FallAfterExplosionTrigger.java
net.minecraft.advancements.criterion.FallAfterExplosionTrigger
信息
- 全限定名:net.minecraft.advancements.criterion.FallAfterExplosionTrigger
- 类型:public class
- 包:net.minecraft.advancements.criterion
- 源码路径:src/main/java/net/minecraft/advancements/criterion/FallAfterExplosionTrigger.java
- 起始行号:L17
- 继承:SimpleCriterionTrigger<FallAfterExplosionTrigger.TriggerInstance>
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
net.minecraft.advancements.criterion.FallAfterExplosionTrigger.TriggerInstance- 类型:
record - 修饰符:
public - 源码定位:
L29 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
public Codec<FallAfterExplosionTrigger.TriggerInstance> codec() @ L18
- 方法名:codec
- 源码定位:L18
- 返回类型:Codec<FallAfterExplosionTrigger.TriggerInstance>
- 修饰符:public
参数:
- 无
说明:
TODO
public void trigger(ServerPlayer player, Vec3 startPosition, Entity cause) @ L23
- 方法名:trigger
- 源码定位:L23
- 返回类型:void
- 修饰符:public
参数:
- player: ServerPlayer
- startPosition: Vec3
- cause: Entity
说明:
TODO
代码
public class FallAfterExplosionTrigger extends SimpleCriterionTrigger<FallAfterExplosionTrigger.TriggerInstance> {
@Override
public Codec<FallAfterExplosionTrigger.TriggerInstance> codec() {
return FallAfterExplosionTrigger.TriggerInstance.CODEC;
}
public void trigger(ServerPlayer player, Vec3 startPosition, @Nullable Entity cause) {
Vec3 playerPosition = player.position();
LootContext wrappedCause = cause != null ? EntityPredicate.createContext(player, cause) : null;
this.trigger(player, t -> t.matches(player.level(), startPosition, playerPosition, wrappedCause));
}
public record TriggerInstance(
Optional<ContextAwarePredicate> player,
Optional<LocationPredicate> startPosition,
Optional<DistancePredicate> distance,
Optional<ContextAwarePredicate> cause
) implements SimpleCriterionTrigger.SimpleInstance {
public static final Codec<FallAfterExplosionTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
i -> i.group(
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(FallAfterExplosionTrigger.TriggerInstance::player),
LocationPredicate.CODEC.optionalFieldOf("start_position").forGetter(FallAfterExplosionTrigger.TriggerInstance::startPosition),
DistancePredicate.CODEC.optionalFieldOf("distance").forGetter(FallAfterExplosionTrigger.TriggerInstance::distance),
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("cause").forGetter(FallAfterExplosionTrigger.TriggerInstance::cause)
)
.apply(i, FallAfterExplosionTrigger.TriggerInstance::new)
);
public static Criterion<FallAfterExplosionTrigger.TriggerInstance> fallAfterExplosion(DistancePredicate distance, EntityPredicate.Builder cause) {
return CriteriaTriggers.FALL_AFTER_EXPLOSION
.createCriterion(
new FallAfterExplosionTrigger.TriggerInstance(
Optional.empty(), Optional.empty(), Optional.of(distance), Optional.of(EntityPredicate.wrap(cause))
)
);
}
@Override
public void validate(ValidationContextSource validator) {
SimpleCriterionTrigger.SimpleInstance.super.validate(validator);
Validatable.validate(validator.entityContext(), "cause", this.cause);
}
public boolean matches(ServerLevel level, Vec3 enteredPosition, Vec3 playerPosition, @Nullable LootContext cause) {
if (this.startPosition.isPresent() && !this.startPosition.get().matches(level, enteredPosition.x, enteredPosition.y, enteredPosition.z)) {
return false;
} else {
return this.distance.isPresent()
&& !this.distance
.get()
.matches(enteredPosition.x, enteredPosition.y, enteredPosition.z, playerPosition.x, playerPosition.y, playerPosition.z)
? false
: !this.cause.isPresent() || cause != null && this.cause.get().matches(cause);
}
}
}
}引用的其他类
-
- 引用位置:
方法调用 - 关联成员:
EntityPredicate.createContext(), EntityPredicate.wrap()
- 引用位置:
-
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继承
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-
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参数
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-
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参数
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-
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方法调用 - 关联成员:
Validatable.validate()
- 引用位置:
-
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参数
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