DefaultBlockInteractionTrigger.java
net.minecraft.advancements.criterion.DefaultBlockInteractionTrigger
信息
- 全限定名:net.minecraft.advancements.criterion.DefaultBlockInteractionTrigger
- 类型:public class
- 包:net.minecraft.advancements.criterion
- 源码路径:src/main/java/net/minecraft/advancements/criterion/DefaultBlockInteractionTrigger.java
- 起始行号:L17
- 继承:SimpleCriterionTrigger<DefaultBlockInteractionTrigger.TriggerInstance>
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
net.minecraft.advancements.criterion.DefaultBlockInteractionTrigger.TriggerInstance- 类型:
record - 修饰符:
public - 源码定位:
L35 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
public Codec<DefaultBlockInteractionTrigger.TriggerInstance> codec() @ L18
- 方法名:codec
- 源码定位:L18
- 返回类型:Codec<DefaultBlockInteractionTrigger.TriggerInstance>
- 修饰符:public
参数:
- 无
说明:
TODO
public void trigger(ServerPlayer player, BlockPos pos) @ L23
- 方法名:trigger
- 源码定位:L23
- 返回类型:void
- 修饰符:public
参数:
- player: ServerPlayer
- pos: BlockPos
说明:
TODO
代码
public class DefaultBlockInteractionTrigger extends SimpleCriterionTrigger<DefaultBlockInteractionTrigger.TriggerInstance> {
@Override
public Codec<DefaultBlockInteractionTrigger.TriggerInstance> codec() {
return DefaultBlockInteractionTrigger.TriggerInstance.CODEC;
}
public void trigger(ServerPlayer player, BlockPos pos) {
ServerLevel level = player.level();
BlockState state = level.getBlockState(pos);
LootParams params = new LootParams.Builder(level)
.withParameter(LootContextParams.ORIGIN, pos.getCenter())
.withParameter(LootContextParams.THIS_ENTITY, player)
.withParameter(LootContextParams.BLOCK_STATE, state)
.create(LootContextParamSets.BLOCK_USE);
LootContext context = new LootContext.Builder(params).create(Optional.empty());
this.trigger(player, t -> t.matches(context));
}
public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<ContextAwarePredicate> location)
implements SimpleCriterionTrigger.SimpleInstance {
public static final Codec<DefaultBlockInteractionTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
i -> i.group(
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(DefaultBlockInteractionTrigger.TriggerInstance::player),
ContextAwarePredicate.CODEC.optionalFieldOf("location").forGetter(DefaultBlockInteractionTrigger.TriggerInstance::location)
)
.apply(i, DefaultBlockInteractionTrigger.TriggerInstance::new)
);
public boolean matches(LootContext locationContext) {
return this.location.isEmpty() || this.location.get().matches(locationContext);
}
@Override
public void validate(ValidationContextSource validator) {
SimpleCriterionTrigger.SimpleInstance.super.validate(validator);
Validatable.validate(validator.context(LootContextParamSets.BLOCK_USE), "location", this.location);
}
}
}引用的其他类
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继承
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-
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参数
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-
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参数
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-
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方法调用/构造调用 - 关联成员:
Builder(), LootContext.Builder()
- 引用位置:
-
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方法调用/构造调用 - 关联成员:
Builder(), LootParams.Builder()
- 引用位置:
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方法调用 - 关联成员:
Validatable.validate()
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