigger.TriggerInstance> {
    @Override
    public Codec<PlayerHurtEntityTrigger.TriggerInstance> codec() {
        return PlayerHurtEntityTrigger.TriggerInstance.CODEC;
    }
 
    public void trigger(ServerPlayer player, Entity victim, DamageSource source, float originalDamage, float actualDamage, boolean blocked) {
        LootContext victimContext = EntityPredicate.createContext(player, victim);
        this.trigger(player, t -> t.matches(player, victimContext, source, originalDamage, actualDamage, blocked));
    }
 
    public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<DamagePredicate> damage, Optional<ContextAwarePredicate> entity)
        implements SimpleCriterionTrigger.SimpleInstance {
        public static final Codec<PlayerHurtEntityTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
            i -> i.group(
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(PlayerHurtEntityTrigger.TriggerInstance::player),
                    DamagePredicate.CODEC.optionalFieldOf("damage").forGetter(PlayerHurtEntityTrigger.TriggerInstance::damage),
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("entity").forGetter(PlayerHurtEntityTrigger.TriggerInstance::entity)
                )
                .apply(i, PlayerHurtEntityTrigger.TriggerInstance::new)
        );
 
        public static Criterion<PlayerHurtEntityTrigger.TriggerInstance> playerHurtEntity() {
            return CriteriaTriggers.PLAYER_HURT_ENTITY
                .createCriterion(new PlayerHurtEntityTrigger.TriggerInstance(Optional.empty(), Optional.empty(), Optional.empty()));
        }
 
        public static Criterion<PlayerHurtEntityTrigger.TriggerInstance> playerHurtEntityWithDamage(Optional<DamagePredicate> damage) {
            return CriteriaTriggers.PLAYER_HURT_ENTITY.createCriterion(new PlayerHurtEntityTrigger.TriggerInstance(Optional.empty(), damage, Optional.empty()));
        }
 
        public static Criterion<PlayerHurtEntityTrigger.TriggerInstance> playerHurtEntityWithDamage(DamagePredicate.Builder damage) {
            return CriteriaTriggers.PLAYER_HURT_ENTITY
                .createCriterion(new PlayerHurtEntityTrigger.TriggerInstance(Optional.empty(), Optional.of(damage.build()), Optional.empty()));
        }
 
        public static Criterion<PlayerHurtEntityTrigger.TriggerInstance> playerHurtEntity(Optional<EntityPredicate> entity) {
            return CriteriaTriggers.PLAYER_HURT_ENTITY
                .createCriterion(new PlayerHurtEntityTrigger.TriggerInstance(Optional.empty(), Optional.empty(), EntityPredicate.wrap(entity)));
        }
 
        public static Criterion<PlayerHurtEntityTrigger.TriggerInstance> playerHurtEntity(Optional<DamagePredicate> damage, Optional<EntityPredicate> entity) {
            return CriteriaTriggers.PLAYER_HURT_ENTITY
                .createCriterion(new PlayerHurtEntityTrigger.TriggerInstance(Optional.empty(), damage, EntityPredicate.wrap(entity)));
        }
 
        public static Criterion<PlayerHurtEntityTrigger.TriggerInstance> playerHurtEntity(DamagePredicate.Builder damage, Optional<EntityPredicate> entity) {
            return CriteriaTriggers.PLAYER_HURT_ENTITY
                .createCriterion(new PlayerHurtEntityTrigger.TriggerInstance(Optional.empty(), Optional.of(damage.build()), EntityPredicate.wrap(entity)));
        }
 
        public boolean matches(ServerPlayer player, LootContext victim, DamageSource source, float originalDamage, float actualDamage, boolean blocked) {
            return this.damage.isPresent() && !this.damage.get().matches(player, source, originalDamage, actualDamage, blocked)
                ? false
                : !this.entity.isPresent() || this.entity.get().matches(victim);
        }
 
        @Override
        public void validate(ValidationContextSource validator) {
            SimpleCriterionTrigger.SimpleInstance.super.validate(validator);
            Validatable.validate(validator.entityContext(), "entity", this.entity);
        }
    }
}

引用的其他类