PlayerHurtEntityTrigger.java
net.minecraft.advancements.criterion.PlayerHurtEntityTrigger
信息
- 全限定名:net.minecraft.advancements.criterion.PlayerHurtEntityTrigger
- 类型:public class
- 包:net.minecraft.advancements.criterion
- 源码路径:src/main/java/net/minecraft/advancements/criterion/PlayerHurtEntityTrigger.java
- 起始行号:L15
- 继承:SimpleCriterionTrigger<PlayerHurtEntityTrigger.TriggerInstance>
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
net.minecraft.advancements.criterion.PlayerHurtEntityTrigger.TriggerInstance- 类型:
record - 修饰符:
public - 源码定位:
L26 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
public Codec<PlayerHurtEntityTrigger.TriggerInstance> codec() @ L16
- 方法名:codec
- 源码定位:L16
- 返回类型:Codec<PlayerHurtEntityTrigger.TriggerInstance>
- 修饰符:public
参数:
- 无
说明:
TODO
public void trigger(ServerPlayer player, Entity victim, DamageSource source, float originalDamage, float actualDamage, boolean blocked) @ L21
- 方法名:trigger
- 源码定位:L21
- 返回类型:void
- 修饰符:public
参数:
- player: ServerPlayer
- victim: Entity
- source: DamageSource
- originalDamage: float
- actualDamage: float
- blocked: boolean
说明:
TODO
代码
public class PlayerHurtEntityTrigger extends SimpleCriterionTrigger<PlayerHurtEntityTrigger.TriggerInstance> {
@Override
public Codec<PlayerHurtEntityTrigger.TriggerInstance> codec() {
return PlayerHurtEntityTrigger.TriggerInstance.CODEC;
}
public void trigger(ServerPlayer player, Entity victim, DamageSource source, float originalDamage, float actualDamage, boolean blocked) {
LootContext victimContext = EntityPredicate.createContext(player, victim);
this.trigger(player, t -> t.matches(player, victimContext, source, originalDamage, actualDamage, blocked));
}
public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<DamagePredicate> damage, Optional<ContextAwarePredicate> entity)
implements SimpleCriterionTrigger.SimpleInstance {
public static final Codec<PlayerHurtEntityTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
i -> i.group(
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(PlayerHurtEntityTrigger.TriggerInstance::player),
DamagePredicate.CODEC.optionalFieldOf("damage").forGetter(PlayerHurtEntityTrigger.TriggerInstance::damage),
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("entity").forGetter(PlayerHurtEntityTrigger.TriggerInstance::entity)
)
.apply(i, PlayerHurtEntityTrigger.TriggerInstance::new)
);
public static Criterion<PlayerHurtEntityTrigger.TriggerInstance> playerHurtEntity() {
return CriteriaTriggers.PLAYER_HURT_ENTITY
.createCriterion(new PlayerHurtEntityTrigger.TriggerInstance(Optional.empty(), Optional.empty(), Optional.empty()));
}
public static Criterion<PlayerHurtEntityTrigger.TriggerInstance> playerHurtEntityWithDamage(Optional<DamagePredicate> damage) {
return CriteriaTriggers.PLAYER_HURT_ENTITY.createCriterion(new PlayerHurtEntityTrigger.TriggerInstance(Optional.empty(), damage, Optional.empty()));
}
public static Criterion<PlayerHurtEntityTrigger.TriggerInstance> playerHurtEntityWithDamage(DamagePredicate.Builder damage) {
return CriteriaTriggers.PLAYER_HURT_ENTITY
.createCriterion(new PlayerHurtEntityTrigger.TriggerInstance(Optional.empty(), Optional.of(damage.build()), Optional.empty()));
}
public static Criterion<PlayerHurtEntityTrigger.TriggerInstance> playerHurtEntity(Optional<EntityPredicate> entity) {
return CriteriaTriggers.PLAYER_HURT_ENTITY
.createCriterion(new PlayerHurtEntityTrigger.TriggerInstance(Optional.empty(), Optional.empty(), EntityPredicate.wrap(entity)));
}
public static Criterion<PlayerHurtEntityTrigger.TriggerInstance> playerHurtEntity(Optional<DamagePredicate> damage, Optional<EntityPredicate> entity) {
return CriteriaTriggers.PLAYER_HURT_ENTITY
.createCriterion(new PlayerHurtEntityTrigger.TriggerInstance(Optional.empty(), damage, EntityPredicate.wrap(entity)));
}
public static Criterion<PlayerHurtEntityTrigger.TriggerInstance> playerHurtEntity(DamagePredicate.Builder damage, Optional<EntityPredicate> entity) {
return CriteriaTriggers.PLAYER_HURT_ENTITY
.createCriterion(new PlayerHurtEntityTrigger.TriggerInstance(Optional.empty(), Optional.of(damage.build()), EntityPredicate.wrap(entity)));
}
public boolean matches(ServerPlayer player, LootContext victim, DamageSource source, float originalDamage, float actualDamage, boolean blocked) {
return this.damage.isPresent() && !this.damage.get().matches(player, source, originalDamage, actualDamage, blocked)
? false
: !this.entity.isPresent() || this.entity.get().matches(victim);
}
@Override
public void validate(ValidationContextSource validator) {
SimpleCriterionTrigger.SimpleInstance.super.validate(validator);
Validatable.validate(validator.entityContext(), "entity", this.entity);
}
}
}引用的其他类
-
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方法调用 - 关联成员:
EntityPredicate.createContext(), EntityPredicate.wrap()
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-
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继承
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-
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参数
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参数
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-
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参数
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方法调用 - 关联成员:
Validatable.validate()
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