ChanneledLightningTrigger.java

net.minecraft.advancements.criterion.ChanneledLightningTrigger

信息

  • 全限定名:net.minecraft.advancements.criterion.ChanneledLightningTrigger
  • 类型:public class
  • 包:net.minecraft.advancements.criterion
  • 源码路径:src/main/java/net/minecraft/advancements/criterion/ChanneledLightningTrigger.java
  • 起始行号:L17
  • 继承:SimpleCriterionTrigger<ChanneledLightningTrigger.TriggerInstance>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.advancements.criterion.ChanneledLightningTrigger.TriggerInstance
    • 类型: record
    • 修饰符: public
    • 源码定位: L28
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public Codec<ChanneledLightningTrigger.TriggerInstance> codec() @ L18

  • 方法名:codec
  • 源码定位:L18
  • 返回类型:Codec<ChanneledLightningTrigger.TriggerInstance>
  • 修饰符:public

参数:

说明:

TODO

public void trigger(ServerPlayer player, Collection<?extends Entity> victims) @ L23

  • 方法名:trigger
  • 源码定位:L23
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer
  • victims: Collection<?extends Entity>

说明:

TODO

代码

public class ChanneledLightningTrigger extends SimpleCriterionTrigger<ChanneledLightningTrigger.TriggerInstance> {
    @Override
    public Codec<ChanneledLightningTrigger.TriggerInstance> codec() {
        return ChanneledLightningTrigger.TriggerInstance.CODEC;
    }
 
    public void trigger(ServerPlayer player, Collection<? extends Entity> victims) {
        List<LootContext> victimsContexts = victims.stream().map(v -> EntityPredicate.createContext(player, v)).collect(Collectors.toList());
        this.trigger(player, t -> t.matches(victimsContexts));
    }
 
    public record TriggerInstance(Optional<ContextAwarePredicate> player, List<ContextAwarePredicate> victims) implements SimpleCriterionTrigger.SimpleInstance {
        public static final Codec<ChanneledLightningTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
            i -> i.group(
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(ChanneledLightningTrigger.TriggerInstance::player),
                    EntityPredicate.ADVANCEMENT_CODEC
                        .listOf()
                        .optionalFieldOf("victims", List.of())
                        .forGetter(ChanneledLightningTrigger.TriggerInstance::victims)
                )
                .apply(i, ChanneledLightningTrigger.TriggerInstance::new)
        );
 
        public static Criterion<ChanneledLightningTrigger.TriggerInstance> channeledLightning(EntityPredicate.Builder... victims) {
            return CriteriaTriggers.CHANNELED_LIGHTNING
                .createCriterion(new ChanneledLightningTrigger.TriggerInstance(Optional.empty(), EntityPredicate.wrap(victims)));
        }
 
        public boolean matches(Collection<? extends LootContext> victims) {
            for (ContextAwarePredicate predicate : this.victims) {
                boolean found = false;
 
                for (LootContext victim : victims) {
                    if (predicate.matches(victim)) {
                        found = true;
                        break;
                    }
                }
 
                if (!found) {
                    return false;
                }
            }
 
            return true;
        }
 
        @Override
        public void validate(ValidationContextSource validator) {
            SimpleCriterionTrigger.SimpleInstance.super.validate(validator);
            Validatable.validate(validator.entityContext(), "victims", this.victims);
        }
    }
}

引用的其他类