LightningStrikeTrigger.java
net.minecraft.advancements.criterion.LightningStrikeTrigger
信息
- 全限定名:net.minecraft.advancements.criterion.LightningStrikeTrigger
- 类型:public class
- 包:net.minecraft.advancements.criterion
- 源码路径:src/main/java/net/minecraft/advancements/criterion/LightningStrikeTrigger.java
- 起始行号:L17
- 继承:SimpleCriterionTrigger<LightningStrikeTrigger.TriggerInstance>
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
net.minecraft.advancements.criterion.LightningStrikeTrigger.TriggerInstance- 类型:
record - 修饰符:
public - 源码定位:
L29 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
public Codec<LightningStrikeTrigger.TriggerInstance> codec() @ L18
- 方法名:codec
- 源码定位:L18
- 返回类型:Codec<LightningStrikeTrigger.TriggerInstance>
- 修饰符:public
参数:
- 无
说明:
TODO
public void trigger(ServerPlayer player, LightningBolt lightning, List<Entity> entitiesAround) @ L23
- 方法名:trigger
- 源码定位:L23
- 返回类型:void
- 修饰符:public
参数:
- player: ServerPlayer
- lightning: LightningBolt
- entitiesAround: List
说明:
TODO
代码
public class LightningStrikeTrigger extends SimpleCriterionTrigger<LightningStrikeTrigger.TriggerInstance> {
@Override
public Codec<LightningStrikeTrigger.TriggerInstance> codec() {
return LightningStrikeTrigger.TriggerInstance.CODEC;
}
public void trigger(ServerPlayer player, LightningBolt lightning, List<Entity> entitiesAround) {
List<LootContext> entitiesAroundContexts = entitiesAround.stream().map(v -> EntityPredicate.createContext(player, v)).collect(Collectors.toList());
LootContext lightningContext = EntityPredicate.createContext(player, lightning);
this.trigger(player, t -> t.matches(lightningContext, entitiesAroundContexts));
}
public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<ContextAwarePredicate> lightning, Optional<ContextAwarePredicate> bystander)
implements SimpleCriterionTrigger.SimpleInstance {
public static final Codec<LightningStrikeTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
i -> i.group(
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(LightningStrikeTrigger.TriggerInstance::player),
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("lightning").forGetter(LightningStrikeTrigger.TriggerInstance::lightning),
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("bystander").forGetter(LightningStrikeTrigger.TriggerInstance::bystander)
)
.apply(i, LightningStrikeTrigger.TriggerInstance::new)
);
public static Criterion<LightningStrikeTrigger.TriggerInstance> lightningStrike(
Optional<EntityPredicate> lightning, Optional<EntityPredicate> bystander
) {
return CriteriaTriggers.LIGHTNING_STRIKE
.createCriterion(new LightningStrikeTrigger.TriggerInstance(Optional.empty(), EntityPredicate.wrap(lightning), EntityPredicate.wrap(bystander)));
}
public boolean matches(LootContext bolt, List<LootContext> entitiesAround) {
return this.lightning.isPresent() && !this.lightning.get().matches(bolt)
? false
: !this.bystander.isPresent() || !entitiesAround.stream().noneMatch(this.bystander.get()::matches);
}
@Override
public void validate(ValidationContextSource validator) {
SimpleCriterionTrigger.SimpleInstance.super.validate(validator);
Validatable.validate(validator.entityContext(), "lightning", this.lightning);
Validatable.validate(validator.entityContext(), "bystander", this.bystander);
}
}
}引用的其他类
-
- 引用位置:
方法调用 - 关联成员:
EntityPredicate.createContext(), EntityPredicate.wrap()
- 引用位置:
-
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继承
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-
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参数
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-
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参数
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-
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参数
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-
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方法调用 - 关联成员:
Validatable.validate()
- 引用位置: