DefaultBlockInteractionTrigger.java

net.minecraft.advancements.criterion.DefaultBlockInteractionTrigger

信息

  • 全限定名:net.minecraft.advancements.criterion.DefaultBlockInteractionTrigger
  • 类型:public class
  • 包:net.minecraft.advancements.criterion
  • 源码路径:src/main/java/net/minecraft/advancements/criterion/DefaultBlockInteractionTrigger.java
  • 起始行号:L17
  • 继承:SimpleCriterionTrigger<DefaultBlockInteractionTrigger.TriggerInstance>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.advancements.criterion.DefaultBlockInteractionTrigger.TriggerInstance
    • 类型: record
    • 修饰符: public
    • 源码定位: L35
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public Codec<DefaultBlockInteractionTrigger.TriggerInstance> codec() @ L18

  • 方法名:codec
  • 源码定位:L18
  • 返回类型:Codec<DefaultBlockInteractionTrigger.TriggerInstance>
  • 修饰符:public

参数:

说明:

TODO

public void trigger(ServerPlayer player, BlockPos pos) @ L23

  • 方法名:trigger
  • 源码定位:L23
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer
  • pos: BlockPos

说明:

TODO

代码

public class DefaultBlockInteractionTrigger extends SimpleCriterionTrigger<DefaultBlockInteractionTrigger.TriggerInstance> {
    @Override
    public Codec<DefaultBlockInteractionTrigger.TriggerInstance> codec() {
        return DefaultBlockInteractionTrigger.TriggerInstance.CODEC;
    }
 
    public void trigger(ServerPlayer player, BlockPos pos) {
        ServerLevel level = player.level();
        BlockState state = level.getBlockState(pos);
        LootParams params = new LootParams.Builder(level)
            .withParameter(LootContextParams.ORIGIN, pos.getCenter())
            .withParameter(LootContextParams.THIS_ENTITY, player)
            .withParameter(LootContextParams.BLOCK_STATE, state)
            .create(LootContextParamSets.BLOCK_USE);
        LootContext context = new LootContext.Builder(params).create(Optional.empty());
        this.trigger(player, t -> t.matches(context));
    }
 
    public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<ContextAwarePredicate> location)
        implements SimpleCriterionTrigger.SimpleInstance {
        public static final Codec<DefaultBlockInteractionTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
            i -> i.group(
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(DefaultBlockInteractionTrigger.TriggerInstance::player),
                    ContextAwarePredicate.CODEC.optionalFieldOf("location").forGetter(DefaultBlockInteractionTrigger.TriggerInstance::location)
                )
                .apply(i, DefaultBlockInteractionTrigger.TriggerInstance::new)
        );
 
        public boolean matches(LootContext locationContext) {
            return this.location.isEmpty() || this.location.get().matches(locationContext);
        }
 
        @Override
        public void validate(ValidationContextSource validator) {
            SimpleCriterionTrigger.SimpleInstance.super.validate(validator);
            Validatable.validate(validator.context(LootContextParamSets.BLOCK_USE), "location", this.location);
        }
    }
}

引用的其他类

  • SimpleCriterionTrigger

    • 引用位置: 继承
  • BlockPos

    • 引用位置: 参数
  • ServerPlayer

    • 引用位置: 参数
  • LootContext

    • 引用位置: 方法调用/构造调用
    • 关联成员: Builder(), LootContext.Builder()
  • LootParams

    • 引用位置: 方法调用/构造调用
    • 关联成员: Builder(), LootParams.Builder()
  • Validatable

    • 引用位置: 方法调用
    • 关联成员: Validatable.validate()