ClientShutdownWatchdog.java

com.mojang.blaze3d.platform.ClientShutdownWatchdog

信息

  • 全限定名:com.mojang.blaze3d.platform.ClientShutdownWatchdog
  • 类型:public class
  • 包:com.mojang.blaze3d.platform
  • 源码路径:src/main/java/com/mojang/blaze3d/platform/ClientShutdownWatchdog.java
  • 起始行号:L12
  • 职责:

    TODO

字段/常量

  • CRASH_REPORT_PRELOAD_LOAD
    • 类型: Duration
    • 修饰符: private static final
    • 源码定位: L13
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public static void startShutdownWatchdog(Minecraft minecraft, File gameDirectory, long mainThreadId) @ L15

  • 方法名:startShutdownWatchdog
  • 源码定位:L15
  • 返回类型:void
  • 修饰符:public static

参数:

  • minecraft: Minecraft
  • gameDirectory: File
  • mainThreadId: long

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class ClientShutdownWatchdog {
    private static final Duration CRASH_REPORT_PRELOAD_LOAD = Duration.ofSeconds(15L);
 
    public static void startShutdownWatchdog(Minecraft minecraft, File gameDirectory, long mainThreadId) {
        Thread thread = new Thread(() -> {
            try {
                Thread.sleep(CRASH_REPORT_PRELOAD_LOAD);
            } catch (InterruptedException var5) {
                return;
            }
 
            CrashReport report = ServerWatchdog.createWatchdogCrashReport("Client shutdown", mainThreadId);
            minecraft.fillReport(report);
            Minecraft.saveReport(gameDirectory, report);
        });
        thread.setDaemon(true);
        thread.setName("Client shutdown watchdog");
        thread.start();
    }
}

引用的其他类

  • Minecraft

    • 引用位置: 参数/方法调用
    • 关联成员: Minecraft.saveReport()
  • ServerWatchdog

    • 引用位置: 方法调用
    • 关联成员: ServerWatchdog.createWatchdogCrashReport()
  • EventLogDirectory

    • 引用位置: 参数