EntityHurtPlayerTrigger.java
net.minecraft.advancements.criterion.EntityHurtPlayerTrigger
信息
- 全限定名:net.minecraft.advancements.criterion.EntityHurtPlayerTrigger
- 类型:public class
- 包:net.minecraft.advancements.criterion
- 源码路径:src/main/java/net/minecraft/advancements/criterion/EntityHurtPlayerTrigger.java
- 起始行号:L11
- 继承:SimpleCriterionTrigger<EntityHurtPlayerTrigger.TriggerInstance>
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
net.minecraft.advancements.criterion.EntityHurtPlayerTrigger.TriggerInstance- 类型:
record - 修饰符:
public - 源码定位:
L21 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
public Codec<EntityHurtPlayerTrigger.TriggerInstance> codec() @ L12
- 方法名:codec
- 源码定位:L12
- 返回类型:Codec<EntityHurtPlayerTrigger.TriggerInstance>
- 修饰符:public
参数:
- 无
说明:
TODO
public void trigger(ServerPlayer player, DamageSource source, float originalDamage, float actualDamage, boolean blocked) @ L17
- 方法名:trigger
- 源码定位:L17
- 返回类型:void
- 修饰符:public
参数:
- player: ServerPlayer
- source: DamageSource
- originalDamage: float
- actualDamage: float
- blocked: boolean
说明:
TODO
代码
public class EntityHurtPlayerTrigger extends SimpleCriterionTrigger<EntityHurtPlayerTrigger.TriggerInstance> {
@Override
public Codec<EntityHurtPlayerTrigger.TriggerInstance> codec() {
return EntityHurtPlayerTrigger.TriggerInstance.CODEC;
}
public void trigger(ServerPlayer player, DamageSource source, float originalDamage, float actualDamage, boolean blocked) {
this.trigger(player, t -> t.matches(player, source, originalDamage, actualDamage, blocked));
}
public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<DamagePredicate> damage) implements SimpleCriterionTrigger.SimpleInstance {
public static final Codec<EntityHurtPlayerTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
i -> i.group(
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(EntityHurtPlayerTrigger.TriggerInstance::player),
DamagePredicate.CODEC.optionalFieldOf("damage").forGetter(EntityHurtPlayerTrigger.TriggerInstance::damage)
)
.apply(i, EntityHurtPlayerTrigger.TriggerInstance::new)
);
public static Criterion<EntityHurtPlayerTrigger.TriggerInstance> entityHurtPlayer() {
return CriteriaTriggers.ENTITY_HURT_PLAYER.createCriterion(new EntityHurtPlayerTrigger.TriggerInstance(Optional.empty(), Optional.empty()));
}
public static Criterion<EntityHurtPlayerTrigger.TriggerInstance> entityHurtPlayer(DamagePredicate damage) {
return CriteriaTriggers.ENTITY_HURT_PLAYER.createCriterion(new EntityHurtPlayerTrigger.TriggerInstance(Optional.empty(), Optional.of(damage)));
}
public static Criterion<EntityHurtPlayerTrigger.TriggerInstance> entityHurtPlayer(DamagePredicate.Builder damage) {
return CriteriaTriggers.ENTITY_HURT_PLAYER
.createCriterion(new EntityHurtPlayerTrigger.TriggerInstance(Optional.empty(), Optional.of(damage.build())));
}
public boolean matches(ServerPlayer player, DamageSource source, float originalDamage, float actualDamage, boolean blocked) {
return !this.damage.isPresent() || this.damage.get().matches(player, source, originalDamage, actualDamage, blocked);
}
}
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参数
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