ClientShutdownWatchdog.java
com.mojang.blaze3d.platform.ClientShutdownWatchdog
信息
- 全限定名:com.mojang.blaze3d.platform.ClientShutdownWatchdog
- 类型:public class
- 包:com.mojang.blaze3d.platform
- 源码路径:src/main/java/com/mojang/blaze3d/platform/ClientShutdownWatchdog.java
- 起始行号:L12
- 职责:
TODO
字段/常量
CRASH_REPORT_PRELOAD_LOAD- 类型:
Duration - 修饰符:
private static final - 源码定位:
L13 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static void startShutdownWatchdog(Minecraft minecraft, File gameDirectory, long mainThreadId) @ L15
- 方法名:startShutdownWatchdog
- 源码定位:L15
- 返回类型:void
- 修饰符:public static
参数:
- minecraft: Minecraft
- gameDirectory: File
- mainThreadId: long
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class ClientShutdownWatchdog {
private static final Duration CRASH_REPORT_PRELOAD_LOAD = Duration.ofSeconds(15L);
public static void startShutdownWatchdog(Minecraft minecraft, File gameDirectory, long mainThreadId) {
Thread thread = new Thread(() -> {
try {
Thread.sleep(CRASH_REPORT_PRELOAD_LOAD);
} catch (InterruptedException var5) {
return;
}
CrashReport report = ServerWatchdog.createWatchdogCrashReport("Client shutdown", mainThreadId);
minecraft.fillReport(report);
Minecraft.saveReport(gameDirectory, report);
});
thread.setDaemon(true);
thread.setName("Client shutdown watchdog");
thread.start();
}
}引用的其他类
-
- 引用位置:
参数/方法调用 - 关联成员:
Minecraft.saveReport()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
ServerWatchdog.createWatchdogCrashReport()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: