KilledByArrowTrigger.java

net.minecraft.advancements.criterion.KilledByArrowTrigger

信息

  • 全限定名:net.minecraft.advancements.criterion.KilledByArrowTrigger
  • 类型:public class
  • 包:net.minecraft.advancements.criterion
  • 源码路径:src/main/java/net/minecraft/advancements/criterion/KilledByArrowTrigger.java
  • 起始行号:L27
  • 继承:SimpleCriterionTrigger<KilledByArrowTrigger.TriggerInstance>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.advancements.criterion.KilledByArrowTrigger.TriggerInstance
    • 类型: record
    • 修饰符: public
    • 源码定位: L45
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public Codec<KilledByArrowTrigger.TriggerInstance> codec() @ L28

  • 方法名:codec
  • 源码定位:L28
  • 返回类型:Codec<KilledByArrowTrigger.TriggerInstance>
  • 修饰符:public

参数:

说明:

TODO

public void trigger(ServerPlayer player, Collection<Entity> victims, ItemStack firedByWeapon) @ L33

  • 方法名:trigger
  • 源码定位:L33
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer
  • victims: Collection
  • firedByWeapon: ItemStack

说明:

TODO

代码

public class KilledByArrowTrigger extends SimpleCriterionTrigger<KilledByArrowTrigger.TriggerInstance> {
    @Override
    public Codec<KilledByArrowTrigger.TriggerInstance> codec() {
        return KilledByArrowTrigger.TriggerInstance.CODEC;
    }
 
    public void trigger(ServerPlayer player, Collection<Entity> victims, @Nullable ItemStack firedByWeapon) {
        List<LootContext> victimContexts = Lists.newArrayList();
        Set<EntityType<?>> entityTypes = Sets.newHashSet();
 
        for (Entity victim : victims) {
            entityTypes.add(victim.getType());
            victimContexts.add(EntityPredicate.createContext(player, victim));
        }
 
        this.trigger(player, t -> t.matches(victimContexts, entityTypes.size(), firedByWeapon));
    }
 
    public record TriggerInstance(
        Optional<ContextAwarePredicate> player,
        List<ContextAwarePredicate> victims,
        MinMaxBounds.Ints uniqueEntityTypes,
        Optional<ItemPredicate> firedFromWeapon
    ) implements SimpleCriterionTrigger.SimpleInstance {
        public static final Codec<KilledByArrowTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
            i -> i.group(
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(KilledByArrowTrigger.TriggerInstance::player),
                    EntityPredicate.ADVANCEMENT_CODEC.listOf().optionalFieldOf("victims", List.of()).forGetter(KilledByArrowTrigger.TriggerInstance::victims),
                    MinMaxBounds.Ints.CODEC
                        .optionalFieldOf("unique_entity_types", MinMaxBounds.Ints.ANY)
                        .forGetter(KilledByArrowTrigger.TriggerInstance::uniqueEntityTypes),
                    ItemPredicate.CODEC.optionalFieldOf("fired_from_weapon").forGetter(KilledByArrowTrigger.TriggerInstance::firedFromWeapon)
                )
                .apply(i, KilledByArrowTrigger.TriggerInstance::new)
        );
 
        public static Criterion<KilledByArrowTrigger.TriggerInstance> crossbowKilled(HolderGetter<Item> items, EntityPredicate.Builder... victims) {
            return CriteriaTriggers.KILLED_BY_ARROW
                .createCriterion(
                    new KilledByArrowTrigger.TriggerInstance(
                        Optional.empty(),
                        EntityPredicate.wrap(victims),
                        MinMaxBounds.Ints.ANY,
                        Optional.of(ItemPredicate.Builder.item().of(items, Items.CROSSBOW).build())
                    )
                );
        }
 
        public static Criterion<KilledByArrowTrigger.TriggerInstance> crossbowKilled(HolderGetter<Item> items, MinMaxBounds.Ints uniqueEntityTypes) {
            return CriteriaTriggers.KILLED_BY_ARROW
                .createCriterion(
                    new KilledByArrowTrigger.TriggerInstance(
                        Optional.empty(), List.of(), uniqueEntityTypes, Optional.of(ItemPredicate.Builder.item().of(items, Items.CROSSBOW).build())
                    )
                );
        }
 
        public boolean matches(Collection<LootContext> victims, int uniqueEntityTypes, @Nullable ItemStack firedFromWeapon) {
            if (!this.firedFromWeapon.isPresent() || firedFromWeapon != null && this.firedFromWeapon.get().test((ItemInstance)firedFromWeapon)) {
                if (!this.victims.isEmpty()) {
                    List<LootContext> victimsCopy = Lists.newArrayList(victims);
 
                    for (ContextAwarePredicate predicate : this.victims) {
                        boolean found = false;
                        Iterator<LootContext> iterator = victimsCopy.iterator();
 
                        while (iterator.hasNext()) {
                            LootContext entity = iterator.next();
                            if (predicate.matches(entity)) {
                                iterator.remove();
                                found = true;
                                break;
                            }
                        }
 
                        if (!found) {
                            return false;
                        }
                    }
                }
 
                return this.uniqueEntityTypes.matches(uniqueEntityTypes);
            } else {
                return false;
            }
        }
 
        @Override
        public void validate(ValidationContextSource validator) {
            SimpleCriterionTrigger.SimpleInstance.super.validate(validator);
            Validatable.validate(validator.entityContext(), "victims", this.victims);
        }
    }
}

引用的其他类