BeeNestDestroyedTrigger.java

net.minecraft.advancements.criterion.BeeNestDestroyedTrigger

信息

  • 全限定名:net.minecraft.advancements.criterion.BeeNestDestroyedTrigger
  • 类型:public class
  • 包:net.minecraft.advancements.criterion
  • 源码路径:src/main/java/net/minecraft/advancements/criterion/BeeNestDestroyedTrigger.java
  • 起始行号:L16
  • 继承:SimpleCriterionTrigger<BeeNestDestroyedTrigger.TriggerInstance>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.advancements.criterion.BeeNestDestroyedTrigger.TriggerInstance
    • 类型: record
    • 修饰符: public
    • 源码定位: L26
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public Codec<BeeNestDestroyedTrigger.TriggerInstance> codec() @ L17

  • 方法名:codec
  • 源码定位:L17
  • 返回类型:Codec<BeeNestDestroyedTrigger.TriggerInstance>
  • 修饰符:public

参数:

说明:

TODO

public void trigger(ServerPlayer player, BlockState state, ItemStack itemStack, int numBeesInside) @ L22

  • 方法名:trigger
  • 源码定位:L22
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer
  • state: BlockState
  • itemStack: ItemStack
  • numBeesInside: int

说明:

TODO

代码

public class BeeNestDestroyedTrigger extends SimpleCriterionTrigger<BeeNestDestroyedTrigger.TriggerInstance> {
    @Override
    public Codec<BeeNestDestroyedTrigger.TriggerInstance> codec() {
        return BeeNestDestroyedTrigger.TriggerInstance.CODEC;
    }
 
    public void trigger(ServerPlayer player, BlockState state, ItemStack itemStack, int numBeesInside) {
        this.trigger(player, t -> t.matches(state, itemStack, numBeesInside));
    }
 
    public record TriggerInstance(
        Optional<ContextAwarePredicate> player, Optional<Holder<Block>> block, Optional<ItemPredicate> item, MinMaxBounds.Ints beesInside
    ) implements SimpleCriterionTrigger.SimpleInstance {
        public static final Codec<BeeNestDestroyedTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
            i -> i.group(
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(BeeNestDestroyedTrigger.TriggerInstance::player),
                    BuiltInRegistries.BLOCK.holderByNameCodec().optionalFieldOf("block").forGetter(BeeNestDestroyedTrigger.TriggerInstance::block),
                    ItemPredicate.CODEC.optionalFieldOf("item").forGetter(BeeNestDestroyedTrigger.TriggerInstance::item),
                    MinMaxBounds.Ints.CODEC
                        .optionalFieldOf("num_bees_inside", MinMaxBounds.Ints.ANY)
                        .forGetter(BeeNestDestroyedTrigger.TriggerInstance::beesInside)
                )
                .apply(i, BeeNestDestroyedTrigger.TriggerInstance::new)
        );
 
        public static Criterion<BeeNestDestroyedTrigger.TriggerInstance> destroyedBeeNest(
            Block block, ItemPredicate.Builder itemPredicate, MinMaxBounds.Ints numBeesInside
        ) {
            return CriteriaTriggers.BEE_NEST_DESTROYED
                .createCriterion(
                    new BeeNestDestroyedTrigger.TriggerInstance(
                        Optional.empty(), Optional.of(block.builtInRegistryHolder()), Optional.of(itemPredicate.build()), numBeesInside
                    )
                );
        }
 
        public boolean matches(BlockState state, ItemStack itemStack, int numBeesInside) {
            if (this.block.isPresent() && !state.is(this.block.get())) {
                return false;
            } else {
                return this.item.isPresent() && !this.item.get().test((ItemInstance)itemStack) ? false : this.beesInside.matches(numBeesInside);
            }
        }
    }
}

引用的其他类