LightningStrikeTrigger.java

net.minecraft.advancements.criterion.LightningStrikeTrigger

信息

  • 全限定名:net.minecraft.advancements.criterion.LightningStrikeTrigger
  • 类型:public class
  • 包:net.minecraft.advancements.criterion
  • 源码路径:src/main/java/net/minecraft/advancements/criterion/LightningStrikeTrigger.java
  • 起始行号:L17
  • 继承:SimpleCriterionTrigger<LightningStrikeTrigger.TriggerInstance>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.advancements.criterion.LightningStrikeTrigger.TriggerInstance
    • 类型: record
    • 修饰符: public
    • 源码定位: L29
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public Codec<LightningStrikeTrigger.TriggerInstance> codec() @ L18

  • 方法名:codec
  • 源码定位:L18
  • 返回类型:Codec<LightningStrikeTrigger.TriggerInstance>
  • 修饰符:public

参数:

说明:

TODO

public void trigger(ServerPlayer player, LightningBolt lightning, List<Entity> entitiesAround) @ L23

  • 方法名:trigger
  • 源码定位:L23
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer
  • lightning: LightningBolt
  • entitiesAround: List

说明:

TODO

代码

public class LightningStrikeTrigger extends SimpleCriterionTrigger<LightningStrikeTrigger.TriggerInstance> {
    @Override
    public Codec<LightningStrikeTrigger.TriggerInstance> codec() {
        return LightningStrikeTrigger.TriggerInstance.CODEC;
    }
 
    public void trigger(ServerPlayer player, LightningBolt lightning, List<Entity> entitiesAround) {
        List<LootContext> entitiesAroundContexts = entitiesAround.stream().map(v -> EntityPredicate.createContext(player, v)).collect(Collectors.toList());
        LootContext lightningContext = EntityPredicate.createContext(player, lightning);
        this.trigger(player, t -> t.matches(lightningContext, entitiesAroundContexts));
    }
 
    public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<ContextAwarePredicate> lightning, Optional<ContextAwarePredicate> bystander)
        implements SimpleCriterionTrigger.SimpleInstance {
        public static final Codec<LightningStrikeTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
            i -> i.group(
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(LightningStrikeTrigger.TriggerInstance::player),
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("lightning").forGetter(LightningStrikeTrigger.TriggerInstance::lightning),
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("bystander").forGetter(LightningStrikeTrigger.TriggerInstance::bystander)
                )
                .apply(i, LightningStrikeTrigger.TriggerInstance::new)
        );
 
        public static Criterion<LightningStrikeTrigger.TriggerInstance> lightningStrike(
            Optional<EntityPredicate> lightning, Optional<EntityPredicate> bystander
        ) {
            return CriteriaTriggers.LIGHTNING_STRIKE
                .createCriterion(new LightningStrikeTrigger.TriggerInstance(Optional.empty(), EntityPredicate.wrap(lightning), EntityPredicate.wrap(bystander)));
        }
 
        public boolean matches(LootContext bolt, List<LootContext> entitiesAround) {
            return this.lightning.isPresent() && !this.lightning.get().matches(bolt)
                ? false
                : !this.bystander.isPresent() || !entitiesAround.stream().noneMatch(this.bystander.get()::matches);
        }
 
        @Override
        public void validate(ValidationContextSource validator) {
            SimpleCriterionTrigger.SimpleInstance.super.validate(validator);
            Validatable.validate(validator.entityContext(), "lightning", this.lightning);
            Validatable.validate(validator.entityContext(), "bystander", this.bystander);
        }
    }
}

引用的其他类