QuadInstance.java
com.mojang.blaze3d.vertex.QuadInstance
信息
- 全限定名:com.mojang.blaze3d.vertex.QuadInstance
- 类型:public class
- 包:com.mojang.blaze3d.vertex
- 源码路径:src/main/java/com/mojang/blaze3d/vertex/QuadInstance.java
- 起始行号:L10
- 职责:
TODO
字段/常量
-
color0- 类型:
int - 修饰符:
private - 源码定位:
L11 - 说明:
TODO
- 类型:
-
color1- 类型:
int - 修饰符:
private - 源码定位:
L12 - 说明:
TODO
- 类型:
-
color2- 类型:
int - 修饰符:
private - 源码定位:
L13 - 说明:
TODO
- 类型:
-
color3- 类型:
int - 修饰符:
private - 源码定位:
L14 - 说明:
TODO
- 类型:
-
lightCoords0- 类型:
int - 修饰符:
private - 源码定位:
L15 - 说明:
TODO
- 类型:
-
lightCoords1- 类型:
int - 修饰符:
private - 源码定位:
L16 - 说明:
TODO
- 类型:
-
lightCoords2- 类型:
int - 修饰符:
private - 源码定位:
L17 - 说明:
TODO
- 类型:
-
lightCoords3- 类型:
int - 修饰符:
private - 源码定位:
L18 - 说明:
TODO
- 类型:
-
overlayCoords- 类型:
int - 修饰符:
private - 源码定位:
L19 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public int getColor(int vertex) @ L21
- 方法名:getColor
- 源码定位:L21
- 返回类型:int
- 修饰符:public
参数:
- vertex: int
说明:
TODO
public int getLightCoords(int vertex) @ L31
- 方法名:getLightCoords
- 源码定位:L31
- 返回类型:int
- 修饰符:public
参数:
- vertex: int
说明:
TODO
public int getLightCoordsWithEmission(int vertex, int lightEmission) @ L41
- 方法名:getLightCoordsWithEmission
- 源码定位:L41
- 返回类型:int
- 修饰符:public
参数:
- vertex: int
- lightEmission: int
说明:
TODO
public int overlayCoords() @ L45
- 方法名:overlayCoords
- 源码定位:L45
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public void setColor(int vertex, int color) @ L49
- 方法名:setColor
- 源码定位:L49
- 返回类型:void
- 修饰符:public
参数:
- vertex: int
- color: int
说明:
TODO
public void setLightCoords(int vertex, int lightCoords) @ L68
- 方法名:setLightCoords
- 源码定位:L68
- 返回类型:void
- 修饰符:public
参数:
- vertex: int
- lightCoords: int
说明:
TODO
public void setColor(int color) @ L87
- 方法名:setColor
- 源码定位:L87
- 返回类型:void
- 修饰符:public
参数:
- color: int
说明:
TODO
public void setLightCoords(int lightCoords) @ L94
- 方法名:setLightCoords
- 源码定位:L94
- 返回类型:void
- 修饰符:public
参数:
- lightCoords: int
说明:
TODO
public void setOverlayCoords(int overlayCoords) @ L101
- 方法名:setOverlayCoords
- 源码定位:L101
- 返回类型:void
- 修饰符:public
参数:
- overlayCoords: int
说明:
TODO
public void multiplyColor(int color) @ L105
- 方法名:multiplyColor
- 源码定位:L105
- 返回类型:void
- 修饰符:public
参数:
- color: int
说明:
TODO
public void scaleColor(float scale) @ L112
- 方法名:scaleColor
- 源码定位:L112
- 返回类型:void
- 修饰符:public
参数:
- scale: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class QuadInstance {
private int color0 = -1;
private int color1 = -1;
private int color2 = -1;
private int color3 = -1;
private int lightCoords0 = 15728880;
private int lightCoords1 = 15728880;
private int lightCoords2 = 15728880;
private int lightCoords3 = 15728880;
private int overlayCoords = OverlayTexture.NO_OVERLAY;
public int getColor(int vertex) {
return switch (vertex) {
case 0 -> this.color0;
case 1 -> this.color1;
case 2 -> this.color2;
case 3 -> this.color3;
default -> throw new IndexOutOfBoundsException();
};
}
public int getLightCoords(int vertex) {
return switch (vertex) {
case 0 -> this.lightCoords0;
case 1 -> this.lightCoords1;
case 2 -> this.lightCoords2;
case 3 -> this.lightCoords3;
default -> throw new IndexOutOfBoundsException();
};
}
public int getLightCoordsWithEmission(int vertex, int lightEmission) {
return LightCoordsUtil.lightCoordsWithEmission(this.getLightCoords(vertex), lightEmission);
}
public int overlayCoords() {
return this.overlayCoords;
}
public void setColor(int vertex, int color) {
switch (vertex) {
case 0:
this.color0 = color;
break;
case 1:
this.color1 = color;
break;
case 2:
this.color2 = color;
break;
case 3:
this.color3 = color;
break;
default:
throw new IndexOutOfBoundsException();
}
}
public void setLightCoords(int vertex, int lightCoords) {
switch (vertex) {
case 0:
this.lightCoords0 = lightCoords;
break;
case 1:
this.lightCoords1 = lightCoords;
break;
case 2:
this.lightCoords2 = lightCoords;
break;
case 3:
this.lightCoords3 = lightCoords;
break;
default:
throw new IndexOutOfBoundsException();
}
}
public void setColor(int color) {
this.color0 = color;
this.color1 = color;
this.color2 = color;
this.color3 = color;
}
public void setLightCoords(int lightCoords) {
this.lightCoords0 = lightCoords;
this.lightCoords1 = lightCoords;
this.lightCoords2 = lightCoords;
this.lightCoords3 = lightCoords;
}
public void setOverlayCoords(int overlayCoords) {
this.overlayCoords = overlayCoords;
}
public void multiplyColor(int color) {
this.color0 = ARGB.multiply(this.color0, color);
this.color1 = ARGB.multiply(this.color1, color);
this.color2 = ARGB.multiply(this.color2, color);
this.color3 = ARGB.multiply(this.color3, color);
}
public void scaleColor(float scale) {
this.color0 = ARGB.scaleRGB(this.color0, scale);
this.color1 = ARGB.scaleRGB(this.color1, scale);
this.color2 = ARGB.scaleRGB(this.color2, scale);
this.color3 = ARGB.scaleRGB(this.color3, scale);
}
}引用的其他类
-
- 引用位置:
方法调用 - 关联成员:
ARGB.multiply(), ARGB.scaleRGB()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
LightCoordsUtil.lightCoordsWithEmission()
- 引用位置: