CuredZombieVillagerTrigger.java

net.minecraft.advancements.criterion.CuredZombieVillagerTrigger

信息

  • 全限定名:net.minecraft.advancements.criterion.CuredZombieVillagerTrigger
  • 类型:public class
  • 包:net.minecraft.advancements.criterion
  • 源码路径:src/main/java/net/minecraft/advancements/criterion/CuredZombieVillagerTrigger.java
  • 起始行号:L15
  • 继承:SimpleCriterionTrigger<CuredZombieVillagerTrigger.TriggerInstance>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.advancements.criterion.CuredZombieVillagerTrigger.TriggerInstance
    • 类型: record
    • 修饰符: public
    • 源码定位: L27
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public Codec<CuredZombieVillagerTrigger.TriggerInstance> codec() @ L16

  • 方法名:codec
  • 源码定位:L16
  • 返回类型:Codec<CuredZombieVillagerTrigger.TriggerInstance>
  • 修饰符:public

参数:

说明:

TODO

public void trigger(ServerPlayer player, Zombie zombie, Villager villager) @ L21

  • 方法名:trigger
  • 源码定位:L21
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer
  • zombie: Zombie
  • villager: Villager

说明:

TODO

代码

public class CuredZombieVillagerTrigger extends SimpleCriterionTrigger<CuredZombieVillagerTrigger.TriggerInstance> {
    @Override
    public Codec<CuredZombieVillagerTrigger.TriggerInstance> codec() {
        return CuredZombieVillagerTrigger.TriggerInstance.CODEC;
    }
 
    public void trigger(ServerPlayer player, Zombie zombie, Villager villager) {
        LootContext zombieContext = EntityPredicate.createContext(player, zombie);
        LootContext villagerContext = EntityPredicate.createContext(player, villager);
        this.trigger(player, t -> t.matches(zombieContext, villagerContext));
    }
 
    public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<ContextAwarePredicate> zombie, Optional<ContextAwarePredicate> villager)
        implements SimpleCriterionTrigger.SimpleInstance {
        public static final Codec<CuredZombieVillagerTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
            i -> i.group(
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(CuredZombieVillagerTrigger.TriggerInstance::player),
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("zombie").forGetter(CuredZombieVillagerTrigger.TriggerInstance::zombie),
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("villager").forGetter(CuredZombieVillagerTrigger.TriggerInstance::villager)
                )
                .apply(i, CuredZombieVillagerTrigger.TriggerInstance::new)
        );
 
        public static Criterion<CuredZombieVillagerTrigger.TriggerInstance> curedZombieVillager() {
            return CriteriaTriggers.CURED_ZOMBIE_VILLAGER
                .createCriterion(new CuredZombieVillagerTrigger.TriggerInstance(Optional.empty(), Optional.empty(), Optional.empty()));
        }
 
        public boolean matches(LootContext zombie, LootContext villager) {
            return this.zombie.isPresent() && !this.zombie.get().matches(zombie) ? false : !this.villager.isPresent() || this.villager.get().matches(villager);
        }
 
        @Override
        public void validate(ValidationContextSource validator) {
            SimpleCriterionTrigger.SimpleInstance.super.validate(validator);
            Validatable.validate(validator.entityContext(), "zombie", this.zombie);
            Validatable.validate(validator.entityContext(), "villager", this.villager);
        }
    }
}

引用的其他类