EntityHurtPlayerTrigger.java

net.minecraft.advancements.criterion.EntityHurtPlayerTrigger

信息

  • 全限定名:net.minecraft.advancements.criterion.EntityHurtPlayerTrigger
  • 类型:public class
  • 包:net.minecraft.advancements.criterion
  • 源码路径:src/main/java/net/minecraft/advancements/criterion/EntityHurtPlayerTrigger.java
  • 起始行号:L11
  • 继承:SimpleCriterionTrigger<EntityHurtPlayerTrigger.TriggerInstance>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.advancements.criterion.EntityHurtPlayerTrigger.TriggerInstance
    • 类型: record
    • 修饰符: public
    • 源码定位: L21
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public Codec<EntityHurtPlayerTrigger.TriggerInstance> codec() @ L12

  • 方法名:codec
  • 源码定位:L12
  • 返回类型:Codec<EntityHurtPlayerTrigger.TriggerInstance>
  • 修饰符:public

参数:

说明:

TODO

public void trigger(ServerPlayer player, DamageSource source, float originalDamage, float actualDamage, boolean blocked) @ L17

  • 方法名:trigger
  • 源码定位:L17
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer
  • source: DamageSource
  • originalDamage: float
  • actualDamage: float
  • blocked: boolean

说明:

TODO

代码

public class EntityHurtPlayerTrigger extends SimpleCriterionTrigger<EntityHurtPlayerTrigger.TriggerInstance> {
    @Override
    public Codec<EntityHurtPlayerTrigger.TriggerInstance> codec() {
        return EntityHurtPlayerTrigger.TriggerInstance.CODEC;
    }
 
    public void trigger(ServerPlayer player, DamageSource source, float originalDamage, float actualDamage, boolean blocked) {
        this.trigger(player, t -> t.matches(player, source, originalDamage, actualDamage, blocked));
    }
 
    public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<DamagePredicate> damage) implements SimpleCriterionTrigger.SimpleInstance {
        public static final Codec<EntityHurtPlayerTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
            i -> i.group(
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(EntityHurtPlayerTrigger.TriggerInstance::player),
                    DamagePredicate.CODEC.optionalFieldOf("damage").forGetter(EntityHurtPlayerTrigger.TriggerInstance::damage)
                )
                .apply(i, EntityHurtPlayerTrigger.TriggerInstance::new)
        );
 
        public static Criterion<EntityHurtPlayerTrigger.TriggerInstance> entityHurtPlayer() {
            return CriteriaTriggers.ENTITY_HURT_PLAYER.createCriterion(new EntityHurtPlayerTrigger.TriggerInstance(Optional.empty(), Optional.empty()));
        }
 
        public static Criterion<EntityHurtPlayerTrigger.TriggerInstance> entityHurtPlayer(DamagePredicate damage) {
            return CriteriaTriggers.ENTITY_HURT_PLAYER.createCriterion(new EntityHurtPlayerTrigger.TriggerInstance(Optional.empty(), Optional.of(damage)));
        }
 
        public static Criterion<EntityHurtPlayerTrigger.TriggerInstance> entityHurtPlayer(DamagePredicate.Builder damage) {
            return CriteriaTriggers.ENTITY_HURT_PLAYER
                .createCriterion(new EntityHurtPlayerTrigger.TriggerInstance(Optional.empty(), Optional.of(damage.build())));
        }
 
        public boolean matches(ServerPlayer player, DamageSource source, float originalDamage, float actualDamage, boolean blocked) {
            return !this.damage.isPresent() || this.damage.get().matches(player, source, originalDamage, actualDamage, blocked);
        }
    }
}

引用的其他类