FallAfterExplosionTrigger.java

net.minecraft.advancements.criterion.FallAfterExplosionTrigger

信息

  • 全限定名:net.minecraft.advancements.criterion.FallAfterExplosionTrigger
  • 类型:public class
  • 包:net.minecraft.advancements.criterion
  • 源码路径:src/main/java/net/minecraft/advancements/criterion/FallAfterExplosionTrigger.java
  • 起始行号:L17
  • 继承:SimpleCriterionTrigger<FallAfterExplosionTrigger.TriggerInstance>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.advancements.criterion.FallAfterExplosionTrigger.TriggerInstance
    • 类型: record
    • 修饰符: public
    • 源码定位: L29
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public Codec<FallAfterExplosionTrigger.TriggerInstance> codec() @ L18

  • 方法名:codec
  • 源码定位:L18
  • 返回类型:Codec<FallAfterExplosionTrigger.TriggerInstance>
  • 修饰符:public

参数:

说明:

TODO

public void trigger(ServerPlayer player, Vec3 startPosition, Entity cause) @ L23

  • 方法名:trigger
  • 源码定位:L23
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer
  • startPosition: Vec3
  • cause: Entity

说明:

TODO

代码

public class FallAfterExplosionTrigger extends SimpleCriterionTrigger<FallAfterExplosionTrigger.TriggerInstance> {
    @Override
    public Codec<FallAfterExplosionTrigger.TriggerInstance> codec() {
        return FallAfterExplosionTrigger.TriggerInstance.CODEC;
    }
 
    public void trigger(ServerPlayer player, Vec3 startPosition, @Nullable Entity cause) {
        Vec3 playerPosition = player.position();
        LootContext wrappedCause = cause != null ? EntityPredicate.createContext(player, cause) : null;
        this.trigger(player, t -> t.matches(player.level(), startPosition, playerPosition, wrappedCause));
    }
 
    public record TriggerInstance(
        Optional<ContextAwarePredicate> player,
        Optional<LocationPredicate> startPosition,
        Optional<DistancePredicate> distance,
        Optional<ContextAwarePredicate> cause
    ) implements SimpleCriterionTrigger.SimpleInstance {
        public static final Codec<FallAfterExplosionTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
            i -> i.group(
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(FallAfterExplosionTrigger.TriggerInstance::player),
                    LocationPredicate.CODEC.optionalFieldOf("start_position").forGetter(FallAfterExplosionTrigger.TriggerInstance::startPosition),
                    DistancePredicate.CODEC.optionalFieldOf("distance").forGetter(FallAfterExplosionTrigger.TriggerInstance::distance),
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("cause").forGetter(FallAfterExplosionTrigger.TriggerInstance::cause)
                )
                .apply(i, FallAfterExplosionTrigger.TriggerInstance::new)
        );
 
        public static Criterion<FallAfterExplosionTrigger.TriggerInstance> fallAfterExplosion(DistancePredicate distance, EntityPredicate.Builder cause) {
            return CriteriaTriggers.FALL_AFTER_EXPLOSION
                .createCriterion(
                    new FallAfterExplosionTrigger.TriggerInstance(
                        Optional.empty(), Optional.empty(), Optional.of(distance), Optional.of(EntityPredicate.wrap(cause))
                    )
                );
        }
 
        @Override
        public void validate(ValidationContextSource validator) {
            SimpleCriterionTrigger.SimpleInstance.super.validate(validator);
            Validatable.validate(validator.entityContext(), "cause", this.cause);
        }
 
        public boolean matches(ServerLevel level, Vec3 enteredPosition, Vec3 playerPosition, @Nullable LootContext cause) {
            if (this.startPosition.isPresent() && !this.startPosition.get().matches(level, enteredPosition.x, enteredPosition.y, enteredPosition.z)) {
                return false;
            } else {
                return this.distance.isPresent()
                        && !this.distance
                            .get()
                            .matches(enteredPosition.x, enteredPosition.y, enteredPosition.z, playerPosition.x, playerPosition.y, playerPosition.z)
                    ? false
                    : !this.cause.isPresent() || cause != null && this.cause.get().matches(cause);
            }
        }
    }
}

引用的其他类